Who else hates cheese?
aj_
Member Posts: 9
Spells like Project Image and Simulacrum are hilariously broken and remove all semblance of challenge from the game. CE items such as the Robe of Vecna and the Shield of Balduran are insanely OP and trivial to obtain (unlike, say, the Staff of the Magi which is extremely powerful but difficult to obtain, unless of course you cheese that encounter too...). And yet, most everyone seems to be fine with this extreme cheese.
Am I alone in my hate of game-breaking cheese?
Am I alone in my hate of game-breaking cheese?
0
Comments
(1) Earned Cheese
- If you fight for it, then it's yours.
For example, staff of the maji. I love it! I don't cheese the encounter though, unless it is a no re-load run, which is an entirely different beast
(2) 'Balanced' cheese
I'll take some cheese, if it means that it can replace min-maxing and optimization.
For example, I love the robe of Vecna. Because instantly casting a horrid wiltering feels good. Then again, I never take more than one mage, and never take spells like simucalum...I never even use sequencers. So instantly casting 3x greater mallisons...or spamming things like horrid wiltering (firing off 3 at once at high levels), I don't do that. Nor do I ever have more than 2 improved hastes in fighter heavy parties. So in my mind, by not using my only mage to her real potential, it balances out somewhat.
(3) Some exploits
Once in awhile I'll start the game by having a thief chug every potion of mastery thievery I can get to have his pick pockets skyrocket. Then he'll go on a stealing spree, selling everything to the shadow thieves. It kind of turns into a game of seeing how much I can bring to the shadow thieves before the potion wears off.
The answer? Alot!
(4) The best items
If I can get things like Defender of Easthaven and Flail of Ages, why not use them? Part of me likes equipping characters to be demi-gods. I just can't intentionally nerf a character. I can't...
----
That said, there are other types of cheese that I won't touch.
(1) Cheese that makes the game trivial
What's the point of having an encounter with no danger?
- Scrolls of magic and undead protection. Great, your final fight with Irenicus comes down to him casting all of these high level spells that can't do anything. Woop-di-doo. That said, my monk earned her 100% MR. So she enjoyed beating his face in with impunity. I suppose what I'm saying here, is that if you 'earned' the right to break the game, then enjoy that moment in the spotlight. But if you are paying a few k gold to skip the final fight? That's just a let down.
The same goes for undead protection. Killing Gax/Vampires with that pretty much means that you could just eekeeper the experience/item and save yourself some time.
(2) No RPing Cheese
So, it's possible to have a party of magic immune monsters. Doing so requires having Viconia and Raasad in the party together. That just doesn't mesh well with me.
Or going for items like the human flesh armor so your neutral good thief can UAI it along with carmosyr (dual from fighter at 9 for grand master in greatswords). Though it is kind of funny to have one character using a sword of pure good and armor of pure evil.
Doing quests that your character wouldn't normally do just for the xp/loot. I played a blackguard whose goal was to destroy all evil. Why would he do Bloodscalp's quest? Why would he work with Xzar to break into the harper compound? Why would he run with Hexxat? Or Dorn? It just doesn't work.
Generally I find bg2 quite boring as I've failed to get SCS working on my ipad and an left with solo endeavours to keep it challenging.
Bg1 is a much better game in this sense as it's much more balanced except for the easy leveling cheese (Korax vs basilisks haha).
I use "cheese," get tired of it, and then try something else. I treat cheese like I do any other part of the game: I'll play it if it's fun.
Some people sneer at other people's play styles. Some people believe you shouldn't use certain techniques or certain items. I don't.
As for my own playing style... I don't use Project Image to use Protection from Magic scrolls on every enemy mage. I don't use the Wand of Lightning to duplicate charges from the Wand of Cloudkill. I don't talk-block every enemy I can. I don't reload until luck goes my way. I don't flood the party with Skalds with Mislead spells and attack with Minute Meteors. I don't use the Staff of the Magi for unlimited invisibility. I don't talk-lock Rejiek Hidesman for infinite XP. I don't stack Dispelling Screen from Spell Revisions for 100 MR (I believe @Demivrgvs has already fixed this for the next version). I don't dual-wield Cernd's Greater Werewolf Tokens for double bonuses, or give them to characters other than Cernd. I don't make Fighter/Mages and chain-cast PFMW.
Why do I not do these things? Is it because they are cheesy? Is it because they ruin the game? Is it because it's cheating? Is it because using them is wrong?
No, I don't use them because I already have, and now I'm trying other stuff I find more interesting. But my play style is not for everybody. If somebody wants to use "cheese," whatever that actually means, then that's up to them. It's their game and their fun.
To answer your question, @aj_, no, you're not alone. Lots of people dislike other people's playing styles, and "hate" certain ways of playing the game. But some people don't like to make judgments about how other people spend their free time.
I'm one of those people, by the way.
Personally, I'm often too lazy to use cheese. Contingencies, PI, Mislead-Stab... all too much of a hassle! Right-click steamroll, BAMM!
Edit: OK, I realise Carsomyr is extremely cheesy, but since it's the best reason for having a Paladin in the party, I don't care :P
Also, perhaps @Buttercheese and @cheesecurds
@cheeseeater is probably the biggest enthusiast, however.
On topic, I don't normally use cheese because I'm too lazy to do anything but buff up and throw myself at the enemy.
I felt that after the fight my charname had been through he deserved to kill that bloody wolf
Does that count as cheese or plain cheating?
But who cares? Paralyzing wolves need to go down.
I have fixed most exploits in my modded game, thievery potions do not stack, fences can not be stolen from and they pay less for buying items back.
Why? Example of the perfect cheese:Now, in the vanilla, a player after just fleeing starter dungeon, even with a lame pickpocket score, can gulp 5 thief potions and go on a stealing spree in Waukeen's Promenade, the armorer/fletcher guys and the bookkeeper are ripe for plunder. Then go sell them to a fence. Steal them back and sell again. At the start of the game you can have 100 k gold easily and all +2 enchanted stuff with no risk. I don't think the game designers really wanted that. I don't feel comfortable doing this. I feel guilty, even. It unbalances the game and makes everything too easy right at the start of the game. On top of that, it feels stupid that the fence is too gullable and can buy the same item over and over again, while you smile and steal it back every time? To my mind this consitutes as the perfect cheese and if a player does this and brags about his uber skills in bg and that bg2 is too easy, I will make a comment or two. Other than that, it is not my business how everybody plays a game in their leisure time.
However if you equip killsword with the shadowkeeper and ctrl+q tough enemies to your party etc. That is not even cheese, that is flat out cheating.
I have a general dislike of all illusion-spells beyond level 5 spells. Any spell that prolongs a battle instead of making it shorter is an absolute no-no in my books. I like steamrolling instead of trickery.
'Definition' being the operative word here as it is a definite concept with a definite reality. "Cheese" in the gaming sense however is an invented term with undefined parameters and therefore no definable meaning.
So, as has been said many times before, one's personal interpretation of what constitutes cheese is just that - personal, and in a single player game, irrelevant to anyone else.
On my personal note, after I've played a game a couple of times with my generic 'me-type adventurer' I then like to try and find ways to exploit the game mechanics (just because I like to 'beat the system') before settling down to some serious roleplaying and enjoying the game as I like to play it (which may or may not include some of the exploits I've previously discovered).
The most notable example is the Twisted Rune fight which you can easily cheese by fighting Shangalar (and naked Revanek) first, then taking the three others one by one. That's cheesing because if there was a decent AI behind the enemies it would never act as such.
However, stacking DoE, Armor of Faith and Hardiness is not cheesing IMHO because it is a game mechanic more than a bug exploit. Basically I do not consider as cheesing anything related to spells and equipments combos to make you strong.
The only exception that I would set about this is Staff of the Magi and mislead invisibility. I mean, being perma invisible even when you throw spells is insane. Mislead is just stupidly strong as it allows you to make 10 backstabs with a F/M/T. Yeah that's just like about 35-40 APR (considering STR boost is not multiplied)
Case in point. Cloudkill plus stinking cloud, used by greater EVIL shapechanging enemies in Durlag's Tower, or a non-disableable trap that shuts you in a room and, then, cloudkills you. Those are nothing but pure cheese.
I don't know how to not play with cheese or meta-knowledge.
Accidental cheese was Silence, 15' Radius, on the demon at the end of Durlag's Tower. It completely disabled him, and we whackamoled him to death. I didn't mean to cheese that one, but was glad I did.
Truth is XP and loot from cheese are same as XP and loot from honorable solutions.
I know that at least for me, on my first few playthroughs I avoided FAQs/guides so I didn't use any cheese then (at least that I remember). I didn't know about the shield of balduran, that protection from undead made liches a joke, and I certainly didn't know about certain spell/equipment combinations that broke the game. I probably had a few hundred reloads on those games and I definitely relied on some lucky throws to win some of those fights. Now, if I use cheese (and I love me some cheese and I definitely don't feel bad about it because some "elite" players may look down on me because of the way I play my single player game.
If you like some cheese with your game use it. If you don't like it, don't use it
I then immediately reloaded and did the fight normally Sometimes you just want to see how ridiculous your characters are.
Disclaimer: I have SCS2 installed, never steal items I've stolen and sold already, removed the Shield of Balduran from the game, I don't rest just to reset spellbooks, and only use protection from undead/magic in certain situations and never to trivialize a fight. There's so many other ways to cheese though, and sometimes it's a riot doing it.
- is there a reliable strategy to defeat a specific enemy?
If the answer is "Yes" and once you KNOW that strategy (no matter how obscure it is) the challenge is gone. All AI is limited and all monsters have weak points ready for exploitation. If you posses the arcane Knowledge of Game Mechanics you will eventually figure out a right solution for that encounter. Note how unrealistic this is from a RP perspective.
Take the Shield of Balduran as example> A new player is bound to lose his/her first fight with a beholder and the same would probably apply to a "real" adventurer fighting a "real" Beholder. The first-time player won't start with checking the shops for anti-beholder gear. If the shield is somehow found, it takes care one specific problem. The set of his/her beholder-killing strategies has increased by one. Every "cheesy" tactic starts with joy of discovering something new and powerful. Today's brilliant discovery is tomorrow's cheese.
It's obvious that after a while using that tactic becomes boring and a veteran might look for other solutions. That's where the challenge and the fun might lie for him/her. But it has nothing to do with "realism". You may think that it's stupid that a dragon does not notice your thief laying traps around him, but every other advanced tactic also relies on meta-gaming knowledge. How does that adventurer know to cast anti-fear spells on him before dealing with dragons (and not to do so when going against demiliches)? Probably from the same ancient tomes that note the dragon's inability to recognize "certain" trap devices.
It's perfectly fine to avoid certain items/spells/abilities when they make the game boring for you, but you should understand that these might be useful (or even vital) for other players who know much less about the game than you. It's all a question of knowledge.
Edit: I should add that I don't think you can "cheat" in a single-player game. You get to set your own rules and limits within the limitations of the game. If you do cheat, the only one you're cheating is yourself.
No it is not fixed but I can hardly imagine how would a sorceror do BP2 drow fight without summoning more than one planetar though
@Jarrakul : send them some skeleton warriors