bards-only party - vs. clerics-only and druids-only!
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I think that it can be done without a thief, of course, but will require to be very cautious so that the traps could be activated only one by one at a time. Also, buff a lot. A Mirror Image is a must-have here.
I would definitely keep the party of bards only, it will make the playthrough all more interesting.
One of the options could be to use a familiar with the Find Traps skill. The Rabbit has 40 in Find Traps skill and the Ferret has 20. The Luck spell casted on it may improve the skill:)
@bengoshi gives solid advice as always.
Edit: deleted due to @Zyzzogeton's remark. My assumption was incorrect.
[Spells]
Casting Fixes=0
to TobExCore.ini?
The trio would gain levels pretty fast, so the summons would get some pretty substantial song bonus', and the blade can certainly provide some melee dwing speed weapons.
However, running through Dragon's Eye without a trap remover sounds less than pleasant! Your trap finding Bard would be a big asset, and your party sounds viable.
I'd think that 6 bards would maybe be too much, maybe 3 or 4 instead?
And for BG2:EE I wanted Wheels of Prophecy and Ascension to work too, which they do for a while now iiuc.
Regarding using the blade or the jongleur, I have no opinion on that. I love blades myself, but going with a party with only new kits has its appeal of course. The cleric/thief (Misadventurer of Brandobaris) could tank if you put him in plate and item swap armor when you need his thief skills, I guess. Tedious, but doable.
If you play with a smaller party, you might be able to get to level 5 before the end of the Vale of Shadows. 3 Bards + 1 Misadventurer might be viable.
Dang, 19 Cha on a half-elf -- are you using the 4e racial bonus rules?
(I always find I have a lot of them by the end anyways)