Few Questions about the ''Inquisitor Solo BG2/ToB''
Vithar
Member Posts: 70
First of all hi to everyone!
I did few Sorc / Mage solo runs years ago and now i wanna do a solo Inq walk but i'm somehow in the dark about few things.
How am i going to fight ToB Bosses like Amelyssan?
What the hell am i going to do vs Dragons?
Am i going to get overwhelmed from huge numbers of mobs coz i lack AOE?
Basicaly thats it , give me few tips about that above and ofc everything else is also welcome.
I did few Sorc / Mage solo runs years ago and now i wanna do a solo Inq walk but i'm somehow in the dark about few things.
How am i going to fight ToB Bosses like Amelyssan?
What the hell am i going to do vs Dragons?
Am i going to get overwhelmed from huge numbers of mobs coz i lack AOE?
Basicaly thats it , give me few tips about that above and ofc everything else is also welcome.
Post edited by Vithar on
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Comments
You won't be able to dispel pfmw with Carsomyr, but most buffs can be disspelled, either via casting or a hit.
Consider using FotA and Belm at times, when you need damage output, or that sexy Slow effect. You can only specialize anyways. I would start with 2 pips in Flail and THSword and 1 in THW. You can DW decently with even 1 pip btw, and mace is a very handy prof too at times. Warrior THAC0 at -2 st 1 pip twf is just fine if you've got Belm.
For ranged, probably go with either Slings for damage or Firetooth. Slings should hit crazy-hard with decent str. Are you starting with 19? No Wrath bonus will hurt, but 21 is really decent, and you can use a non-str girdle. Some are good.
Ofc over 90% of those people are frauds and i know it , and thats why i came here to ask people who actuly seem to know what they say/do.
So thanks for the answer again and i will be happy to hear more.
@Vithar soloing the game in nightmare is not so hard as long as you do not get hit. Meaning a sorcerer/mage/bard may do it fairly easily. But as soon as you play something else, it really does become a nightmare. Paladin (except inquisitor), Dwarven defender and Barbarian are decent picks because they get high damage resistance which compensate the multiplied damage but you will still lack AoE. Druid is also a good pick, though harder than sorcerer. Inquisitor is decent but you will still struggle a lot. Out of these classes, I guess one can only cheese to get through the game.
Furthermore, these are their unbuffed ACs, so they might be still better when they've buffed up for combat. In addition, once combat starts, of course many enemies will try to de-buff your party, and will sometimes succeed, so to keep hitting them reliably your party needs to compare its own de-buffed THAC0 against the enemy's buffed AC. My experience in my just-completed run is that my Korgan, with unbuffed THAC0 of -15, could keep on striking reliably even against the toughest enemies, but other party members with less impressive THAC0 would start to miss if they got de-buffed while the enemy was still buffed. It seems that an unbuffed THAC0 of -15 is pretty much perfected, I can't see any reason to wish for more than that.
Btw atm im doing fine , did the Slavers , Circus Tent , Severs for the Talking Sword and the 2nd part of the Slavers Quest , Nalia's Keep.
It's just kiting with the Bow / Sling and hiding aroudn corners to take mobs 1 by 1 (or atleast try that).
@Vithar There're a lot of solid tips for a solo inquisitor here: https://forums.beamdog.com/discussion/40290/solo-inquisitor-vs-firkraag-need-advice Although it's about killing Firkraag, the advice there is fine for other difficult parties. @Blackraven (yes, I have a habit of summoning you) has had some experience with soloing as a paladin in BG2. Also @Elrandir made a playthough with a cavalier, maybe he can share his thoughts about soloing in BG2.
The biggest three weapons for any solo paladin (from what I've seen) will be two-handed sword, flail, and axe or sling. For a cavalier who normally isn't allowed to use ranged weapons it was clearly the axe, but as Dreadkhan said, with STR bonuses, the slings will hit pretty hard.
Now, the next question is dual-wielding/using a shield. Sometimes you'll want a shield for sure, but how frequently do you plan to and/or do you intend to use dual-wielding? An inquisitor will have plenty of weapon pips, so you can do a lot of things. longswords (good off-hand that will boost your STR to 22 while still being useful on its own), katanas (powerful stunning katana that many like to use despite its, not exactly ideal enchantment level), and hammers (Crom Faeyr, boosting your STR to 25) are all good off-hand weapons that beg the question of where you want to invest your pips, as well as how you want to fight against general mobs.
Make every lich exploding (except kangaxx) is awesome, and an Inquisitor can not.
So look for items that protect against status effects (Lilarcor, Shield of Harmony, Dragonslayer Sword, Mace of Disruption or Amulet of Power), and items that boost resistances (Belt of Inertial Barrier for magic and missile damage, Roranach's Horn for crushing damage, Defender of Easthaven for physical resistance, Carsomyr for magic resistance, dragon gear in Firkraag's dungeon for fire resistances, etc). You'll be switching gear a lot, depending on the battle's you're fighting.
The important thing in this respect is to figure out quest order. Taking on Firkraag right after leaving Inrenicus' Dungeon is suicide.
My experience is that in ToB muscle catches up with magic again not least because your saves and magic resistance will be very good by then.
Since you appear to be going Nightmare in ToB for the heavy physical combat at that stage of the game I'd recommend a combination of physical resistance with outstanding AC.
For the physical resistance:
- Hardiness (40% physical resistance),
- Defender of Easthaven (20% physical resistance),
- upgraded Foebane (which cast Larloch's Minor Drain on hit, and thus heals the user),
- Greater Whirlwind attacks (for lots of Larlochs).
This strategy works better with other Paladins though, as they can cast the Armor of Faith priest spell (25% physical resistance as of lvl 20 28), so you could reach up to 85% physical resistance with a Cavalier, Undead Hunter of plain Paladin, making them perhaps better candidates for you, especially taking Carsomyr's dispel ability into account.
For elemental resistance I'd rely on green scrolls and all the potions you can find.
Edited to correct miscalculation, conform @semiticgod's comment below.