Will a pacifist play through be possible?
GreenWarlock
Member Posts: 1,354
The scenario does not sound promising, but worth asking. One of my most fun playthroughs of BGEE was a pacifist run, where the PC was opposed to any act of violence, even before she learned of her true heritage which reinvigorated her purpose.
AFAICT, you can beat BGEE with just 3 murders, Mulahey, Daevorn and Sarevok, and avoid even instigating a fight in most other cases. This became a lot more viable in EE thanks to the xp from thief skills. It would have been really nice if we could bluff Mulahey into running from the messengers of Tazok, and perhaps pick Daevorns pocket and evacuate before flooding the mine (assuming Daevorn would teleport himself to safety), leaving only the Big S as a necessary target to eliminate, lest his spree of murder continue unabated.
(hardest part of this play through is the doppleganger ambush at the coronation, still not worked my way through, although it seems viable to support the city guards without direct violence against the dopplegangers.)
Will it be possible to play the Siege of Dragonspear in a similar manner, or are we doomed to succumb to the Lord of Murder within?
AFAICT, you can beat BGEE with just 3 murders, Mulahey, Daevorn and Sarevok, and avoid even instigating a fight in most other cases. This became a lot more viable in EE thanks to the xp from thief skills. It would have been really nice if we could bluff Mulahey into running from the messengers of Tazok, and perhaps pick Daevorns pocket and evacuate before flooding the mine (assuming Daevorn would teleport himself to safety), leaving only the Big S as a necessary target to eliminate, lest his spree of murder continue unabated.
(hardest part of this play through is the doppleganger ambush at the coronation, still not worked my way through, although it seems viable to support the city guards without direct violence against the dopplegangers.)
Will it be possible to play the Siege of Dragonspear in a similar manner, or are we doomed to succumb to the Lord of Murder within?
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Comments
I found the pacifist run works most easily as a cleric/thief, abusing sanctuary heavily at the start of the game while working on the lock/trap skills. Ultimately, stealth should be the long term substitute, but you get Sanctuary from the start of the game, and plenty of bonus cleric spell slots.
There is more xp as a mage/thief, available through memorizing spells. Unfortunately, the slog of finding 5k of easy pacifist xp to get Invisibility is more of a challenge than I fancied.
However, since (as @Fardragon points out) the story assumes that Mulahey must be dead, perhaps the trigger for Chapter 3 ought to be taking Mulahey's Holy Symbol from the chest of his corpse.
Pacifists...
chapter this way.. (also, can't you just steal his Symbol and the letters? oO)
I mean, it's called SIEGE of Dragonspear. I don't know how you intend to resolve a situation like a SIEGE with pacifism... what, are you going to try and fast-talk the catapults?
The series builds up to the fact that you can't escape your heritage -- whether it drags you down or you are able to rise above it. Not having to face the questions of killing, especially in context of a world and a fate outside of the character's control, while it might be personally satisfying in a way, cheapens the narrative and the essential essence of what the series builds up to.