Hi guys and gals, yeah I know you're probably tired of seeing me make topic after topic. Look at it this was though, I'll probably vanish soon enough, summers almost over and the talons of college will be digging into me once again.
Anyways, I've started to rethink my stance on a statement that I've seen a lot of people seem to agree on. That ideal is that the Sorcerer class is actually harder to play then a wizard.
Now when new people come asking for advice, they are usually directed away from a Sorcerer because of its inability to change spells which it makes up for by being able to cast more spells then aage could, unless that mage specialized and then stacked a singular spell. So thw question I placed forward now is, does that really make the class harder?
Even a mage is hard to play, any class is if your ignorant to the working of the game. A fighter/mage will die if the don't know that the enemy they are about to attack is immune to physical attacks or have death gazes that you need to drink a specific potion before hand to negate. Hell beholders made be cry before I attempted to fight one with the shield of Balduran.
But once you have this knowledge, and you know what is what, couldn't you actually argue that a Sorcerer maybe actually a bit easier to play then a mage? I'm no powergame, I don't pretend to be, and my knowledge mostly revolves around playing a Sorcerer and a wild mage, and I found it alot harder to run the wild mage then I actually did the Sorcerer.
Now let's just ignore the wild surges from this equation, of you take into account before hand the information you already possess, a player is building a Sorcerer in any number of ways that will better fit what role he/she is being put into and do to the sacrifice and gain, will have a better chance of casting spells in a long drawn out fight, unlike any mage not named Edwin.
Mages have the joy of versatility, they can switch out spells to suit the needs, and this is not a abilty to be undervalued I. Any way shape or form.but one thing I've always seem to notice with my wild mage, and this could possible be my inability, but in extended battle a mage with moat likely run out of x or y spell unless it has been completely stacked in the spell slots. One of the fights I had the most problem with was very lovely Sendai, my level 31 wild mage ran out of useful spells before that very long ungodly annoying fight had ended.
Not things I have to take I to account about this fight, 1) it was my first time fighting here, so I did not know what to expect and 2) I was running a four maybe five man team, so I didn't have a secondary caster to take some of the heat off of charname.
My current Sorcerer is finishing up watchers keep right now, before him and the other five members of my group introduce Bodhi to her final death. Unlike my wildmage who was imported into bg2 from the black pits and the black pits 2, my Sorcerer has been played from beginning to end, and won't be anywhere near my wild mages level by the time I reach her but I'm fairly confident that she'll be easier this time around for two very specific reasons I already mentioned. I now know what I'm facing, and I have the spell Numbers to keep h casting alot longer.
Not to mention this time I have a secondary wild mage slinging spells, as well as aerie playing support..
So the question no stands, is the Sorcerer really that much harder then the mage, is lack of knowledge really enough to justify calling a class harder?