Skip to content

[v2.8] Sirene, a tiefling paladin of Ilmater NPC for BG:EE and SoD

13468916

Comments

  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe

    I have another suspicion... you have Minsc, Dynaheir and Glint in your party. Who's your other party member? Try kicking them out and see what happens.
  • GrimLefourbeGrimLefourbe Member Posts: 637
    edited September 2016
    The last party member is another player created character( via create party), kicking her out of the party didn't change anything. I like having 2 characters (Grim and Mirg :D ), let me try more kits etc.

    I'm replaying through the beginning of the chapter, memory comes back as well, I had a bug where the wounded zealot's dialog played twice(not a Sirene bug, probably just due to fast clicking at the wrong time), could this have messed up the Sirene variables? The stutter didn't happen until long afterwards though.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe

    I'm still trying to figure it out but I can't test it myself without a save game... but the problem might be in the local variables rather than global. Could you provide a screenshot of Sirene's locals?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    Here it is.




    Sorry about the save, it's on EET anyway, I have asked on the EET forums too, i'll try a suggestion made on the EET forum soon.
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I ran this : http://www.shsforums.net/topic/33937-how-to-gather-clues-when-debugging-stuttering/ and checked for C02SIREN.bcs C0Sirene.bcs BD3000.bcs and baldur.bcs, the only repeating block I get is 303 of C02SIREN.bcs, it's the last one in the file though so i'm not sure what it means.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe

    Hmm. What 'chapter' (as in, the global variable CHAPTER) are you in?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    It's set to 10.

    Thank you for the continued support by the way :)
  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe

    I think I've found the issue and fixed them (romance auto-kill was broken... for some reason). Before I put out an update could you reinstall with the below files to ensure this works?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I can't reinstall, it's in EET and there's dozens of mods above, any chance you could tell me which script/file to change so I can do it via NI?

    As I have tried to reproduce the bug, i now have a save (EET though) and I can tell you it starts just after the dialog that starts with "What will you do once we have defeated the crusade, ?".
  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe

    The problem is in c02siren.baf. Replace the whole chunk at the very bottom:


    // Auto-kill all other romances if SireneRomance=2 IF Global("C02SireneRomanceActive","GLOBAL",2) THEN RESPONSE #100 SetGlobal("bd_neera_romanceactive","global",3) SetGlobal("bd_safana_romanceactive","global",3) SetGlobal("bd_corwin_romanceactive","global",3) SetGlobal("bd_rasaad_romanceactive","global",3) SetGlobal("bd_glint_romanceactive","global",3) SetGlobal("bd_viconia_romanceactive","global",3) SetGlobal("bd_voghiln_romanceactive","global",3) SetGlobal("bd_dorn_romanceactive","global",3) END

    with this:

    // Auto-kill all other romances if SireneRomance=2 IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_neera_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_neera_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_rasaad_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_rasaad_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_dorn_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_dorn_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_corwin_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_corwin_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_glint_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_glint_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_voghiln_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_voghiln_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_viconia_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_viconia_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_safana_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_safana_romanceactive","global",3) END

    I managed to reproduce the issue and this seemingly fixed it for me.
  • GrimLefourbeGrimLefourbe Member Posts: 637
    Worked for me too :)

    Thanks again for the help and grats again for the character.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v2.0.5, fixing the stutter issue.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Content for BG2 is going well. I had some assistance for two new areas designed for some encounters.




    All credit goes to Lava Del'Vortel for creating these.
  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    Looking forward as hell :smile:
  • LavaDelVortelLavaDelVortel Member Posts: 2,870
    You should! @Artemius_I came up with some great content. I was happy to support him with my areas. It's been a while since I made some, but I think you'll enjoy their atmosphere, even though they're not very big.
    So give Artemius some time and I bet he'll provide you a really nice continuation of his unique companion.
  • ArthasArthas Member Posts: 1,091
    Looking forward to new content! wp
  • Saber83Saber83 Member Posts: 94
    Same here. :D
  • GrimLefourbeGrimLefourbe Member Posts: 637
    Are you planning on integrating it to EET? For example, you could use previously set variables to know what choices were made in the first part. It could prove difficult but you could even try to integrate Sirene to the transition. After SoD you could tell her to leave while she can or to wait patiently while you find a way to escape and she'd come with the party for a short sequence before being captured with the others ?
  •  TheArtisan TheArtisan Member Posts: 3,277
    @GrimLefourbe I'm on phone rn so I can't give a long answer. Right now that's not on the to do list. After BG2 content is done? Maybe. But I don't use EET and I'm not sure how installing that will mess with my game, so testing it will be difficult
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v2.06, which fixes a few glitches with items and an annoying bug which duplicates the martyr's innate abilities whenever kicked out. Because this update changes the name of certain innate spells Sirene's abilities will vanish from an existing game. They can be safely added back in via EEKeeper.

    I've also added v1.5 to the available downloads for non-2.0 players.
  • shawneshawne Member Posts: 3,239
    I wonder if @artastrophe would be willing to do one of her excellent portraits for Sirene?
  • rashkaerashkae Member Posts: 179
    Somewhere in the past 2 or 3 updates, (I haven't been playing, nach), the Alternative Kit component for BG (ie, not SoD) has broken.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @rashkae I know what's causing this. I'll update with a fix later.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @rashkae Fixed. Alternative kits work again, and I've re-enabled the fighter/cleric component which hopefully works properly now.
  • rashkaerashkae Member Posts: 179
    edited October 2016
    Thanks,, everything seems to be working.. It'll be a while before I get back to SoD, but looking forward to it. Torm willing, I'll finish it this time.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Hey guys. Unfortunately there's no changes this time around, rather I think it's high time for a progress report. I'm not sure how many people frequent this particular thread, but let it be known that I appreciate all attention I get.

    I'm aware I've been rather quiet regarding this project as of late. I'm making progress, but it's been rather slow as I've had a hard time coming up with decently written material. I can't make any statements on an initial release, but I definitely intend to see this mod done eventually.

    Coding, epilogues, PID, banters, encounters are done... mostly. There's just a huge chunk of writing left to complete, and how soon it'll be done depends on how inspired I can get.

    Banters: This is the banter count so far, there may be more in the future but so far what I've done is enough to satisfy:

    SoA
    Aerie: 4
    Anomen: 3 + 1 (LG-Anomen) + 1 (CN-Anomen)
    Cernd: 3
    Edwin: 3
    Haer'Dalis: 3
    Imoen: 3
    Jaheira: 4
    Jan: 1
    Keldorn: 5
    Korgan: 1
    Mazzy: 5
    Minsc: 2
    Nalia: 2
    Neera: 3
    Rasaad: 3
    Valygar: 4
    Viconia: 4
    Yoshimo: 5

    All party members from BG1, with the exception of EE NPCs, as well as Keldorn, also get an extra banter if the PC knew Sirene from BG1.

    There is one banter with each NPC in ToB, with the exception of CN-Anomen, who has none.

    Epilogues: There are five epilogues in total. Three are romance-related (one for each gender + one for an ascended PC), and two for non-romance.

    Suffice to say the BG2 version of the mod is a lot bigger than my previous work.

    Below are previews of some magical items that the party may discover. There are about a dozen usable items in total, with two weapons that can be upgraded.

    Harbinger of Pain +4 - flail


    A nasty weapon. Dangerous but incredibly powerful, and very fun to use.

    Hair Shirt of Ilmater - hide armor


    Perhaps not the most exciting or pleasant item, but quite functional.

    (Spoiler Item)


    Some of you might recognize this sword from somewhere else... very powerful, but only those purest of heart (aka Lawful Good) may wield it, as taken from its origin. It is a bastard sword.

  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    Thanks for update information and news.
    I must confess :blush: , that I check this thread for almost every single day, just for sure I don´t miss release :smiley: Now I know, that it will take a little longer and more time, so I will shift to once a week checking :smiley:
    Anyway, new content looks great and I am still looking forward as hell :wink: I am crossing fingers for early release and once more - thanks for your amazing work!
  •  TheArtisan TheArtisan Member Posts: 3,277
    Three new spells adapted from Faiths and Avatars, with differences. All quite powerful, so they'll be only be available during mid-ToB. Any non-evil cleric may learn them from a certain item. Paladins may learn them as well - although it's obviously less optimal (Blast of Pain won't be usable as it's a 5th level spell)


  •  TheArtisan TheArtisan Member Posts: 3,277
    What's that? Friendship talks for SoA and ToB are complete? Romance for ToB is fully written? Whaaat? Is a beta release on the horizon? Hmm, I wonder... ;)
  •  TheArtisan TheArtisan Member Posts: 3,277
    Sirene now has 4 romanced epilogues (bringing the total to 7), though the difference between them are very minor. This is just to address one particular moment of the romance.
    During the very last talk, she will ask to marry you. If you accept, you get the married epilogue. If not, you just get the same epilogue without the mention of marriage. Simple stuff.
Sign In or Register to comment.