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Are fully voice acted dialogs such a good idea?
I'm beginning to suspect that the reason Enhanced Edition NPC dialogs are usually short, 'modern' or otherwise unsatisfying is because when they were written, the writers knew that they would be fully voice acted.
For instance, look at this gem from Minsc:"Don't ask questions better left to aged sages. Boo is so quick and evasive and there is ever so much of Minsc to search, there is no hope of getting us apart!"
Could the original writers be so creative if they were constrained by full voice acting?
Does anyone agree, am I completely off here?