Creating a powerful enough mage
mahe4
Member Posts: 60
Hi,
i want to play as a caster type through the whole two games.
my problem is, that i just can't stand, that there is a possible companion, that outmatches my abilities by far (Edwin).
as PC i want to feel special, and a pure mage (no dual or multi) will never get to the casting arsenal, that edwin has.
so my question:
is there a way to get more powerful than edwin? (preferably without mods)
is there a dual/multi that is in your opinion special enough? (no Fighter/mage please, i already have a save for that)
i want to play as a caster type through the whole two games.
my problem is, that i just can't stand, that there is a possible companion, that outmatches my abilities by far (Edwin).
as PC i want to feel special, and a pure mage (no dual or multi) will never get to the casting arsenal, that edwin has.
so my question:
is there a way to get more powerful than edwin? (preferably without mods)
is there a dual/multi that is in your opinion special enough? (no Fighter/mage please, i already have a save for that)
0
Comments
As for duals and multis, they are all worthwhile. Cleric, fighter, thief.
A sorcerer can be seen as someone who's better than Edwin because of the nature of her class - she chooses exactly which spells she needs and can cast them whenever she needs. Do you need 3 webs? Or 3 invisibilities? Or maybe 3 Mirror Images? Or 3 Meteors?
A wild mage later in BG2 actually becomes more powerful than Edwin becase she can spam high-level spells though the 1st level of spells.
A multiclass cleric/mage can be unstoppable if used right. @semiticgod can share thoughts on how a cleric/mage can become more powerful than Edwin.
Cleric/Mage will also be powerful, you'll always be less powerful than Edwin with your arcane stuff, but will be able to create great synergies with your divine slots.
can you get to a point where you can cat nahals reckless dweomer with a 100% success chance?
i also thought about sorcerer and it is currently number one on my list that i would choose.
is there a guide that shows the cleric/mage synergies in detail?
In EE, I understand stacking Chaos Shields is impossible, but you can increase your success rate with the Robe of Goodman Hayes or some such.
There are too many possibilities for a cleric/mage to describe in full detail. But I did a no-reload SCS2 run of BG2 and ToB that features Aerie and a Cleric of Lathander(11)->Mage, in which I tried to make spellcasters function as fighter types. It's documented here:
https://forums.beamdog.com/discussion/38312/the-party-of-spiders-no-reload-scs2-run/p1
@Alesia_BH has also recently completed a no-reload run with Aerie as a prominent tank. It's mentioned in the no-reload thread on the Bioware forums, last mentioned on page 540 or so.
or do they fit that role already perfectly?
-cleric/mage is one of the weaker classes in the game, although with enough attention and resting every class has been soloed already.
Otherwise pick a sorcerer its heaps more powerful than Edwin due to its adaptability especially with clone spells
I find it ironic when you praise the sorcerer for its adaptability, when the truth is that it's the mage that have adaptability and the sorcerer doesn't. While you can pick spells on your sorcerer to handle most situations, the mage can adapt much easier by changing their spells whenever needed. The sorcerer is very powerful and on some points more powerful than the mage, but the one thing mage have is the option to change and adapt depending on the encounter.
You can go my route and never use him, because literally, I've never used Edwin once. And in bg1 Baeloth is going to put play your Sorcerer. I'd rather have it and not need it then need it and not have it, with that said, wild mage stands unchallenged, Edwin can suck a duck!
on high level, okay, but lvl 2?
Of just roll a sorceror and revel in how you always have the tool you want when you need it.
Edwin can have the Wizard rings and robe of Vecna
Even dual classed with the blade of Dakkon, Edwin has more spells. The blade only grants bonus low level spells, Edwin gains +1 for each spell level, meaning he'll also get a +1 level 9 spell and all in all he'll gain 9 additional spells, more than the blade in question gives you. Secondly a dual classed character won't be able to get mage specialist, which gives Edwin 2 more spells for each level.
so no.
(1) You can use shields. The shield of reflection stands out as an example, making you immune to all missile fire. It also drastically pushes down your AC.
(2) Grand Mastery. It may not seem like much, but there are enemies who it just isn't work casting spells against. Having 5* in slings along with str19...it can be downright useful. It also helps alot in dead magic zones.
If you try to beat Edwin in the spell amount department, you are going to have a bad day.
Mage/thief - misleaded bastab, spike traps, uai
mage/fighter - do i even need to explain this one
fighter/mage/thief - all of the above
fighter/mage/cleric - this is where the divine magic is properly applied
sorcerers, mages - liberal use of improved alacrity
mage/cleric .. uhm.. putting holy smites instead of skull traps into contingencies?.. awesome....
For example at lvl18 a sorcerer can start casting IA and win every encounter by himself. meanwhile that cleric/mage has 1(one) lvl7 spell. Im not seeing anything comparable a cleric/mage could do.