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'Legitimate' and unorthodox uses of EEkeeper (e.g. changing from multiclass to dualclass)

YgramulYgramul Member Posts: 1,059
I imagine that many people use EEkeeper habitually now, sometimes to the tune of Great Cheese and sometimes to seemingly harmless ends.


Example:

*** Changing from Multi-class to Dual-class ***

In my current no-reload game Dynaheir is a multiclass M/T from lvl 1 onward. (Part dynamics and all that.) When she got to 5/5 I changed her to dual class so that her Thief level stays at 5 and she only gains Mage levels. There is still a downtime: but instead of spending half the game locked out of her Thief levels, she only has to wait till she gets from Mage 5 -> Mage 7.

I hate the down-time of dual-classing and and I prefer to develop both classes, up till the point I continue with one class alone. Same trick can be made for the famously cheesy Kensai/Mage: you can play as a multiclass through 100+ hours across BG1 and the opening of BG2 and then dual-class-continue as Mage alone with only a short down time.


Thank you EEkeeper!



Please share your own unorthodox tips and tricks.

Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    edited August 2015
    You can apply almost any effect in the game to a character using Keeper's "Affects" [sic] tab. I use it to tweak a character's appearance to suit its portrait. A marilith-like character of mine got the marilith animation, plus a black tint so it would have black skin, and bumped up its movement rate so it wouldn't travel as slowly as a normal marilith.

    I also use it to randomize my characters' stats, or give 90 stat rolls by default.
  • DragonspearDragonspear Member Posts: 1,838
    For my last blade, I plan on using the Canon party in both games:

    BG1: Khalid, Jaheria, Dynaheir, Minsc, Imoen

    For BG2: I view it as Minsc, Jaheria, Imoen/Yoshimo, Aerie (Minsc needs a witch) and then running around with every NPC until ToB. Then Mr TOB fills up the last slot.

    So since I'm playing full (eventually "fallen") blade, who falls over teh course of the trilogy with what befalls him, I gave him a true godlike roll of 18, 18, 16, 18, 10, 18 (before tomes).

    My paladin and blackguard later I'm going to be a bit more stringent on.

    (Arguably, I could make my blade an Elf for additional flavor, but I've finally come to terms with a human blade..........I think).
  • CaloNordCaloNord Member Posts: 1,809
    I used to change Minsc to a Barbarian EVERY game until I made a little mod that changes him to a Barbarian permanently.

    I now use it occasionally when I want to make new multiclass combos with a specialist kit, say Assassin/Mage or in the current case Abjurer/Cleric. :)

    It can also be handy for various effects and variable editing. Not to mention gifting oneself a bloody bag of holding.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    One of legitimate, in my eyes, uses of the EE-Keeper, is to give your character at the start of BG2, exactly the amount of XP you got in BG1, if it hasn't been transferred rightfully for some reason.

    Another legitimate use of the EE-Keeper is to give your character unique colours, until we get the new SoD system for choosing colours in the character creation process.
  •  TheArtisan TheArtisan Member Posts: 3,277
    I use it to dual-class Minsc into a ranger/cleric, but I change his Wisdom back to 6 afterwards. He's still extremely useful.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    While we're at it, I use it to change Minsc's 2 pips in two-weapon fighting style to 2 pips in two-handed weapon fighting style.
  • CaloNordCaloNord Member Posts: 1,809
    It's also handy if you have used the skill tomes on NPC and wish to set it back where you had it.
  • AHFAHF Member Posts: 1,376
    CaloNord said:

    It's also handy if you have used the skill tomes on NPC and wish to set it back where you had it.

    Agreed. That was one aspect of the BGT mod that I really liked. I want to carry my NPC companions over to BG2 like they were when left off in BG1 - spells, HP, experience, stats, etc. all can be restored to continue unbroken from the first game.
  • NimranNimran Member Posts: 4,875
    When I played PC, I used to explore with the many different effects in the game, such as giving CHARNAME a glow similar to the Protection from Evil spell (without actually bestowing the effect). I also may have turned Imoen into stone once...or a few more times, but that's the point of experimentation, right?
  • YgramulYgramul Member Posts: 1,059
    bengoshi said:

    One of legitimate, in my eyes, uses of the EE-Keeper, is to give your character at the start of BG2, exactly the amount of XP you got in BG1, if it hasn't been transferred rightfully for some reason.

    Another legitimate use of the EE-Keeper is to give your character unique colours, until we get the new SoD system for choosing colours in the character creation process.

    Yep. Not only for charname, but for the canon team as well, including their proficiencies.
  • BillyYankBillyYank Member Posts: 2,768
    I used it at the beginning of HoW to get my containers and contents back, to reset my gold to what it was at the end of IWD and give my party XP for the Belhifet fight.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I use it to create the Drow race for my main Charname. +2 dex, +1 int, -2 cha, -1 con. I drop the Magic Resistance because Drow are supposed to lose their MR when on the surface according to 2e and I drop light blindness because Val has lived his life above ground in Candlekeep so I don't think he'd be blinded by the sun when he grew up in said sun. Like I imagine he might have an aversion to bright light but his eyes I think would've adjusted.

    I'll also use it to make him a Necromancer specialist as Drow are allowed to specialize in Necromancy as according to the 2e Complete book of Necromancers.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    So, when we get SoD, even if a goblin won't be available as a player character, with the EE-Keeper we'll be able to create a whole party of goblins! Right, @Troodon80 ? ;)
  • TomarctusTomarctus Member Posts: 49
    I mostly use it to "correct" things I think should be possible like some of the following:
    - Dualclassing to specialist mage (mostly from an unkitted other class)
    - I recently started altering NPC classes to add to replayability (jahiera as avenger, minsc as barbarian, imoen as a more trickster oriented multiclassed bountyhunter/mage etc.)
    - Allowing different race/class combinations (halfling thief-mage is just awesome)
    - Making minor adjustments to a character or item (special abilities, lowering stats in one place to up them in another, allowing a dwarven ranger/cleric to use the dwarven thrower etc.)

    I mostly try to use EEkeeper to make the game more fun.
  • NimranNimran Member Posts: 4,875
    bengoshi said:

    So, when we get SoD, even if a goblin won't be available as a player character, with the EE-Keeper we'll be able to create a whole party of goblins! Right, @Troodon80 ? ;)

    It can be used to create a party of tieflings and vampires already, so it should.
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