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Mage dueled to Figher or Thief (Early)

Hi all

Just wondered if anyone had played Baldur's Gate with a mage that they then dueled to a figher or theif early on (like level 2). This would give you access to some first level spells and (i believe) the ability to use all mage only items while becoming a decent fighter. Anyone tried this? See any issues with it?
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  • deltagodeltago Member Posts: 7,811
    Besides some robes, there really isn't a whole lot of good mage only items.

    Any first level spell worth casting only improves by leveling up, except for identify which is easily replaced with either items or scrolls or a decent bard.

    I guess it would allow you to use wands and scrolls but those are for hoarding only.

    So, I would have to say, what would be the point. It would be better to at least get a couple of second or third level spells casts for invisibility, mirror image and the like.
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  • abacusabacus Member Posts: 1,307
    Find Familiar is always handy...

    Disagree on Wands and Scrolls btw... Use those bad boys!
  • GrumGrum Member, Mobile Tester Posts: 2,100
    I think that'd it'd be more useful to go cleric-fighter.

    (1) Can cast in armor
    (2) Sanctuary keeps you alive as a lvl 1 prayer
    (3) Level 2 prayers, chant and draw upon holy might, are always relevant
    (4) The kits are useful. Helm gives you a +4 sword in BG1, and true sight. Both are great. Lathander gives +1 apr for about 3ish rounds because of the early dual class. Both are good to have.

    Compared to a low level mage spells? The big problem there is going to be lack of armor for low powered spells.
  • AHFAHF Member Posts: 1,376
    One of the best caster only items (open to either mages, clerics or druids) is the Amulet of Power for the magic resistance plus immunity to level drain. It is the immunity to level drain that is so great in BG2. Another is the Rod of Smiting, a quarterstaff that destroys golems that you get in the underdark.

    With find familiar, you wouldn't take too big of a hit on the HPs so there isn't too much downside if you want to play a non-kitted fighter but the upside isn't too great being able to use these abilities either. If I were going to run with this I would lean towards @Grum's advice with the Helm and Lathander kits rather than going the mage route since those abilities are better than any first level mage spells by a long shot unless it is really the wands that you want.

    In fairness, if you use the wands a lot they are quite powerful and their near instant use allows you to get your attacks in during the same round.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Wands are powerful in BG1. They're about as strong as any high-level mage's offensive or summoning spells. A Mage->Fighter would do very well.

    In BG2, things would get a little more complicated. BG2 has tons of amazing scrolls, and a powerful new wand in the form of the Wand of Spell Striking, plus the Golem Manual. But you'll probably already have a normal mage in BG2, since they're so strong in general, and that will soak up the best scrolls. Also, most wands aren't quite as strong in BG2, as the enemies get tougher while the wands stay the same.

    Still, the Mage->Fighter is a sight better than a single-classed fighter once you recover your mage levels. You lose a small amount of HP, but the wands will help you out a lot in BG1, and the HP loss won't be noticeable in BG2.

    You'd probably find a Fighter/Mage multi-class more fun. It's a little more versatile, and requires no boring dual-class downtime.
  • Roller12Roller12 Member Posts: 437
    this kind of a build is/was quite common in nwn where it provided minor casting ability for archers, stuff like true strike etc and "resting" was a matter of kneeling down for a second. I tried to play it but the required micro killed me pretty soon.
  • FrancoisFrancois Member Posts: 452
    edited August 2015
    One little advantage is that you can learn all the spells from scrolls, which will earn you a lot of XP even if you never actually get to use them. In total it must be worth almost a million XP. In a solo run that would help you level up even faster.

    In BG2 it would allow you to use the amulet of power which is useful to go in melee with vampires.

    Also in BG2, with Vailhor's helm fighters can cast simulacrum; your simulacrum could cast timestop, meteor swarm, black blade of disaster and other big spells from scroll without actually using up the scolls.

  • WowoWowo Member Posts: 2,064
    What would be the benefit of a dual to a multi? Sure, thac0 and progression is lower and slower but does a Bhaalspawn really struggle in these areas anyway?
  • Roller12Roller12 Member Posts: 437
    edited August 2015
    Its been said already, item and scroll access without penalties. UAI lite, bg1 version. In fact its basically a crime not to dual a human, haha.
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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @subtledoctor: Sometimes it's fun to do crazy stuff that makes no sense. I had a lot of fun with that exploit before I got weary of it.

    SCS definitely prevents it, though I think all versions of SCS make that component optional--you can still use the exploit if you like. I assume IR also does it, since @Demivrgvs is big on game balance stuffs. Did EE fix it, too?

    The SCS fix, though, only stops the clone from using quick item slots. The clone can still benefit from items like the Robe of Vecna, Belm, Carsomyr, Gauntlets of Extraordinary Specialization, and Ring of the Ram. It might be different in Spell Revisions or some other mod.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    edited August 2015
    @Blackraven went with a mage dualled to a fighter once. It was an interesting concept and good RP from him. https://forums.beamdog.com/discussion/37063/victors-journal-moderately-roleplayed-scs-no-reload-playthrough#latest

    I especially like the idea behind such a character: "I've made a decision that may well change the course of my adventuring life: never mind my arcane studies, I'm going to train myself as a fighter! I mean I'm all alone, I've got almost no gold, no one to tutor me in magical arts, and besides, that armor must have been left there for a reason. "

    If you read all the thread, you'll get even more ideas about why a mage can dual to a fighter.

    Also, if you read the thread, it's becoming clear that such a character is much more versatile than a fighter: he can use wands and scrolls that are sold. There're a lot of scrolls in the game, so this character is not weak. I remember @bbear completed BG+BG2 with a level 1 character using scrolls and items, so a mage dualled to a fighter can be a good force.
  • lroumenlroumen Member Posts: 2,508
    I like specialist mage dualed to anything else at level 3 or 5. It gives access to level 2 or 3 spells and since you are a specialist you get an extra memory spot per level.
    As mage dualed to thief I like blur, invisibility, strength, larlochs minor drain, ghost armor, shield, invisibility 10' and charm person spells. A few too many choices really.
    Mage dualed to fighter really is fun with the touch spells, chill touch, ghoul touch, etcetera.
  • FrancoisFrancois Member Posts: 452
    edited August 2015


    Which is a stupid exploit. Thankfully one that is fixed by the Item Revisions mod. Or is it SCS? In any event, one of the many mods I find indispensable for fixing ridiculousness like this.

    I don't see why. If the simulacrum can make a copy of anything you are holding in your hand and of any spell you have memorized in your mind, why would it be stupid to have it duplicate the effect of a scroll or wand? Maybe it makes you too overpowered, but it's not illogical. Something more logical would be that you need to have the proper level to use a high-level spell from scrolls (or give you a chance of failure, same as for scribing). That way it would prevent low level characters from abusing that strategy to cast big spells.
  • DemivrgvsDemivrgvs Member Posts: 315

    Francois said:

    your simulacrum could cast timestop, meteor swarm, black blade of disaster and other big spells from scroll without actually using up the scolls.

    Which is a stupid exploit. Thankfully one that is fixed by the Item Revisions mod. Or is it SCS? In any event, one of the many mods I find indispensable for fixing ridiculousness like this.
    @semiticgod you are right such a thing could not go unnoticed by me. :smiley: Spell Revisions do tweaks Simulacrum, but also Mislead and Projected Image, and among other changes (e.g. PI makes the original caster invisible to incentivate its use in-combat instead of out of sight) I blocked the "infinite consumables" exploit indeed.

    @subtledoctor SCS desn't forces those changes, but it doesn't exploit the spells by default (with or without SR). Otoh, aVENGER did a few similar things within his mods (e.g. preventing Mislead's clones from using bjects, singing Bard's songs, etc.).

    @Francois you do have a point albeit what you say applies to Simulacrum, but not to the other illusionary clones.
  • AHFAHF Member Posts: 1,376
    edited August 2015
    Francois said:


    Which is a stupid exploit. Thankfully one that is fixed by the Item Revisions mod. Or is it SCS? In any event, one of the many mods I find indispensable for fixing ridiculousness like this.

    I don't see why. If the simulacrum can make a copy of anything you are holding in your hand and of any spell you have memorized in your mind, why would it be stupid to have it duplicate the effect of a scroll or wand? Maybe it makes you too overpowered, but it's not illogical. Something more logical would be that you need to have the proper level to use a high-level spell from scrolls (or give you a chance of failure, same as for scribing). That way it would prevent low level characters from abusing that strategy to cast big spells.
    The problem is the premise in your argument. The spell should not be making copies of "anything" you have. It should be creating a copy of your character, not high level items.

    BG only has all the equipment duplicated for ease of use - both for the people making the game and those playing it. In a RP setting, you would never see epic level items recreated by this.
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  • lroumenlroumen Member Posts: 2,508
    You can also just not do things when you play. :p
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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I've heard this before.

    Sum Gai: "You can do X. It's really powerful."

    Sum Yahu: "Come on. Why not do Y and Z, while we're at it? They're just as silly and overpowered. Let's stick to A, B, and C. It's better that way."

    Sum Gai: "Hey, it's the player's choice."

    Sum Yahu: "I'm not saying otherwise. I just think we should get rid of X, Y, and Z. The game is more realistic and balanced that way."

    Then the last three lines get repeated several times, the argument dies a slow and painful death, and everybody goes home unhappy.
  • FrancoisFrancois Member Posts: 452
    edited August 2015
    AHF said:

    The problem is the premise in your argument. The spell should not be making copies of "anything" you have. It should be creating a copy of your character, not high level items.

    If the simulacrum can reproduce the magical energy of the high-level spell my mage has stored in his mind, there is no logical reason why it can't reproduce the same thing that's been stored on a scroll. They are essentially the same thing.

    About Vailhor's helm, if you're a high level fighter you will have high-level weapons, armors and items. A naked simulacrum (or one equiped with mundane items) would be completely useless most of the game. And if it can reproduce epic weapons, there's no reason it souldn't reproduce other epic objects.
  • AHFAHF Member Posts: 1,376
    Francois said:

    AHF said:

    The problem is the premise in your argument. The spell should not be making copies of "anything" you have. It should be creating a copy of your character, not high level items.

    If the simulacrum can reproduce the magical energy of the high-level spell my mage has stored in his mind, there is no logical reason why it can't reproduce the same thing that's been stored on a scroll. They are essentially the same thing.

    About Vailhor's helm, if you're a high level fighter you will have high-level weapons, armors and items. A naked simulacrum (or one equiped with mundane items) would be completely useless most of the game. And if it can reproduce epic weapons, there's no reason it souldn't reproduce other epic objects.
    I am pointing out that it is not intended to work this way in RP or real 2e D&D. For the game purposes, it was easier to replicate the character with weapons, armor, etc. so that is the direction they went. It isn't because the spell is supposed to work that way - it was a convenient work around to avoid annoying players. For me, the difference between memorized spells and scrolls is simple. Spells are part of the person - internalized within them and wholly independent of equipment. Scrolls, armor, items, etc. are not supposed to be included in a reproduction of a person.

    It is even more apparent when you think about something like a Time Stop scroll for a 16th level Wizard. The Wizard can't cast Time Stop. He doesn't have Time Stop in his spell book. He can use the scroll once and it is gone forever. With simulacrum abuse, he can not only use it over and over he is somehow using an 8th level spell (or 7th with projected image) to replicate a 9th level spell that he is not capable of doing. This gets even more obvious with epic level items like just spontaneously replicating the Robe of Vecna, the Rift Device, etc. The Wizard can't make those items. He is incapable of reproducing them in temporary or permanent form. But he is capable of using a scroll for chain contingency and producing 4 versions of himself all wearing fully functioning Robes of Vecna and each wielding a Rift Device, a Time Stop scroll and a Rod of Resurrection that can be activated for the length of time that the projected image remains.

    IMO, it is a clear video game conceit that wouldn't be tolerated by any respectable DM.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    There's a way to make a simulacrum without items, now that I think about it. I did a similar thing for my Shadow Stealer kit, in which you could create a friendly simulacrum of an enemy critter, and turn the enemy's "shadow" against it.

    Basically, you add an effect to Simulacrum that casts two extra spells. The first spell grants immunity to the second, and applies to all creatures on the map. The second spell triggers 1 second later, and affects an area--so, the second spell affects only the simulacrum itself, but not any other creatures (unless you summon something within that 1-second delay).

    That second spell creates custom dummy items to fill up the simulacrum's item slots. The dummy items overwrite all of the items in the clone's inventory, and give the clone a simple weapon (you could use .eff files to tweak it according to the clone's class) which would have an enchantment bonus dependent on the caster's level.

    The spell I used was vastly more complicated, since there were lots of other things it had to do, but that's basically it. It's not a great fix, but it would allow you to create a simulacrum without any items that would still be useful for fighter types.
  • FrancoisFrancois Member Posts: 452
    edited August 2015
    AHF said:

    Spells are part of the person - internalized within them and wholly independent of equipment. Scrolls, armor, items, etc. are not supposed to be included in a reproduction of a person.

    That's not completely true. In PnP, most spells also require some physical ingredients upon casting or some object of focus. Simply making a copy of the person would make most of the memorized spells unusable. You could of course give real equipement to your naked simulacrum, but it would virtually make this spell useless in the heat of battle.

    I do agree that the spell as usable in the game can make the character more powerfull then intended, and I understand people who don't like it. But in my mind it's still arguably possible even if it goes against the original D&D rules. You are after all a demigod in this game and you can have a headcanon that all the cheese you do is just some of your innate power. Even if it's your companions doing impossible things it could just be due to your aura of Divine Cheeseness.
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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    edited August 2015

    Are you criticizing my use of mods? :frowning:

    Nah. But I've heard (and participated in) debates about cheese/tricks/exploits/bugs/glitches/cheats, and that's the normal progression of the debate: somebody says people shouldn't use a cheesy tactic because it's broken and nonsensical; somebody says no, people should do whatever they want; somebody says they're not trying to force their opinions on anybody and are just complaining about the tactic, and those points get reiterated ad nauseam. Your point is valid; it just reminded me of some other arguments we've seen.

    Incidentally, Sum Gai is "some guy;" Sum Yahu is "some yahoo." I thought the names sounded funny.
  • AHFAHF Member Posts: 1,376
    Francois said:

    AHF said:

    Spells are part of the person - internalized within them and wholly independent of equipment. Scrolls, armor, items, etc. are not supposed to be included in a reproduction of a person.

    That's not completely true. In PnP, most spells also require some physical ingredients upon casting or some object of focus. Simply making a copy of the person would make most of the memorized spells unusable. You could of course give real equipement to your naked simulacrum, but it would virtually make this spell useless in the heat of battle.

    I do agree that the spell as usable in the game can make the character more powerfull then intended, and I understand people who don't like it. But in my mind it's still arguably possible even if it goes against the original D&D rules. You are after all a demigod in this game and you can have a headcanon that all the cheese you do is just some of your innate power. Even if it's your companions doing impossible things it could just be due to your aura of Divine Cheeseness.
    You can use this rationale for anything, though. What is the reason why you and your companions can use a wand of cloudkill that goes through magic resistance? Aura of Divine Cheeseness.

    Personally, if I were the developers and I would strip the simalcrum of quick items entirely and replace equipment with non-magical versions of whatever they had equiped. They would be death on wheels against PfMW.
  • lroumenlroumen Member Posts: 2,508
    edited August 2015

    That's such a tired and terrible response. Why have classes? Why not have every ability, and define your class by which ones you don't use? Why have thac0? Why not cheat yourself to automatically hit every time, and just choose how often you want to hit the enemy?

    Games are defined by how the limit the player. Those limits, if well-designed, are what make games fun.

    Snip

    I want to play a well-designed game. And this game is better-designed when it doesn't let Projected Images use wands/scrolls/whatever. So I make the game work that way. It's that simple.

    i am sorry that forum expertise has yielded you to get snippy on a jest. You must confuse me with someone who advocates their usage.
    Sure, if you want to mod these things out, more power to you, but I see no reason to mod out features (I don't really know whether they are intentionally or unintentionally possible) that I can refrain myself from using.

    Moreover I don't actually see the benefit of simulacra using items either; they can cast the same spells from memory (if memorized) and they would be stronger anyhow.

    Not sure why simulacra are even brought up and discussed in a thread about dualing at a level way before you would actually be able to memorise them. Well... I guess it started with vhailor...
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    Indeed, people, get on topic (that is, a mage dualling to a fighter or a thief early). You can easily go and discuss the simulacrum and that helmet in other thread.
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