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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

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  • The user and all related content has been deleted.
  • MythalarMythalar Member Posts: 68
    edited January 2019
    Had exactly the same issue with SCS v32rc6, and used the same work around.

    Another little issue with some duplicate spells. I installed IWDification, TnB, FnP and SCS and had some cure medium wound duplicates in the spellbook and at least 2 or 3 others (not quite useful but I deleted the game to wait a stable SCS).
    I checked some of those spells: usually they were the exact same spells but sometimes not.

    The cure spell for example existed in 2 versions, one of them allowing to target a character as usual but always ended in healing the caster.

    Had the same issue with some mage spells using TnB component that modifies some spells levels: I had duplicates, not all of them functional (remember of Armor spell which was a first LVL for my main character after creation, but a 2nd LVL if learned with a scroll (and not working as intended).

    Sorry for such vague explanations I've not the modded game on my computer but I'll check if I have screenshots left.

    (And as usual quite bad English writing...)
  • MythalarMythalar Member Posts: 68
    edited January 2019
    Ok so I actually had a copy of my modded install so it'll be easier.

    As I said I have some issues with duplicate spells:

    With a Monitor of Azuth

    Quite worse with a Woodscoot of Mielikki

    And those duplicates (and only those) double again if I use the "Choose Deity" innate:


    Again the only mods I use that add/modify spells are IWDification, TnB and FnP (in that order) with SCS afterward.

    Another issues with the targetting of some spells, more precisely the targetting of cure spells if the spell is from a focus sphere (only the LvL-1 version): it is casted on the caster even whatever I do:

    And finally, another little one: the Cloak of Darkness priest spell has a 3D effect (a flash of lightning), repeating itself (once/round?), that is set to permanent effect. So I had to modify the spell after deleting a bunch of those effects on my party priests ^^

  • ArdulArdul Member Posts: 211
    I seem to recall that you could at one point use the kits of FnP without the sphere system? Is this no longer an option?
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Mythalar said:

    Ok so I actually had a copy of my modded install so it'll be easier.

    As I said I have some issues with duplicate spells:

    With a Monitor of Azuth


    Quite worse with a Woodscoot of Mielikki

    And those duplicates (and only those) double again if I use the "Choose Deity" innate:


    Again the only mods I use that add/modify spells are IWDification, TnB and FnP (in that order) with SCS afterward.

    Another issues with the targetting of some spells, more precisely the targetting of cure spells if the spell is from a focus sphere (only the LvL-1 version): it is casted on the caster even whatever I do:

    And finally, another little one: the Cloak of Darkness priest spell has a 3D effect (a flash of lightning), repeating itself (once/round?), that is set to permanent effect. So I had to modify the spell after deleting a bunch of those effects on my party priests ^^

    Sorry, @Mythalar . I missed this. It looks like there is some kind of conflict between fnp and tnb... I'll be doing an update sometime in the nearish future. I'll look into this then.
    Ardul said:

    I seem to recall that you could at one point use the kits of FnP without the sphere system? Is this no longer an option?

    I'm honestly not sure. But even if it's not an option now, this is a reasonable request. I'll add this in the next release version of the mod.
  • ArdulArdul Member Posts: 211
    Thank you! That would be much appreaciated. I am currently using an older version because of this, so that would be great!
  • MythalarMythalar Member Posts: 68
    No prob and thanks for tour answer.
    I'll wait for some mods updates to play another BG run!
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  • ArdulArdul Member Posts: 211
    Hi @Grammarsalad! Please don't take this as any kind of hurrying you along or not understanding, that you of course have a life to take of too, but it is possible for you to give any kind of rough ETA for when the next version for FnP might arrive? If it is not really possible to do so then no stress :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited January 2019
    @Grammarsalad I don't know if you are aware of the fact that a considerable number of mods have flails that are specifically designed for Clerics. i.e. They give a +1 bonus to Wisdom. They are to be found in such mods as "The Drizzt Saga" "NToSC" "Dark Horizons" and some store mods as well.

    By preventing clerics using flails, FnP also stops clerics using these items. I believe that some of them can ONLY be used by clerics which means that they are unusable by anyone if FnP is installed.
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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited January 2019
    @subtledoctor I've obviously just come across those kits. Thanks for correcting me.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Ardul said:

    Hi @Grammarsalad! Please don't take this as any kind of hurrying you along or not understanding, that you of course have a life to take of too, but it is possible for you to give any kind of rough ETA for when the next version for FnP might arrive? If it is not really possible to do so then no stress :)

    I'm not sure, honestly. If you are talking about implementing just the kits without the sphere system, it might be a rather simple thing ( @subtledoctor how difficult would it be to toggle with an ini file--this is not something I'm familiar with).

    I want to go over the base kits with a fine tooth comb--and probably eliminate a few until I can think of a better way to implement them--and do the more 'conservative' build sometime in the near future, but I'm not sure when it'll be. Probably more than 3 months, though it could be as soon as a few weeks. It's as much of a motivation thing as a time thing, but I've been pretty motivated lately (thanks to Bubb and eeex).
  • [Deleted User][Deleted User] Posts: 0
    edited January 2019
    The user and all related content has been deleted.
  • ArdulArdul Member Posts: 211
    An ini toggle for disabling the sphere system would be excellent :)
  • DawgliciousDawglicious Member Posts: 224
    I saw the reported issue of using this mod in combination with Tome and Blood. Will the conflict be resolved soonish, or is that more of a far off goal?
  • GrammarsaladGrammarsalad Member Posts: 2,582

    I saw the reported issue of using this mod in combination with Tome and Blood. Will the conflict be resolved soonish, or is that more of a far off goal?

    I'll look at this soonish... This Saturday likely
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I have just had my Knight of the Red Falcon killed in the Gorion ambush. That shouldn't happen. Is it possible that this mod is responsible? Other possibility is SCS.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    I have just had my Knight of the Red Falcon killed in the Gorion ambush. That shouldn't happen. Is it possible that this mod is responsible? Other possibility is SCS.

    That's weird. Did they have too few hp, or did they get hit with a death effect or something??
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    They just got shot with arrows I think. There are other mods that could have eliminated there protection from dying from one wound before level 2. Finn Jos sub-race mod, SCS and this one all affect the character in some way. I have no ideaz which one it could be.

    They survived a subsequent identical run, so it could be a combination of various bits of bad luck. It's no big deal dying so soon. I can just start again. What gets me is when a bug kills you when you've begun to identify with your character.
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  • GrammarsaladGrammarsalad Member Posts: 2,582

    ...

    What issue is that?

    It's somewhere earlier in the thread. This is the reported text:

    https://github.com/UnearthedArcana/Faiths_and_Powers/issues/134
  • [Deleted User][Deleted User] Posts: 0
    edited January 2019
    The user and all related content has been deleted.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited January 2019
    I can't duplicate the issue with TnB, at least not with the moniter. Even with the select deity ability (heh, I thought we got rid of that). I installed as many components from IWDification, FnP, TnB and SCS as possible. Perhaps it's a specific mixture of components, not sure. There are a lot of variables...

    Edit: so it should be okay. I think. Hopefully
    Post edited by Grammarsalad on
  • [Deleted User][Deleted User] Posts: 0
    edited January 2019
    The user and all related content has been deleted.
  • MythalarMythalar Member Posts: 68
    edited January 2019

    I can't duplicate the issue with TnB, at least not with the moniter. Even with the select deity ability (heh, I thought we got rid of that). I installed as many components from IWDification, FnP, TnB and SCS as possible. Perhaps it's a specific mixture of components, not sure. There are a lot of variables...

    Edit: so it should be okay. I think. Hopefully

    Okay so I'm the worst since I forgot one mod in the list, which is spell revision (V4 16)...

    SR > IWDi > TnB > FnP > SCS (without the spell pack), with all components except the stat bonus system of TnB.

    So the issue would be SR with another one since you could not ducplicate it

    Thanks for looking into this ^^
  • ArdulArdul Member Posts: 211
    Hi @subtledoctor

    I tried to install the new FnP but ran into some problems. I have put the debug file in the spoiler below.

    I had to cut out some segments for length.
    WeiDU v 24600 Log

    C:\Games\Black Isle\Baldur's Gate II Enhanced Edition\Data\00783\setup-faiths_and_powers.exe
    version = 24600
    [.\chitin.key] loaded, 1147191 bytes
    [.\chitin.key] 277 BIFFs, 81359 resources
    [./bgforge.ini] loaded, 53 bytes
    [.\engine.lua] loaded, 109 bytes
    [.\weidu.conf] loaded, 16 bytes
    [.\lang\en_us\dialog.tlk] 334332 string entries
    Using Language [English]
    [English] has 1 top-level TRA files
    [faiths_and_powers/language/english/setup.tra] has 1234 translation strings

    Using .\lang\en_us\dialog.tlk
    SETUP-WEIDU.TP2 0 0 Installed
    EET/EET.TP2 0 0 Installed
    DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2 0 0 Installed
    EET_FIX/EET_FIX.TP2 0 0 Installed
    AC_QUEST/SETUP-AC_QUEST.TP2 1 0 Installed
    K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2 0 0 Installed
    ASCENSION/ASCENSION.TP2 0 0 Installed
    ASCENSION/ASCENSION.TP2 0 103 Installed
    ASCENSION/ASCENSION.TP2 0 1 Installed
    ASCENSION/ASCENSION.TP2 0 2 Installed
    ASCENSION/ASCENSION.TP2 0 3 Installed
    ASCENSION/ASCENSION.TP2 0 4 Installed
    ASCENSION/ASCENSION.TP2 0 5 Installed
    ASCENSION/ASCENSION.TP2 0 104 Installed
    ASCENSION/ASCENSION.TP2 0 105 Installed
    ASCENSION/ASCENSION.TP2 0 101 Installed
    ASCENSION/ASCENSION.TP2 0 102 Installed
    C#SB_SILBER/SETUP-C#SB_SILBER.TP2 0 0 Installed
    ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2 0 0 Installed
    EETGBTHFKP/EETGBTHFKP.TP2 0 0 Installed
    MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2 0 0 Installed
    AURENASEPH/SETUP-AURENASEPH.TP2 0 0 Installed
    ISRA_BG2/ISRA_BG2.TP2 0 0 Installed
    DEARNISE/SETUP-DEARNISE.TP2 0 0 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 0 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 1 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 2 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 3 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 4 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 5 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 8 Installed
    MAZZY/SETUP-MAZZY.TP2 0 0 Installed
    YOSHIMO/YOSHIMO.TP2 0 0 Installed
    IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2 0 0 Installed
    SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2 0 0 Installed
    LUCY/SETUP-LUCY.TP2 0 0 Installed
    SETUP-SLANDOR.TP2 1 0 Installed
    KELSEY.TP2 0 0 Installed
    SETUP-KETO.TP2 0 0 Installed
    SETUP-KETO.TP2 0 1 Installed
    HAERDALISROMANCE/HAERDALISROMANCE.TP2 0 0 Installed
    UB/SETUP-UB.TP2 0 0 Installed
    UB/SETUP-UB.TP2 0 1 Installed
    UB/SETUP-UB.TP2 0 2 Installed
    UB/SETUP-UB.TP2 0 4 Installed
    UB/SETUP-UB.TP2 0 5 Installed
    UB/SETUP-UB.TP2 0 6 Installed
    UB/SETUP-UB.TP2 0 7 Installed
    UB/SETUP-UB.TP2 0 8 Installed
    UB/SETUP-UB.TP2 0 9 Installed
    UB/SETUP-UB.TP2 0 10 Installed
    UB/SETUP-UB.TP2 0 15 Installed
    UB/SETUP-UB.TP2 0 17 Installed
    UB/SETUP-UB.TP2 0 18 Installed
    UB/SETUP-UB.TP2 0 21 Installed
    UB/SETUP-UB.TP2 0 25 Installed
    ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed
    SETUP-D0QUESTPACK.TP2 0 401 Installed
    SETUP-D0QUESTPACK.TP2 0 6 Installed
    SETUP-D0QUESTPACK.TP2 0 7 Installed
    SETUP-D0QUESTPACK.TP2 0 8 Installed
    SETUP-D0QUESTPACK.TP2 0 9 Installed
    SETUP-D0QUESTPACK.TP2 0 10 Installed
    SETUP-D0QUESTPACK.TP2 0 13 Installed
    SETUP-D0QUESTPACK.TP2 0 14 Installed
    SETUP-D0QUESTPACK.TP2 0 15 Installed
    SETUP-D0QUESTPACK.TP2 0 16 Installed
    SETUP-D0QUESTPACK.TP2 0 17 Installed
    SETUP-D0QUESTPACK.TP2 0 18 Installed
    SETUP-D0QUESTPACK.TP2 0 19 Installed
    SETUP-D0QUESTPACK.TP2 0 20 Installed
    SETUP-D0QUESTPACK.TP2 0 21 Installed
    WHEELS/SETUP-WHEELS.TP2 0 0 Installed
    WILSONCHRONICLES/WILSONCHRONICLES.TP2 0 0 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 0 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 1 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 2 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 0 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 10 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 20 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 30 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 50 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 55 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 60 Installed
    ITEM_REV/ITEM_REV.TP2 0 0 Installed
    ITEM_REV/ITEM_REV.TP2 0 1030 Installed
    ITEM_REV/ITEM_REV.TP2 0 1042 Installed
    ITEM_REV/ITEM_REV.TP2 0 3 Installed
    ITEM_REV/ITEM_REV.TP2 0 10 Installed
    ITEM_REV/ITEM_REV.TP2 0 17 Installed
    ITEM_REV/ITEM_REV.TP2 0 1080 Installed
    ITEM_REV/ITEM_REV.TP2 0 11 Installed
    ITEM_REV/ITEM_REV.TP2 0 18 Installed
    ITEM_REV/ITEM_REV.TP2 0 1200 Installed
    ITEM_REV/ITEM_REV.TP2 0 12 Installed
    ITEM_REV/ITEM_REV.TP2 0 16 Installed
    ITEM_REV/ITEM_REV.TP2 0 1060 Installed

    Install Component [Select an installation method below:]?
    [N]o, [Q]uit or choose one:
    1] install eveerything (as designated in settings.ini)
    2] no new kits - JUST install the sphere system
    Uninstalling All Other Subcomponents of [Select an installation method below:]
    Done Uninstalling All Other Subcomponents of [Select an installation method below:]

    Installing [Select an installation method below: -> install eveerything (as designated in settings.ini)] [0.75.21]
    Copying 1 file ...
    [faiths_and_powers/d5_fnp_settings.ini] loaded, 3984 bytes
    Copied [faiths_and_powers/d5_fnp_settings.ini] to [override/d5_fnp_settings.ini]
    Copying 1 file ...
    Copied [qd_blank_clab_inline.2da] to [override/clabma01.2da]
    Copying and patching 1 file ...
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF]
    [.\DATA\DEFAULT.BIF] 2845480 bytes, 507 files, 0 tilesets
    Copied [CLABFI01.2da] to [override/CLABFI01.2da]
    Appending to files ...
    [./override/CLABFI01.2DA] loaded, 3379 bytes
    Appended text to [CLABFI01.2da]
    Copying and patching 1 file ...
    Copied [CLABTH01.2da] to [override/CLABTH01.2da]
    Appending to files ...
    [./override/CLABTH01.2DA] loaded, 3386 bytes
    Appended text to [CLABTH01.2da]
    Copying and patching 1 file ...
    Copied [CLABDR01.2da] to [override/CLABDR01.2da]
    Appending to files ...
    [./override/CLABDR01.2DA] loaded, 3387 bytes
    Appended text to [CLABDR01.2da]
    Copying and patching 1 file ...
    [./override/CLABMA01.2da] loaded, 963 bytes
    Copied [CLABMA01.2da] to [override/CLABMA01.2da]
    Appending to files ...
    [./override/CLABMA01.2DA] loaded, 963 bytes
    Appended text to [CLABMA01.2da]
    Copying and patching 1 file ...
    Copied [CLABPR01.2da] to [override/CLABPR01.2da]
    Appending to files ...
    [./override/CLABPR01.2DA] loaded, 3424 bytes
    Appended text to [CLABPR01.2da]
    Copying and patching 1 file ...
    Copied [CLABRN01.2da] to [override/CLABRN01.2da]
    Appending to files ...
    [./override/CLABRN01.2DA] loaded, 3379 bytes
    Appended text to [CLABRN01.2da]

    [./override/sodcltxt.2da] loaded, 14056 bytes
    Copied [sodcltxt.2da] to [override/sodcltxt.2da]
    Copying and patching 1 file ...
    [./override/kitlist.2da] loaded, 7244 bytes
    ERROR: Cannot find 29 rows with at least 11 columns.ERROR: [kitlist.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Select an installation method below: -> install eveerything (as designated in settings.ini)], rolling back to previous state
    Unable to Unlink [faiths_and_powers/backup/102/OTHER.102]: Unix.Unix_error(1, "unlink", "faiths_and_powers/backup/102/OTHER.102")
    Will uninstall 640 files for [FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2] component 102.
    Restoring backed-up [faiths_and_powers/backup/102/clastext.2da]
    faiths_and_powers/backup/102/clastext.2da copied to override/clastext.2da, 14087 bytes

    ERROR: Failure("Cannot Set 2DA Entry")
    Please make a backup of the file: SETUP-FAITHS_AND_POWERS.DEBUG and look for support at: SubtleD and Grammarsalad
    Using Language [English]
    [English] has 1 top-level TRA files
    [faiths_and_powers/language/english/setup.tra] has 1234 translation strings



    NOT INSTALLED DUE TO ERRORS Select an installation method below: -> install eveerything (as designated in settings.ini)

    WeiDU Timings
    OUTER_INNER_PATCH_SAVE 0.000
    parsing .tra files 0.000
    <<<<<<<< 0.000
    OUTER_WHILE 0.000
    ACTION_FOR_EACH 0.000
    unmarshal BIFF 0.000
    adding translation strings 0.000
    DEFINE_PATCH_FUNCTION 0.000
    COMPILE 0.000
    ACTION_DEFINE_ARRAY 0.000
    LAUNCH_ACTION_MACRO 0.000
    DEFINE_ACTION_FUNCTION 0.000
    OUTER_SPRINT 0.000
    STRING_SET 0.000
    OUTER_SET 0.000
    INCLUDE 0.000
    BUT_ONLY 0.000
    ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000
    parsing tlk-path files 0.000
    ADD_PROJECTILE 0.000
    find local string 0.000
    ACTION_PHP_EACH 0.000
    parsing .log files 0.000
    SET_COL 0.000
    APPEND_COL 0.000
    DEFINE_ACTION_MACRO 0.000
    OUTER_SNPRINT 0.000
    ACTION_TO_UPPER 0.000
    APPEND 0.000
    OUTER_INNER_PATCH 0.000
    parsing .baf files 0.000
    PRINT 0.000
    Parsing TPP files 0.000
    ACTION_CLEAR_ARRAY 0.000
    LAUNCH_ACTION_FUNCTION 0.000
    DEFINE_PATCH_MACRO 0.000
    ADD_KIT 0.000
    OUTER_TEXT_SPRINT 0.000
    marshal BCS 0.000
    ADD_SPELL 0.016
    function overhead 0.016
    ACTION_IF 0.016
    unmarshal KEY 0.031
    loading files 0.031
    tp2 uninstall 0.047
    Parsing TP2 files 0.078
    COPY 0.078
    parsing .ids files 0.094
    marshal and save TLK 0.094
    Parsing TPA files 0.094
    saving files 0.094
    stuff not covered elsewhere 0.188
    READ_* 0.266
    process_patch2 0.313
    eval_pe 0.578
    unmarshal TLK 1.031
    TOTAL 3.063
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  • ArdulArdul Member Posts: 211
    edited January 2019
    @subtledoctor I am using windows, not macOS. Does it appear to think otherwise? This is with the sphere variable set to zero yes. Same for item changes, dual classing and minor access shift.

    edit: same problem with spheres = 1 in ini
  • The user and all related content has been deleted.
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