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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

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  • IchigoRXCIchigoRXC Member Posts: 1,001
    Do we have a to do list for various God's we may still be needing for the base version (if we are planning kit packs for other pantheons). Cyric and Mask I am looking at you.

    I know you have mentioned that the Strifeleader from another mod works fine, I was thinking possibly of a chosen and a priest (Sworn of Cyric) could possibly be made? Maybe Assassin/cleric multiclass or something.

    I myself would love a Thief/Cleric Multi for Mask.

    The Priests are known as Maskarran, Specialty Priests Demarchesses/Demarchs (female and male respectively)
    Demarchs/Demarchesses of Mask

    Alignment
    NE

    Weapons: All bludgeoning plus daggers and light crossbows. Longsword because favoured weapon.

    Favoured Weapon: Longsword.

    Armour: Leather, Studded leather and elven chain. No shields.

    Original Spheres
    Major Spheres: Deception, Shadow, Life, Protection, Air, Light,
    Minor Spheres: Affliction, Thought, Knowledge, Death, Water, Earth.


    From Faiths and avatars

    Special Abilities: Can use thief skills. Gains 20 points per level. Can not backstab.

    Can cast:
    Darkness
    Lorloveim's Creeping Shadow
    Shadowcloak
    Shadow Door
    Shadow Monsters
    Demi-shadow monsters
    Shades
    Lorloveim's shadowy transformation
    Shadowcat
    Shadow walk
    Vanish

    (Need to have a look through all the spells to figure out which ones would be applicable but anything shadow related and some invisibility I am guessing)


    This is mainly ripped straight from the Faiths and Avatars book, so it will need Baldurising.
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  • IllustairIllustair Member Posts: 878
    Btw what's the details/stats for the Werewolf Lord? And would the appearance be the same as Karoug?
  • IchigoRXCIchigoRXC Member Posts: 1,001
    "Shapechange: Hakeashar" or "Shapechange: Magic Golem." !!)
    These sound very cool! They have my vote haha.
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  • GrammarsaladGrammarsalad Member Posts: 2,582
    Heh, I'm actually going to play the game, regular like. Usually, I just kill everybody in Candlekeep to test my creations.
  • IchigoRXCIchigoRXC Member Posts: 1,001

    (IIRC Demarchs were settled priests, working in thieves' guilds or other sedentary, supervisory positions. More adventurous members are called Catfoot or Nightrunner.

    Well as far as I know which is what I have read in faiths and avatars, the specialty priests of Mask are the Demarchs/Demarchesses. They have spheres, stats, armour and weapons as well as score requirements, they also have thieving abilities but no backstab. I definitely don't think these were stay at home priests.

    As I mentioned, I think the clergy and church goers were called Maskarrans.

    The Catfoot and Nightrunner were detailed in Warriors and Priests of the Realms, and were very similar, but almost seemed a little more thief-y as they could backstab, move silently and hide in the shadows. They also didn't seem to have any cool extra abilities like the Demarch/ess has.

    Basically from this we can easily have 2-3 Mask types depending on what is needed (though Multiclass does lend itself to this because of the thievery aspects). (Both Priest/Cleric and Acolyte).

    That's my two cents anyway.
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  • IchigoRXCIchigoRXC Member Posts: 1,001
    Well that's fair enough. I am not beholden to a super extent, I was just laying down my research. It is a shame that you don't like Demarch, but I feel the same way about Catfoot so it is completely understandable.

    Nightrunner and Maskarran would be my preference, but there are a lot of people weighing in on this mod, and I am super fresh to it haha.

    I reckon an Acolyte and a Cleric/Thief covers Mask quite nicely.
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  • Woolie_WoolWoolie_Wool Member Posts: 153
    I'm getting this error when attempting to install Faiths and Powers for IWD:EE

    http://pastebin.com/hxJw8M04
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  • Woolie_WoolWoolie_Wool Member Posts: 153
    edited March 2016
    With the new version:

    ERROR: Failure("resource [d5_elem.2da] not found for 'COPY'")

    There are a few druid kits that have issues as well but I can't remember them offhand.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited March 2016
    @subtledoctor I've been wondering for a while now. But why are you calling Silvanus, Sylvanus?
  • IchigoRXCIchigoRXC Member Posts: 1,001
    edited March 2016
    That is amazing news! Stability! Wooo!

    I would add that maybe Cyric should get a Cleric/Thief multiclass to emulate a cleric/assassin
    Cyric's clerics, who often multiclassed as rogues or assassins, prayed for spells at night, after moonrise.

    Also, from the looks of it Silvanus gets a hell of a lot of options, is that intended?
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    I must say I'm officialy hyped for F&P too. Clerics and Druids were not my favourite classes thus far, but with this gem that may easily change. The one thing I lack the most, though, is a proper subrace mod. Nothing fancy, standard subraces (dwarves, elves, halflings, gnomes and humans) will suffice. But that's probably not gonna happen anytime soon... Sigh.
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  • IchigoRXCIchigoRXC Member Posts: 1,001
    And Silvanus is the best fit for all of those I guess? Of course, Druid god... totally makes sense. I am a fool. Can't believe I missed that they would be Druid-esq instead of typically cleric like. (Because of the sphere system)

    @Cahir The struggle is real! I have the basis for a few already written up thanks to he suggestions. 6 Dwarven, 3 Halfling and a Drow. I am sure they will get worked on at some point. As GS says, we would hate to lose all this awesome input!
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  • Swifty_MageeSwifty_Magee Member Posts: 229
    With the new version:

    ERROR: Failure("resource [d5_elem.2da] not found for 'COPY'")

    There are a few druid kits that have issues as well but I can't remember them offhand.

    Just wanted to say I'm getting the same error when trying to install the latest beta, but it looks like it's already being taken care of.
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  • KamigoroshiKamigoroshi Member Posts: 5,870
    From my understanding, beamdog's "base" Shaman class does not worship deities per say. Not even in form of lip service. That alone makes it pretty clear that sphere access should be a lot more limited than any of the other divine spellcasters.

    According to their description, the Shaman should be centred around the spheres of Earth, Air, Plant, Animal, and Death.

    OR, we could cut the spheres down and evenly distribute them to Shaman kits in form of two major spheres. Meaning they would have no minor spheres whatsoever. For example:

    Paracelsian Shaman:
    - Major Spheres: Earth, Air

    Animist Shaman:
    - Major Spheres: Animal, Plant

    Samsara Shaman:
    - Major Spheres: Death, Life
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  • GrammarsaladGrammarsalad Member Posts: 2,582
    I understand that shaman will select spells as sorcerers. This will likely happen regardless of whatever sphere selection we allow them. And, if we allow any spell selection on character creation, but don't give them access to some spells by default, then character creation will get stuck on that screen. As it is, they will probably select from available druid spells. That will be an 'easy' fix if we just don't allow them to select any spells.

    But, that is kinda the 'flavor' of the class, no? We can do a spell selection by dialog similar to TnB sorcerers. It can even do it dynamically by sphere access for different kit.

    This will likely need to be addressed sooner rather than later as, again, I suspect that Shaman will play weird with this mod as it is.
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  • IchigoRXCIchigoRXC Member Posts: 1,001
    Shamans feel a bit gimped at the moment (low level) because druids are pretty weak during the early levels. I might throw out a spell or so, then usually just let them dance the rest of the battle. I think the Dance is definitely the main thing, the sorcerer esq spell casting is just a slight perk as I have seen in BG1.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    IchigoRXC said:

    Shamans feel a bit gimped at the moment (low level) because druids are pretty weak during the early levels. I might throw out a spell or so, then usually just let them dance the rest of the battle. I think the Dance is definitely the main thing, the sorcerer esq spell casting is just a slight perk as I have seen in BG1.

    @IchigoRXC

    You say that they are a bit gimped. That seems to be the general consensus. I'd like to address that at some point. How do you think they might be improved?
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