been looking through the thread and cannot for the life of me find the download (bws will not continue without it) only thing i have found that can be Dl'ed is mykit_spheres.d5.zip which appears to be for mac OS have i missed the link or is their no link to find? (if the latter why is bws asking in the first place?)
all good happy to wait just had to double check i had not missed the link while scrolling thru the thread will have to rebuild my mod list and remove the option for now (not the first time i have done this) and thanks for the info and response!
all good happy to wait just had to double check i had not missed the link while scrolling thru the thread will have to rebuild my mod list and remove the option for now (not the first time i have done this) and thanks for the info and response!
Yeah, sorry for the delay. When it's released publicly, the link will be in the OP.
Here are some of my ideas for Gnome Pantheon Clerics. Please let me know what you think, what should be changed, or any ideas you have.
Sternshield of Gaerdal Ironhand
Alignment: LG, LN, NG
Constitution hit point adjustment to their hit dice as if they were warriors. Gains 1/2 APR at 7th and 13th level. Can cast Bulls Strength at level 1, 4, 8, 12, 16, 20 (or strength of stone) Can cast protection from Evil 10 radius at level 6, 12, 18. Can cast Minor globe of Invulnerability at level 9, 18 and 27
Strength of Stone Increases strength by 1d4 while target remains on ground.
Sphere Access Major access to the spheres of: War, Protection, Life, Destruction, Divine Aid Minor access to the spheres of: Earth, Death, Knowledge, Dread, Vigor
Restrictions May not multi class Lesser access Must be a Gnome Must be LG, LN, NG
Pyrosmith of Flandel Steelskin
ALIGNMENT: LG, NG, CG
Constitution hit point adjustment to their hit dice as if they were warriors. Gains uses of “Shades of Rhondang” at 1st, 6th, 9th 12th and 15th. can cast Protection from fire once per day per 4 levels 5th 10th and 20th level get +1 str or con (random possible?) Either, can cast steelskin (reduces sex to 2/3 total) or it gains permanent steelskin which is below. Steelskin +1 armour class for every 3 levels of the caster up to +6. Lose 1 Dex every 6 levels.
Shades of Rhondang
Creates a hammer 1d4+2 Hammer mimicking the powers of Flannel’s Magical hammer. Lasts 2 rounds + 1 round/2 levels. May not cast priest spells whilst wielding. Disappears if removed from hand.
It is considered a +1 Weapon, +2 vs. regenerating creature, +3 vs. cold using, flammable and avian creature, +4 vs. the undead. At 3rd level gains +1 Magical fire damage At 6th is considered 2d3 +1 At 9th Is considered 2d3 +2, +2 Weapon, +3 vs. regenerating creature, +4 vs. cold using, flammable and avian creature, +5 vs. the undead. At 12th level it is considered 2d4 +2, +2 Magical Fire damage At 15th level it is considered 2d4 +3, +3 Weapon, +4 vs. regenerating creature, +5 vs. cold using, flammable and avian creature, +5 vs. the undead. At 18th level it is considered 2d5 +3, +3 Magical fire damage At 21th level it is considered a 2d5 +4, +4 weapon, +5 vs regen, +5 vs. cold using, +5 vs. undead
Rhondang needs some refinement. May merge some stat changes so there are less variations? I basically wanted it to stay usable the whole way through the game.
Sphere Access Major access to the spheres of: Fire, Earth, Protection, Vigor. Minor access to the spheres of: Water, Air, Life, War
Restrictions May only use metal weapons. May only use metal armour Lesser access to spells Lesser access to life sphere May not multi class Must be a Gnome Must be of good alignment
Well, i do own bgee1/bgee2 on Steam, just never played them much because mods did not work back then. Is there some difference between which version I have? Also SoD is required?
Right now, if you get the Steam or GOG versions of Siege of Dragonspear, most WeiDU-based mods will be broken on some level. Steam and GOG package the SoD content in a zip file, which conflicts with the data located in BGEE's main directory when you try to use mods. Fixing this issue will probably require work on either the mod-maker's end or on Beamdog's, and as far as I know there is no ETA on when a solution will come.
The Beamdog version of SoD apparently handles everything a different way so a lot of the mods still work, more or less. Some of the mods still need a bit of fixing due to patch 2.0, but it seems like it's much less of a hassle if you have the Beamdog versions of the games.
Also, SoD isn't required to get anything outside of SoD gameplay. Every mod that was created before SoD came out will still work for their intended game. Honestly, for the next few weeks, it may be better to hold off on SoD...give yourself some time for everyone to work out the kinks the new expansion brought about.
Here are some of my ideas for Gnome Pantheon Clerics. Please let me know what you think, what should be changed, or any ideas you have.
Sternshield of Gaerdal Ironhand
Alignment: LG, LN, NG
Constitution hit point adjustment to their hit dice as if they were warriors. Gains 1/2 APR at 7th and 13th level. Can cast Bulls Strength at level 1, 4, 8, 12, 16, 20 (or strength of stone) Can cast protection from Evil 10 radius at level 6, 12, 18. Can cast Minor globe of Invulnerability at level 9, 18 and 27
Strength of Stone Increases strength by 1d4 while target remains on ground.
Sphere Access Major access to the spheres of: War, Protection, Life, Destruction, Divine Aid Minor access to the spheres of: Earth, Death, Knowledge, Dread, Vigor
Restrictions May not multi class Lesser access Must be a Gnome Must be LG, LN, NG
Pyrosmith of Flandel Steelskin
ALIGNMENT: LG, NG, CG
Constitution hit point adjustment to their hit dice as if they were warriors. Gains uses of “Shades of Rhondang” at 1st, 6th, 9th 12th and 15th. can cast Protection from fire once per day per 4 levels 5th 10th and 20th level get +1 str or con (random possible?) Either, can cast steelskin (reduces sex to 2/3 total) or it gains permanent steelskin which is below. Steelskin +1 armour class for every 3 levels of the caster up to +6. Lose 1 Dex every 6 levels.
Shades of Rhondang
Creates a hammer 1d4+2 Hammer mimicking the powers of Flannel’s Magical hammer. Lasts 2 rounds + 1 round/2 levels. May not cast priest spells whilst wielding. Disappears if removed from hand.
It is considered a +1 Weapon, +2 vs. regenerating creature, +3 vs. cold using, flammable and avian creature, +4 vs. the undead. At 3rd level gains +1 Magical fire damage At 6th is considered 2d3 +1 At 9th Is considered 2d3 +2, +2 Weapon, +3 vs. regenerating creature, +4 vs. cold using, flammable and avian creature, +5 vs. the undead. At 12th level it is considered 2d4 +2, +2 Magical Fire damage At 15th level it is considered 2d4 +3, +3 Weapon, +4 vs. regenerating creature, +5 vs. cold using, flammable and avian creature, +5 vs. the undead. At 18th level it is considered 2d5 +3, +3 Magical fire damage At 21th level it is considered a 2d5 +4, +4 weapon, +5 vs regen, +5 vs. cold using, +5 vs. undead
Rhondang needs some refinement. May merge some stat changes so there are less variations? I basically wanted it to stay usable the whole way through the game.
Sphere Access Major access to the spheres of: Fire, Earth, Protection, Vigor. Minor access to the spheres of: Water, Air, Life, War
Restrictions May only use metal weapons. May only use metal armour Lesser access to spells Lesser access to life sphere May not multi class Must be a Gnome Must be of good alignment
These look great. One thing, though. It's not possible to give the kit warrior hp bonuses. They can get warrior HP progression, though (I.E. d10/Lev)
And, I believe all of those hammer abilities are doable, but I'd have to look more closely.
And I'll be getting the gog version of the game sometime. I'll test it then.
ERROR: Unix.Unix_error(20, "stat", "faiths_and_powers/kits/incarnates/splshmkn.2da") PLEASE email the file SETUP-FAITHS_AND_POWERS.DEBUG to SubtleD and Grammarsalad Using Language [English]
Instead of patron gods, how about orders for the Champion class, like the orders from Pillars of Eternity? Each would have a specific set of values and a favorite weapon, just like patron gods for clerics. The Order of the Radiant Heart would most likely be the most Paladin Classic order.
Instead of patron gods, how about orders for the Champion class, like the orders from Pillars of Eternity? Each would have a specific set of values and a favorite weapon, just like patron gods for clerics. The Order of the Radiant Heart would most likely be the most Paladin Classic order.
In a sense, we are already doing something like this. I'm faiths and avatars, most deities have multiple orders associated with them. Tempus is a great example. He has the order of the broken sword, which tends to his holy sites and mends the wounded. These are acolytes. Then, there is the order of the steel fang, which is an order of elite warriors that are usually found on the front lines. Then, there are the battle guards, the 'specialty priests'of Tempus. The first are acolytes, and they become broken blades of Tempus. The second will be champions, the glorybloods, and the last are clerics, the battleguards.
@subtledoctor is the Tempus cleric a multiclass then? (Based on the tempus cleric) I figured the Sternshield would be ok, because it would has the same APR as that, but less damage/thaco due to no specialisation nor the extra damage. Instead it get's a few buff spells for defence and strength. What if the APR came later? So they could still obtain 2 APR but at 9th and 15th instead?
@Grammarsalad Shame about the HP bonuses. Could it be emulated instead just by giving them a few extra HP a level instead? Also.. yes I fixed that typo on the document... but it seems I had already copied over the kits and didn't change it here. Worst downside to a spell ever. Sexual partners don't like you being metal... apparently.
"Glitterbrights have limited thieving skills as defined in the Limited Thieving Skills section of "Appendix 1: Demihuman Priests."
For this I assume you would have to be a cleric/thief but then...
"Glitterbrights may cast wizard spells from the illusion/phantasm school as defined in the Limited Wizard Spellcasting section of "Appendix 1: Demi-human Priests."
I am guessing for something like this, you would want them to be cleric/mage multiclass? However could it be achieved by having an unused sphere full of illusion duplicates as cleric spells, which is just assigned to this kit? Then they could be a Cleric/Thief but with the illusion access.
(I know we are not beholden to the rulebooks, I just think it makes for quite a flavourful class, also it kind of imitates the impossible to create C/M/T multi)
Similarly Pyrosmiths are supposed to be able to cast elemental fire spells in the same manner, which could then be expanded to fire mystics etc.
I don't know if I am going to far with this, just throwing down ideas. I think casting wizard spells from a priest school could be quite cool (and I swear I have read it somewhere already).
"Glitterbrights have limited thieving skills as defined in the Limited Thieving Skills section of "Appendix 1: Demihuman Priests."
For this I assume you would have to be a cleric/thief but then...
"Glitterbrights may cast wizard spells from the illusion/phantasm school as defined in the Limited Wizard Spellcasting section of "Appendix 1: Demi-human Priests."
I am guessing for something like this, you would want them to be cleric/mage multiclass? However could it be achieved by having an unused sphere full of illusion duplicates as cleric spells, which is just assigned to this kit? Then they could be a Cleric/Thief but with the illusion access.
(I know we are not beholden to the rulebooks, I just think it makes for quite a flavourful class, also it kind of imitates the impossible to create C/M/T multi)
Similarly Pyrosmiths are supposed to be able to cast elemental fire spells in the same manner, which could then be expanded to fire mystics etc.
I don't know if I am going to far with this, just throwing down ideas. I think casting wizard spells from a priest school could be quite cool (and I swear I have read it somewhere already).
You can have them cast 'wizard' illusionist sspells as cleric spells by converting various wizard spells to cleric spells, and then adding them to the clab. I can show you an example when I get a chance
But, we may want to limit this a bit. I think that we are not having (e.g.) Kossuth priests cast all wizard fire spells as cleric spells even though specialist priests can do that, for balance reasons. Instead, it might be best to pick a few appropriate spells and give them as innate abilities
Ahh that is a shame, I thought it was quite flavourful being able to cast those spells as extra. I would have thought having them as innate powers would technically be more powerful than having them as priest spells? So far I have only come across those three that are supposed to have that spell casting ability anyway (Glitterbrights, Pyrosmiths and Firewalkers), though I am sure there are many more.
I will focus without it for now and then maybe I can learn how to make it as an optional component...
So, mods work for Steam version? Also, if we are talking about ee in general - bgee with patch 2 (and bgee 2) are stable enough, or there are still major bugs? To be honest I am not interested in SoD, I just want the base version.
Hello there Wanted to ask if there are any news regarding a release date . I am itching to play this mod right now and if it is going to take some time I would like to play the beta in the meantime
I have been holding it up. Real life has been doing it's thing. But, we are very close to releasing a public beta. I should finish multiclass deity selection today, and then... Well, I'm not sure. I--or one of us--will update later today with better information
Comments
have i missed the link or is their no link to find? (if the latter why is bws asking in the first place?)
When it's released publicly, the link will be in the OP.
Sternshield of Gaerdal Ironhand
Alignment: LG, LN, NG
Constitution hit point adjustment to their hit dice as if they were warriors.
Gains 1/2 APR at 7th and 13th level.
Can cast Bulls Strength at level 1, 4, 8, 12, 16, 20 (or strength of stone)
Can cast protection from Evil 10 radius at level 6, 12, 18.
Can cast Minor globe of Invulnerability at level 9, 18 and 27
Strength of Stone
Increases strength by 1d4 while target remains on ground.
Sphere Access
Major access to the spheres of: War, Protection, Life, Destruction, Divine Aid
Minor access to the spheres of: Earth, Death, Knowledge, Dread, Vigor
Restrictions
May not multi class
Lesser access
Must be a Gnome
Must be LG, LN, NG
Pyrosmith of Flandel Steelskin
ALIGNMENT: LG, NG, CG
Constitution hit point adjustment to their hit dice as if they were warriors.
Gains uses of “Shades of Rhondang” at 1st, 6th, 9th 12th and 15th.
can cast Protection from fire once per day per 4 levels
5th 10th and 20th level get +1 str or con (random possible?)
Either, can cast steelskin (reduces sex to 2/3 total) or it gains permanent steelskin which is below.
Steelskin +1 armour class for every 3 levels of the caster up to +6. Lose 1 Dex every 6 levels.
Shades of Rhondang
Creates a hammer 1d4+2 Hammer mimicking the powers of Flannel’s Magical hammer. Lasts 2 rounds + 1 round/2 levels. May not cast priest spells whilst wielding. Disappears if removed from hand.
It is considered a +1 Weapon, +2 vs. regenerating creature, +3 vs. cold using, flammable and avian creature, +4 vs. the undead.
At 3rd level gains +1 Magical fire damage
At 6th is considered 2d3 +1
At 9th Is considered 2d3 +2, +2 Weapon, +3 vs. regenerating creature, +4 vs. cold using, flammable and avian creature, +5 vs. the undead.
At 12th level it is considered 2d4 +2, +2 Magical Fire damage
At 15th level it is considered 2d4 +3, +3 Weapon, +4 vs. regenerating creature, +5 vs. cold using, flammable and avian creature, +5 vs. the undead.
At 18th level it is considered 2d5 +3, +3 Magical fire damage
At 21th level it is considered a 2d5 +4, +4 weapon, +5 vs regen, +5 vs. cold using, +5 vs. undead
Rhondang needs some refinement. May merge some stat changes so there are less variations? I basically wanted it to stay usable the whole way through the game.
Sphere Access
Major access to the spheres of: Fire, Earth, Protection, Vigor.
Minor access to the spheres of: Water, Air, Life, War
Restrictions
May only use metal weapons.
May only use metal armour
Lesser access to spells
Lesser access to life sphere
May not multi class
Must be a Gnome
Must be of good alignment
However, this prevents the installation of the sphere system component of FnP with SoD and Modmerge:
And, I believe all of those hammer abilities are doable, but I'd have to look more closely.
And I'll be getting the gog version of the game sometime. I'll test it then.
But, in the meantime, I believe there is another fix ... Looking
https://www.sendspace.com/file/d0ggpl
From K4thos:
http://gibberlings3.net/forums/index.php?showtopic=27941&page=3#entry243341
I just found a fun typo:
"Either, can cast steelskin (reduces sex to 2/3 total) or it gains permanent steelskin which is below. "
Now, that is a harsh and strange penalty!
What if the APR came later? So they could still obtain 2 APR but at 9th and 15th instead?
@Grammarsalad Shame about the HP bonuses. Could it be emulated instead just by giving them a few extra HP a level instead?
Also.. yes I fixed that typo on the document... but it seems I had already copied over the kits and didn't change it here. Worst downside to a spell ever. Sexual partners don't like you being metal... apparently.
For this I assume you would have to be a cleric/thief but then...
"Glitterbrights may cast wizard spells from the illusion/phantasm school as defined in the Limited Wizard Spellcasting section of "Appendix 1: Demi-human Priests."
I am guessing for something like this, you would want them to be cleric/mage multiclass? However could it be achieved by having an unused sphere full of illusion duplicates as cleric spells, which is just assigned to this kit? Then they could be a Cleric/Thief but with the illusion access.
(I know we are not beholden to the rulebooks, I just think it makes for quite a flavourful class, also it kind of imitates the impossible to create C/M/T multi)
Similarly Pyrosmiths are supposed to be able to cast elemental fire spells in the same manner, which could then be expanded to fire mystics etc.
I don't know if I am going to far with this, just throwing down ideas. I think casting wizard spells from a priest school could be quite cool (and I swear I have read it somewhere already).
But, we may want to limit this a bit. I think that we are not having (e.g.) Kossuth priests cast all wizard fire spells as cleric spells even though specialist priests can do that, for balance reasons. Instead, it might be best to pick a few appropriate spells and give them as innate abilities
I will focus without it for now and then maybe I can learn how to make it as an optional component...
Also, if we are talking about ee in general - bgee with patch 2 (and bgee 2) are stable enough, or there are still major bugs?
To be honest I am not interested in SoD, I just want the base version.
Wanted to ask if there are any news regarding a release date .
I am itching to play this mod right now and if it is going to take some time I would like to play the beta in the meantime
I have been holding it up. Real life has been doing it's thing. But, we are very close to releasing a public beta. I should finish multiclass deity selection today, and then... Well, I'm not sure. I--or one of us--will update later today with better information