Illegal characters
DragonKing
Member Posts: 1,979
So I've been meaning to ask, has anyone played with illegal class combo's like mage/Sorcerer or Sorcerer/cleric? How does the game actuall handle them?
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Some things couldn't be emulated. Sorcerer-style spellcasting cannot coexist with thieving skills, bard songs, or turn undead. Thieving skills besides pickpocket can't coexist with bard songs.
But you could create a Monk/Sorcerer with some difficulty, or a Druid/Thief, or a Fighter/Cleric/Thief, or a Paladin/Mage. If you like, @DragonKing, I could cook up something for you, if you're using vanilla BG2 (I don't have EE). I already have some files I could use for a Sorcerer/Cleric kit, and a Fighter/Sorcerer would also be within reach.
Don't worry about it, this was just a question to sate my curiosity; remember I've already stated many times that u don't like dual or multiclassing
I've created many multiclass characters with kits, and even got (to my surprise) a barbarian/cleric functioning through Eekeeper. Didn't think that was possible, but it was. Also, a DD/cleric (hello immunities!), werewolf/fighter and numerous different combinations of thief kits/fighters or mages.
I don't which mod adds this, but in my current game setup with patch version (don't remember which I have, my comp is not connected to the net so haven't downloaded the latest patches) and mods a werewolf druid can still sling spells while transmuted and since if you eqiup darts before transmuting, it adds APR on top of what you have, you get 4 APR at the start of BG. The werewolf form is an item you put in the weapon slot of the main hand, so you can still have a weapon in the offhand, but all attacks counts as from the main hand. It's of course ridiculously OP for BG1 (less so in BG2 ofc), but quite funny to play that char. In Bg2 he was better with scimitars and no transmute.
I guess Mage/Wizard Slayer would be the next best example, although that would require playing a Wizard Slayer...
Multi class Fighter/Assassin.
duel class Fighter into Shadowdancer.
Multi class Fighter/Shapeshifter.
A shapeshifting fighter? How did that work out for you?
I am running with a ranged party this time where we use no melee attacks except for a few molds that are piercing damage immune. It will be interesting to see how this works with the limited selection of ranged weapons able to affect more powerful opponents in TOB. I guess the whirlwind attack may make up for the limited attacks per round when a melee weapon has to be used there.
The shifter playthrough was actually one of the most fun playthroughs I've ever done, also one of the few I've taken all the way from Candlekeep to the end of ToB.