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[MOD] -NPC_EE- ... Non-Player Characters Enhanced, for Everyone!

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  • JamoidJamoid Member Posts: 6
    edited June 2017
    The reason I asked that in the first place was because I tried with a wild mage/thief and it displayed correctly. I guess because the game treats that as something between a class and a kit (similar to barbarian) it's an exception.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited June 2017
    This is how a fighter/assassin looks using EE Keeper. Is this what you wanted?

    Sorry that I got the gender wrong. I was just doing it quickly.

    It writes the kit correctly at the left, but not on the right. :(
  • JamoidJamoid Member Posts: 6
    I actually meant the part in the lower right where it says Fighter/Thief. I mainly wondered because with Wild Mage/Thief that part updates correctly. It's a small detail that doesn't really matter.
  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
    The user and all related content has been deleted.
  • JamesJames Member Posts: 110
    nice mod thanks!

    Is there a particular reason i can't make Ajantis a Cavalier or Inquisitor?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited July 2017
    James said:

    nice mod thanks!

    Is there a particular reason i can't make Ajantis a Cavalier or Inquisitor?

    If you are really wanting to, there is always EE Keeper.

    If you are adding or changing a kit using EE Keeper, you need to change it first under Characteristics and then go to inate spells, delete the current kit and select the new one. :)

    Paladins are straightforward, clerics less so, but both doable.
  • JamesJames Member Posts: 110

    James said:

    nice mod thanks!

    Is there a particular reason i can't make Ajantis a Cavalier or Inquisitor?

    If you are really wanting to, there is always EE Keeper.

    If you are adding or changing a kit using EE Keeper, you need to change it first under Characteristics and then go to inate spells, delete the current kit and select the new one. :)

    Paladins are straightforward, clerics less so, but both doable.
    True, just curious if it's an oversight as everyone else seems to have a chance to get a kit
  • [Deleted User][Deleted User] Posts: 0
    edited July 2017
    The user and all related content has been deleted.
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  • JamesJames Member Posts: 110
    Ok that's strange, everyone else has the icon to change kit that I have tried apart from him, it's not a problem I decided not to take him for other reasons.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited July 2017

    James said:

    Is there a particular reason i can't make Ajantis a Cavalier or Inquisitor?

    Can't reproduce this - the mod is working for me, I can make Ajantis a Cavalier or an Inquisitor. Maybe a conflict with some other mod?
    Since I was right next to Ajantis, I tested it. Looks OK to me. Looks like it must be a mod conflict.



  • JamesJames Member Posts: 110
    Must be, never mind sorry to waste your time
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    James said:

    Must be, never mind sorry to waste your time

    Not wasted. However I have had a thought. Do you need modmerge, and if so have you run it? If you have had a game update since then, you might need to run it again.
  • hexedhexed Member Posts: 8
    Can't turn mazzy into a paladin. looking at the paladin.tpa file WRITE_BYTE 0x273 8 // sets class I have changed it to 6 and it worked but now the weapon profs. are off. She still has GM on short bows.

    BG2EE fresh install
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited July 2017
    Also if you make Minsc a fighter, he still has his extra pips in dual wielding as if he were a ranger. Deliberate or not?
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    I could not get the mod to change a class to a kit.
    Beamdog direct game
    Added DR with Nightcloak of Shar
    Added this mod last
    Added option to change kits

    Nothing changes in game to Viconia. New game and had not been to her area. Nightcloak was listed as a cleric kit for making a new character

    Even using EEKeeper to change it to Nightcloak, nothing changes on her.

    What do you reckon is up with this?

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    Zaghoul said:

    I could not get the mod to change a class to a kit.
    Beamdog direct game
    Added DR with Nightcloak of Shar
    Added this mod last
    Added option to change kits

    Nothing changes in game to Viconia. New game and had not been to her area. Nightcloak was listed as a cleric kit for making a new character

    Even using EEKeeper to change it to Nightcloak, nothing changes on her.

    What do you reckon is up with this?

    Using EE Keeper did you change her kit under innate spells as well as under characteristics? You need to do both.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @Wise_Grimwald Forgot that, thanks.
    Shoot, I tried that as well but she just stays a base cleric. Bummer. Now she can't wear armor and Xzar can, crazy mess it is. I don't have any mod letting arcane users wear armor checked, as I knew that was buggy already.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited July 2017
    Zaghoul said:

    @Wise_Grimwald Forgot that, thanks.
    Shoot, I tried that as well but she just stays a base cleric. Bummer. Now she can't wear armor and Xzar can, crazy mess it is. I don't have any mod letting arcane users wear armor checked, as I knew that was buggy already.

    Glad that I don't have that problem. The only problem that I have is that items from Dark Horizons can't be used by clerics. (Flails and Armour) I suppose that I could rectify that with NearInfinity but don't think that it is worth the effort. Near Infinity might be the answer to your problems though. (Not as user friendly as EE Keeper, but you can do more with it.)

    EDIT
    Are you aware that the extra spells are on your Inate Spells menu, not under Priest Spells? Just checking. I expect that you are.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @Wise_Grimwald Yeah, things can get a bit 'squirrely' at times with adding and removing mods. Yup, I saw the innate spells thing. I looked at NI once, more than my capability and concentration can do at the moment though. Guess I'll be off ol Viccy for a while.
    Tome and Blood left residuals as well with that innate cantrip thing on specialists.

    I need like two setups, one for testing mods and one for Sunday best. B)
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  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @subtledoctor I EEk'd that d5_sckt.spl to her. That did the trick, thanks. :)
  • QuesterQuester Member Posts: 23
    Hello, just reading about this and I wanted to ask if you have considered including one of the components from Lvl1NPCs into NPC_EE:

    "Joinable NPCs more closely match the PC's experience - "

    I always found it annoying to have joining NPCs much more powerful (or less) than the main character, so that functionality of the old Lvl1NPCs was a godsend.

  • BlashBlash Member Posts: 249
    Hello, reporting two bugs with current version:

    1) Multiclassed Imoen shouldn't be Half-elf, but Human;
    2) Multiclassed Imoen starts with zero spell slots.
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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I actually like the fact that you made her into a half-elf. That way, making her a multiclass thief/mage doesn't break any rules. :)

    Yes I know: some mods are written specifically in order to break them, but if it is not necessary, why do it?
  • HetyHety Member Posts: 7
    edited August 2017
    When i try ti add kit to my ranger / cleric multi it makes me select a cleric kit, not a ranger kit. In the readme it states that i should be able to pick ranger kit. Error?
    Post edited by Hety on
  • [Deleted User][Deleted User] Posts: 0
    edited August 2017
    The user and all related content has been deleted.
  • HetyHety Member Posts: 7
    Does that mean ranger kits cant be added?
  • [Deleted User][Deleted User] Posts: 0
    edited August 2017
    The user and all related content has been deleted.
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