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[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.

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  • GawainBSGawainBS Member Posts: 523
    @subtledoctor If you do the next readme update for any of your mods, could you add a small paragraph with prefered installation order, please?
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  • I think perhaps a general update of the readmes are in order? For FnP, the Exploration and Perdition spheres need to be defined. For SoB, there are differences in terms as well as order of appearance of the weapon system overhauls/recategorizations (components are called one thing in the readme and another in the weidu, AND appear in reverse order. Took me forever to figure that one out). For FnP, lots of grammar and punctuation stuff left to do and kit descriptions to finish. For MnG, some things are not detailed (if you collapse mace and club orof in SoB, does that mean the MnG rogue feat Dirty Trick, which assigns special powers to clubs, specifically, also applies to maces?).

    I love your work, consider it integral and unmissable to my gaming experience, but it sometimes takes a lot of trial and error to figure out.
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  • Perhaps a group effort is in order? You give so generously; How can we contribute?
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  • RaduzielRaduziel Member Posts: 4,714
    Well, it is your baby, but I wouldn't care about it.
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited December 2017
    Bug [annoying]: when an elven archer blinds someone with Called Shot: Blind, the target is forever blinded (instead of one round)! I cannot remove the status even after multiple resting.... -> You can fix this by setting the second Unused attribute of the effect Blindness (74) from 1 to 0...

    Bug [minor]: the missile adjustment bonus to damage is not applied to throwing daggers, throwing axes and darts.
    Post edited by _Luke_ on
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited December 2017
    Bug report: Revised Kensai
    • After choosing the first weapon of focus, kensais receive an undocumented bonus of 1 to their thac0.
    • Kensais are broken if you create them in SoA or ToB. The reason is simple: they receive 2 pips in TWF, 1 pip in SWS and 1 pip in 2-HWS upon creation (no matter what you choose during the character creation process). As a result, the pips they should get at level 3, 6, 9 and so forth are lost.
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited December 2017
    I have a question about Called Shot: Entangle: why are there 2 Movement Rate Bonus effects? You should just keep Movement Rate Bonus (126) and set the save type attribute to "paralyze (2)" (i.e., the same save type of the effect Entangle Overlay, with the same modifier!!).

    Moreover, you should add another Ranged Hit Effect (149) with the effect Display Portrait Icon (142) [preset target, entangled (144), save type: paralyze (2), with the same modifier of the effects Entangle Overlay and Movement Rate Bonus (126)!!] in order to apply the icon "Entangled" to your target upon a failed save vs paralyze.....
    Post edited by _Luke_ on
  • Kiwi_LifterKiwi_Lifter Member Posts: 24
    Hello Doctor,

    And I've been enjoying your Might and Guile and Scales of Balance. Two issues that I've come across:

    1. 2 pips in Sword and Shield grants Shield Bash. However, every character wielding a shield in the game is getting this bonus (in my games, at least). This means that my level one protagonist is getting stunned (and killed) very quickly.

    2. The feats system has conflated scrolls and wands, which means that notes can no longer be copied, and wands, when you sell them to a merchant all get lumped together and cannot be recharged. An example: coming out of the dungeon in BG2, I sold all the wands to a merchant, then went to buy one. They had all turned into wands of lightening, and all still had one charge each.

    Cheers
  • ThacoBellThacoBell Member Posts: 12,235
    Have just reached HLA levels with my Meistersinger, and I noticed the Epic Bard song is in the list. The description is unchanged and says it replaces the existing bardsong. How does that work with interchangeable bard auras of the mod?
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  • ThacoBellThacoBell Member Posts: 12,235
    Thanks for the warning.
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  • rackhirrackhir Member Posts: 2
    I am considering another play through of the entire trilogy, this time as a bard. I like what I read about bard songs in your mod, but I am a bit confused about how bard spells are treated. I apologize for asking if it was covered somewhere already in this thread (but its up to 49 pages now).

    Do bards still have a spell book?

    Is their spell progression the same as vanilla? Or are 7th and 8th level spells added at ToB levels to bring them in line with 2nd edition at that level?

    Do bards get extra spells from intelligence as wizards do? Does charisma affect bard spells in any way?

    Thanks.
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  • GawainBSGawainBS Member Posts: 523
    edited January 2018
    If I change one of the (BGII) NPCs to say, a Bard kit, would that break things, or wouldn't there be any big issues?

    Edit: Nevermind, I discovered NPC:EE. ;-)

    Edit 2: Question remains for mod-added NPCs.
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  • GawainBSGawainBS Member Posts: 523
    Wow, your NPC mod is even better than imagined.
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  • GawainBSGawainBS Member Posts: 523
    You should be proud of it. A class change would be very nice and add to the versatility in replaying the game. But I think you've already got enough on your plate.
  • randomencounterrandomencounter Member Posts: 10
    Just thought I'd say this is quickly becoming one of my favourite mods - can't play the game without at least installing the Corsair kit and the Sniper kit (for Imoen of course).
  • GawainBSGawainBS Member Posts: 523
    edited January 2018
    Hey @subtledoctor . I got an error installing the feat system, debug report attached.
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  • [Deleted User][Deleted User] Posts: 0
    edited January 2018
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    edited January 2018
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  • GawainBSGawainBS Member Posts: 523
    Thanks! Should I run the previous version to uninstall whatever I had installed of M&G, or should do a complete clean setup?
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