I think perhaps a general update of the readmes are in order? For FnP, the Exploration and Perdition spheres need to be defined. For SoB, there are differences in terms as well as order of appearance of the weapon system overhauls/recategorizations (components are called one thing in the readme and another in the weidu, AND appear in reverse order. Took me forever to figure that one out). For FnP, lots of grammar and punctuation stuff left to do and kit descriptions to finish. For MnG, some things are not detailed (if you collapse mace and club orof in SoB, does that mean the MnG rogue feat Dirty Trick, which assigns special powers to clubs, specifically, also applies to maces?).
I love your work, consider it integral and unmissable to my gaming experience, but it sometimes takes a lot of trial and error to figure out.
Bug [annoying]: when an elven archer blinds someone with Called Shot: Blind, the target is forever blinded (instead of one round)! I cannot remove the status even after multiple resting.... -> You can fix this by setting the second Unused attribute of the effect Blindness (74) from 1 to 0...
Bug [minor]: the missile adjustment bonus to damage is not applied to throwing daggers, throwing axes and darts.
After choosing the first weapon of focus, kensais receive an undocumented bonus of 1 to their thac0.
Kensais are broken if you create them in SoA or ToB. The reason is simple: they receive 2 pips in TWF, 1 pip in SWS and 1 pip in 2-HWS upon creation (no matter what you choose during the character creation process). As a result, the pips they should get at level 3, 6, 9 and so forth are lost.
I have a question about Called Shot: Entangle: why are there 2 Movement Rate Bonus effects? You should just keep Movement Rate Bonus (126) and set the save type attribute to "paralyze (2)" (i.e., the same save type of the effect Entangle Overlay, with the same modifier!!).
Moreover, you should add another Ranged Hit Effect (149) with the effect Display Portrait Icon (142) [preset target, entangled (144), save type: paralyze (2), with the same modifier of the effects Entangle Overlay and Movement Rate Bonus (126)!!] in order to apply the icon "Entangled" to your target upon a failed save vs paralyze.....
And I've been enjoying your Might and Guile and Scales of Balance. Two issues that I've come across:
1. 2 pips in Sword and Shield grants Shield Bash. However, every character wielding a shield in the game is getting this bonus (in my games, at least). This means that my level one protagonist is getting stunned (and killed) very quickly.
2. The feats system has conflated scrolls and wands, which means that notes can no longer be copied, and wands, when you sell them to a merchant all get lumped together and cannot be recharged. An example: coming out of the dungeon in BG2, I sold all the wands to a merchant, then went to buy one. They had all turned into wands of lightening, and all still had one charge each.
Have just reached HLA levels with my Meistersinger, and I noticed the Epic Bard song is in the list. The description is unchanged and says it replaces the existing bardsong. How does that work with interchangeable bard auras of the mod?
I am considering another play through of the entire trilogy, this time as a bard. I like what I read about bard songs in your mod, but I am a bit confused about how bard spells are treated. I apologize for asking if it was covered somewhere already in this thread (but its up to 49 pages now).
Do bards still have a spell book?
Is their spell progression the same as vanilla? Or are 7th and 8th level spells added at ToB levels to bring them in line with 2nd edition at that level?
Do bards get extra spells from intelligence as wizards do? Does charisma affect bard spells in any way?
You should be proud of it. A class change would be very nice and add to the versatility in replaying the game. But I think you've already got enough on your plate.
Just thought I'd say this is quickly becoming one of my favourite mods - can't play the game without at least installing the Corsair kit and the Sniper kit (for Imoen of course).
Comments
I love your work, consider it integral and unmissable to my gaming experience, but it sometimes takes a lot of trial and error to figure out.
Bug [minor]: the missile adjustment bonus to damage is not applied to throwing daggers, throwing axes and darts.
Moreover, you should add another Ranged Hit Effect (149) with the effect Display Portrait Icon (142) [preset target, entangled (144), save type: paralyze (2), with the same modifier of the effects Entangle Overlay and Movement Rate Bonus (126)!!] in order to apply the icon "Entangled" to your target upon a failed save vs paralyze.....
And I've been enjoying your Might and Guile and Scales of Balance. Two issues that I've come across:
1. 2 pips in Sword and Shield grants Shield Bash. However, every character wielding a shield in the game is getting this bonus (in my games, at least). This means that my level one protagonist is getting stunned (and killed) very quickly.
2. The feats system has conflated scrolls and wands, which means that notes can no longer be copied, and wands, when you sell them to a merchant all get lumped together and cannot be recharged. An example: coming out of the dungeon in BG2, I sold all the wands to a merchant, then went to buy one. They had all turned into wands of lightening, and all still had one charge each.
Cheers
Do bards still have a spell book?
Is their spell progression the same as vanilla? Or are 7th and 8th level spells added at ToB levels to bring them in line with 2nd edition at that level?
Do bards get extra spells from intelligence as wizards do? Does charisma affect bard spells in any way?
Thanks.
Edit: Nevermind, I discovered NPC:EE. ;-)
Edit 2: Question remains for mod-added NPCs.