Im using spell revisions so I use the revised scs branch. As long as the long install is normal, I'm fine with it. Loving your mods btw. I use all of them.
@subtledoctor I'm fairly certain I'm using the final release. On another note, since Bards are now on Sorcerer style casting, do they still get bonus spells based on int?
I can't get the Gllant class to activate. I can select it at character creation, but in game its just "Fighter/Rogue" no spell select ability, so Its just a fighter thief that can't thief...
Okay, Loresinger is also not activating, being just a normal cleric/thief. Also, none of the multiclass bards are getting their spells. Is anyone else having this issue as well?
I can't get the Gllant class to activate. I can select it at character creation, but in game its just "Fighter/Rogue" no spell select ability, so Its just a fighter thief that can't thief...
Okay, Loresinger is also not activating, being just a normal cleric/thief. Also, none of the multiclass bards are getting their spells. Is anyone else having this issue as well?
Are you a human, elf, or half-elf?
Unfortunately yes. No reacial restriction removing mod I can find works for multiclass kits *grumble grumble*
I'm curious as to your decision to remove lore bonus from so many of the Bard kits. That's kinda one of their main things. Bards are essential for the passing down of stories, songs, and legends. Especially the Skald and Meistersinger.
Making the spell lists of the bard kits more specialzed could be an option. The meistersinger could lose access to some of the standard bard spell list to compensate for getting extra druid spells, etc.
This is more nitpicking than anything else for me though. Its already a great list of classes.
@subtledoctor Is the Gallant supposed to be restriced to only thief weapons and armor? The class description doesn't mention it anywhere, and no weapons or armor have the unusable red tint. But when I bought some splint mail and a mace, my Gallant couldn't equip them. Nothing in the UI indicates this.
*edit*
Actually I'm looking at my character's effects in EEkeeper and "Item: Cant Use Item [180]" has been applied MANY MANY times, to the point where I can use almost nothing.
That sounds like a great idea. How would you handle THAC0 for the thief/mages? I'm afraid it would plummet below thief level. Also: what about pure Bards? They deserve faster progression than pure mages, having a clipped spelllist.
But a Wizard with lvl 9 spells is way more powerful than a Bard with decent HP, THAC0 and lvl 6 spells. Forcing Bards into high XP requirements undermines their appeal partially, IMO.
Hm, I just thought of another way to do this: make bards into wizard kits, instead of thief kits. This would have a number of benefits: - You could access the wizard spellbook and see which spells you know, just like a sorcerer - You would use the spellcasting button to cast spells, freeing up precious space in the innate abilities bar - Spellcasting vs. armor use would be greatly simplified - Since all bards would be multiclass, it would eliminate the ridiculous situation where bards have better caster level than dedicated mages of equivalent experience.
Yes, all bards would be multiclass: - Bard, Blade, Jester, Jinxer would be mage/thieves - Skald, Gallant would be fighter/mages - Loresinger would be a cleric/mage - (not sure about Herald and Meister)
Honestly, this will probably be a lot cleaner of an implementation than prior implementations. Although, I would submit that Blade should be a Fighter/Mage, since in the base game they get Offensive and Defensive spin (basically making them decent F/M anyway).
I started a new game to test the hotfix, and it works! Unfortunately when I hit level2 and selected my spell choices, and immedietly I got 2 castings of every level 1 spell in the bard's spell list.
Comments
Okay, Loresinger is also not activating, being just a normal cleric/thief. Also, none of the multiclass bards are getting their spells. Is anyone else having this issue as well?
This is more nitpicking than anything else for me though. Its already a great list of classes.
Is the Gallant supposed to be restriced to only thief weapons and armor? The class description doesn't mention it anywhere, and no weapons or armor have the unusable red tint. But when I bought some splint mail and a mace, my Gallant couldn't equip them. Nothing in the UI indicates this.
*edit*
Actually I'm looking at my character's effects in EEkeeper and "Item: Cant Use Item [180]" has been applied MANY MANY times, to the point where I can use almost nothing.
Also: what about pure Bards? They deserve faster progression than pure mages, having a clipped spelllist.