Garrick is an interesting case. His demeneor certainly fits a Gallant, but I don't see him being a good fighter (personality wise). I think trueclass bard fits him a little bit better, and he can just be a friendly bard.
I see Eldoth in a similar way, he is super sleezy, but doesn't do any real work for himself, choosing to scam other people out of their earnings. So I don't see him going out and training for legit combat. Again, I'd say normal bard fits him a little better (Unless you have a bard/thief multiclass up your sleeve).
Okay. Also forgot Vogiln and Keto. So: - Haer'Dalis remains a Blade. - Keto will be a Bard. - Rose will be a Bard. - Vogiln will be a Skald (fighter/bard multi). - Morwen be a Skald (ditto).
Questions: - What about Garrick? Given his demeanor, should he be a Gallant? That's also a figter/bard multiclass. I think that would make him considerably more orm a functional standpoint, than his vanilla incarnation. And it certainly fits his personality. Only question is would it be too radical a change? - What about Eldoth? His general demeanor, and his use of poison, say "Blade" to me.
Jinxer? Smarmy bastard, no real application of skills musical, martial, or magical* but people in his orbit tend to fare badly.
* actual spellcasting, actual bard-singing, actual combat.
Questions: - What about Garrick? Given his demeanor, should he be a Gallant? That's also a figter/bard multiclass. I think that would make him considerably more orm a functional standpoint, than his vanilla incarnation. And it certainly fits his personality. Only question is would it be too radical a change? - What about Eldoth? His general demeanor, and his use of poison, say "Blade" to me.
I would think both of those are reasonable and consistent with the characters.
I could bring this a bit closer to the main UI screen, by using an item quickslot instead of the "item abilities" button. The bright side is, one less click (2 clicks instead of 3 to start singing; 1 click instead of 2 to stop singing). The trade-off is, it would eat up one of your item quickslots.
Devoting an item slot to the bard song sounds thematic and definitly worth the easy to click ability under item slots.
By the way spontaneous healing is truly powerful and definitly worth the higher spell slot, especially in the case of heal itself.
I always thought of the Gallant class as a Paladin/Bard in my head. I think they should have the option of paladin stronghold.
I see how Gallants might consider thenselves just like paladins, and want to be in the paladins' club... the real question is whether the paladins would accept a bard into their order.
Some might, some might not but since f n p has champions who are neutral and who presumably have the paladin stronghold, I cannot see the problem.
Hey @subtledoctor . How up to date are the various Readme's of your (and Aquadrizzt's & GrammarSalad's) mods now? I'd like to start a Ranger or Bard playthrough, but I always prefer to plan a bit ahead. (More specifically: do singleclass Rangers, revised by Faith & Power's sphere system, still get the feats from M&G?)
I always used RR until MG came along simply because I thought they'd be incompatible. But if the HLAs work, heck yeah I'm adding those in. Should I install it BEFORE Faith and powers, tome and blood, and might and guile?
I usually install the Shadow Adept (Nightsinger) after Might and Guile since the bard will receive all of their spells through the menu, and they're all shadow related. Using the extra spells with MaG would give the Nightsinger an extra advantage. It takes a little practice to get it right.
Also, other bard kits (such as Bardic Wonders) gives bards such a powerful bard spell, one might wish to install these after MaG as well.
Comments
I see Eldoth in a similar way, he is super sleezy, but doesn't do any real work for himself, choosing to scam other people out of their earnings. So I don't see him going out and training for legit combat. Again, I'd say normal bard fits him a little better (Unless you have a bard/thief multiclass up your sleeve).
* actual spellcasting, actual bard-singing, actual combat.
By the way spontaneous healing is truly powerful and definitly worth the higher spell slot, especially in the case of heal itself.
I think the ranger cabin makes more sense for the Meistersinger than the druid grove.
Everything else looks good to me.
I'd like to start a Ranger or Bard playthrough, but I always prefer to plan a bit ahead. (More specifically: do singleclass Rangers, revised by Faith & Power's sphere system, still get the feats from M&G?)
Also, other bard kits (such as Bardic Wonders) gives bards such a powerful bard spell, one might wish to install these after MaG as well.