Best summon for a Dragon Disciple? [SCS; full party; no-reload; trilogy planning]
Ygramul
Member Posts: 1,060
Assuming I'll make it alive to lvl 14, my options from there on seem to be:
1. Mordenkainen Sword:
Rumor has it that it's THAC0 10, APR 1, and hits as +4 - if correct, I can't see what the hype is.
(e.g. Firkragg is supposed to be AC -12; so basically the Sword will maybe hit it every 10 rounds or so)
Its immunities sound a cheesy tanking option, which I hope SCS actually annuls. (I'm not sure, but SCS mages probably also know to Magic Missile or Death Spell them to death or just ignore the sword.)
2. Djinn/Efreeti
In my tweak install they are "gated", i.e., they should not be susceptible to Death Spell. They are really annoying if hit by AoE spells of your party, if memory serves. (And they don't die easily: my recent Guarded Compound fight on the lower floor lasted some 20 minutes due to their Efreeti coming back like 4 times.)
Though I suppose Efreeti can be safely carpet-bombed with Incendiary Cloud/DBF/FB from the party and act as a perfect decoy. (Just not useful against Fire Giants and such...)
Djinn sounds like a finickier option, but perhaps offers other offensive capacity?
3. Pit Fiends [lvl 7 or 8 or 9]
Due to the competition of spell picks the lvl 7 version is perhaps best? Then there is the trouble of PfEvil management, in case someone uses Remove Magic on the party or you summon something else (Kithix, elemental staves etc.)
Others:
I imagine that Hakeshaar etc. are too risky and not worth the bother.
Skeleton Warriors may be nerfed in my install that replaces all +1 weapons with "fine" ones. (Haven't seen if that also applies to the lvl 15 version.)
Or should I just go summonless until I get to the planetar (if I survive that far).
I really would like a repeatable summon that can make a dent at the Dragons (which in my install have enhanced HP!).
Opinions very welcome.
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Comments
That means that for the price of one Efreeti summon you have to fight an Efreeti yourself 3 times...?!?
Alas, this isn't sacred two where I got to pretend o was burning villages and villagers.
Skeleton Warriors still great even if their weapon is nerfed. Still plenty of monsters that don't require magical weapons to be hit.
@Jaheiras_Witness
Do you know a specific source for Mordenkainen Sword stats?
My priority is whether it can reliably damage Dragons, Balors, bosses etc.
Magical Sword:
36 HP
Level 10
AC -20
THAC0 6
1 attack per round
5d4+4 damage per hit
Immunity to basically all disablers
12 STR
9 DEX
9 CON
25 INT
9 WIS
18 CHA
100% resistance to everything besides magic and magic damage
Save vs. death: 8
Save vs. wand: 10
Save vs. polymorph: 9
Save vs. breath: 9
Save vs. spell: 11
Class: Gnoll
with 18 CHA, I'll have it romance Viconia (at least it is not an Elf).
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It seems that short of the various Pit Fiends, there are no summons that are reliably strong against bosses.
I really wish Efreeti was a summon that wouldn't turn on you. Would have been thematically great to have it around, lobbing Fireballs alongside.