Celestial fury vs Carsomyr
MrNooby
Member Posts: 131
So I finally beat that stupid red dragon. Wasn't actually all that difficult it turns out, I just bought a ridiculous amount of buff potions for all my guys, anything I could find that would give them a combat benefit, gave my archers arrows of piercing, used breach when he stoneskinned, positioned fighters on different sides of him so he wouldn't buffet them all at once...and he went down in around 5 seconds. So I finally have Carsomyr.
I'm not a paladin myself, so the only paladin I have is Keldorn, who is currently using celestial fury. I've compared the two swords, and although I know there are ALOT of chaotic evil enemies, it just doesn't have that awesome stun effect on every hit. It seems to me that the stun effect is more useful than Carsomyr is, but I've heard a ton of good things about Carsomyr, and I'm a little unsure what the best route to go is here. Using CF myself isn't really an option - I'm a fighter and I have 5 pips into longswords and 3 into dual.
I'm not a paladin myself, so the only paladin I have is Keldorn, who is currently using celestial fury. I've compared the two swords, and although I know there are ALOT of chaotic evil enemies, it just doesn't have that awesome stun effect on every hit. It seems to me that the stun effect is more useful than Carsomyr is, but I've heard a ton of good things about Carsomyr, and I'm a little unsure what the best route to go is here. Using CF myself isn't really an option - I'm a fighter and I have 5 pips into longswords and 3 into dual.
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Anyway, that was rather long-winded, but ultimately, I think you can easily alternate between the two weapons if that is your wish.
I've always seen paladins as a sword and board kind of character myself, although I'll admit the katana part doesn't quite suit him.
Yeah, I see what you mean, but Keldorn just screams two-handed to me for some reason. Maybe because that's how I've almost always used him. Single-handed weapons feel like he'd break them or something, heh. I do especially agree that katanas don't seem to suit him,but if you want to let him use them, don't let that stop you.
If you don't mind the micromanagement, I would go with @Caeria option and use both, alternating depending on the situation.
1.) It deals more damage. (20 Lightning damage is awesome, but it's based on luck and enemies can be immune to it).
2.) It has better Thac0
3.) Carsomyr has a higher enchantment, it can hit everything in the game.
4.) You can upgrade it to +6 later.
5.) It has 50% Magic Resistance, this is HUGE.
6.) It dispels on hit, just this ability alone makes it stronger than Celestial Fury.
Celestial fury is a good sword, the stun is awesome and it deals great damage, but Carsomyr is in a completely different league. It would be a more fair comparison if Celestial Fury was +5, and even then Carsomyr would be better.
1-10 + 3 (+20 lightning/5%)
1-12 + 5/6 (+5/6 Chaotic)
I'll take that ridiculously overpowered dispel and 50% magic resistance over a stun, any day of the week. As mentioned above, the +3 on Celestial Fury will prevent you from attacking certain enemies, Carsomyr can hit any enemy in the game.
The stun is nice, don't get me wrong. But consider that most relevant enemies are actually immune to it. Dragons, bosses, heck, even Liches - I can't remember those being stunnable at all in any way. There are a few notable exceptions (Chromatic Demon, for example) but overall the stun isn't as game-breaking as you might think. Don't get me wrong, though, it is HIGHLY useful still.
The enchantment level is often brought up as CF's big downside, but it's actually not THAT big a deal. There are only a handful of ToB bosses and like 2 special bosses no one ever meets that require +4 or better to hit. Since those (probably?) can't be stunned to begin with, you don't need CF against them anyway.
Carsomyr on the other hand has its utility, but it ALSO has a great damage output. Even without the evil damage bonus it hits very hard, and with it it hits harder than anything else in the game; and several relevant enemies are in fact Chaotic Evil, for example
I call it "utility" but that hardly does Carsomyr justice, really. Dispel on hit with no save is INSANELY good against all the casters around, and having 50% MR on top of that, when spells are THE single most important thing to worry about on high levels? It's like you picked the best two effects possible and just stuck them on a sword that hits harder than almost anything else in the game :P
I've since concluded that Carsomyr is a lot stronger overall, but I still love Celestial Fury.
Can't remember what it does to Mirror Image.
Thus, IIRC Carsomyr will dispel the sphere, stoneskins, any armor spells and mirror images, too. Only protection from magical weapons or absolute immunity spells will stop Carsomyr as those stop contact completely.
Most of the time I use CF until late TOB, it seems to stun all sorts. I'm not sure what damage it does but the stun just gets better and better.
Carry Carsomyr around in my pack until I get UAI, then swap them around depending on the opponent.
CF works on Beholders, dual wielded with Belm, they get stunned rather a lot.
If you're dealing with the toughest SCS ai foes, then it's Carsomyr hands down, no contest (except of course, situationally when a well timed stun would be the difference maker).
Comparing the two weapons toe to toe I think Carsomyr comes out ahead but there are some things that make CF the better choice. You can dual wield CF which will allow you to gain the benefits of two weapons and gain an attack. If you use a speed weapon in the off hand then you will do more damage than Carsomyr per round. If you are using a F/M or F/M/T you could use dakon's Katana with CF and it would grant you extra spell casting, extra armor and similar damage when all is said and done. You also can't backstab with Carsomyr so the dual and multi class thief builds might do better with CF. For a Paladin I would probably go Carsomyr. The sword is practically made to be the best for paladins.
Either way I usually ditch CF in TOB and replace with something that has a higher to hit and damage when dual wielding. I hardly ever have anyone who can wield Carsomyr in my party so I usually use it when I can. My vote for your current setup with Keldorn would be Carsomyr.
Carsomyr deals 1d12+5 damage = 11.5 average (16.5 average against CEvil)
Celestial Fury deals 1d10+3+(0.05*20) = 9 damage average -> +40% = 12.6
So CF only deals 1.1 average damage extra against non-CE enemies, 3.9 less against CE. It also has 2 worse THAC0, and 50% less crits (thanks to 2h mastery), but it makes up a little bit due to offhand damage (really just a LITTLE bit though).
In terms of damage, even with an APR offhand it is questionable whether CF even does more overall. And that's ignoring an upgraded Carsomyr or enchantment level issues.