Top 5 crappy NPCs to have in party BG2EE all the way to TOB endgame.
Bubbles
Member Posts: 589
Hi,
I am curious to find out what you guys think are the top 5 crappiest NPC (hopelessly lousy) to have in a party.
Planning to start a new run with these NPCs.
I am curious to find out what you guys think are the top 5 crappiest NPC (hopelessly lousy) to have in a party.
Planning to start a new run with these NPCs.
1
Comments
I should pay more attention to these 2 NPCs.
I have taken all of the BG1ee NPCs and all-but-one of the BG2ee NPCs through to the end of the game, and all of them can actually be used fairly effectively. It's just that, for some of them, it takes a little more effort to figure out how to use them properly, so some of them get a bad reputation among players who don't know enough to play them well.
Of course some of the NPCs are stronger than others, but that doesn't mean that any are too weak to be useful.
To take a concrete example, Cernd probably gets a worse press than any other BG2 NPC. I assumed those commenting knew what they were talking about, so the negative comments caused me to avoid using him for a long time. Then I decided to form my own opinion instead, and took him along ... and hey, he's actually pretty strong once you figure him out! You often get him at the weakest point of a Shapeshifter's power curve (which is probably the reason for the negative comments), when his ordinary Werewolf form no longer cuts the mustard but he hasn't yet got his Greater Werewolf form ... but if you recruit him later (or just persist with him for a while), then he gets his Greater Werewolf form at level 13 (1.2M XP), at which point you can just transform him to Greater Werewolf and keep him that way, and he's then a darn good front-row melee fighter for the rest of SoA. In early-ToB, his Greater Werewolf form starts to lose effectiveness in melee combat, but by then he should have hit level 15 (3M XP), when he suddenly acquires a great pile of extra spells all at once ... so at that point, you change him back to human form, move him from front row to back row, and use him as a caster, and with all those extra spells he's actually a pretty decent caster (in particular, he's the best NPC Summoner in the game). It's just a matter of knowing what role he's good at, and (unlike most other characters) the best role for him changes as the game progresses.
All this said, I haven't actually offered a list of weaker characters. So, okay ...
Wilson - can deal out quite good damage in melee, but no versatility to do anything else at all, and is rather fragile for the front row, so needs to be carefully buffed;
Hexxat - a good Thief, but an unkitted Thief without some Fighter or Mage or Cleric levels just doesn't contribute enough utility to justify a whole party slot;
Dorn (if "freed") - starts SoA strong, and can remain fairly strong throughout, but if you choose the "freedom" option at the end of his SoA quest then he's severely nerfed;
Minsc - starts SoA strong, but an unkitted Ranger is rather lacking in comparison to other warrior classes and kits for late-SoA and ToB;
Haer'Dalis - strong once he gets his HLAs (and plenty of spins-per-day) in late-SoA, but mediocre in early- and mid-SoA;
Jaheira - becomes strong in ToB, but spends most of the game lagging behind because she levels slowly.
I've offered six options rather than five, since Dorn's inclusion depends upon whether you're willing to nerf him by taking the daft "freedom" option.
Hexxat - anyone noticed she has quite a lot of critical hits?
Haer'Dalis -- what weapons should he use during ToB endgame?
Dorn -- any idea how to make him stop pestering for romance without modding (or murdering him)?
Jaheira - any idea why during early and mid SoA, at AC -8 she still get hit very often?
Haer'Dalis - Haer'Dalis comes with an illegal ** in Short Sword, so if you have him wield Short Swords, he'll get an additional 2 damage and 1 Thac0. Short Sword of the Mask in one hand and Kundane in the other, is a good setup. You could also chose not to use Short Swords and instead put a Scimitar (Spectral Blade) or Ninjatø (Usunos) and then have Belm or Kundane in your other hand for the additional APR.
Dorn - If you have Shadowkeeper, you can go into the variables and put his romance to 'failed'. You could also tell him that you're not interested? Not sure how it works with Dorn specifically.
Jaheira - She shouldn't be any easier to hit than your other characters. Are you using a ranged weapon on her? The character get a minus to AC in close combat if you're using a ranged weapon. Ironskin (level 5) is an amazing spell for Jaheira, and one of the reasons she is a really efficient tank.
I just can't bear taking him in any of my parties.
The extra proficiencies aren't so much "illegal" as "special abilities". Apparently this is meant to represent a racial bonus of Tieflings.
But in any case, it's clearly a deliberate design decision, not some sort of error.
But does Biff the Understudy still exist in the EEs (apart from his scripted role in the BG2 playhouse quest, of course)? Unlike the original games, I've never seen him appear as a substitute in response to any bug or player-error.
It would be quite hilarious, however, to kill Irenicus in Spellhold and then fight Biff the Understudy at Suldannessellar.
Now my monk Charname+Raasad run? That was truly and utterly painful.
Even when I'm not including him in the permanent team, I normally swap him in temporarily, to complete his personal quest (which is pretty good, IMO) and get the XP and items.
My latest shortlist...
1. Me(swashbuckler)
2. Viconia (took her along in case i messed up Cernd)
3. Cernd
So 3 more slots to fill ...
Welcome all opinions and suggestions...
Nevertheless, those of my friends who know about such things tell me that, if you're quick and know exactly what you're doing, then it is indeed quite feasible for an unarmed guy to win against a guy with a melee weapon, because wielding a weapon makes him slower. A friend of mine (who is serving military) demonstrated this point on another friend of mine one evening a couple of years ago, in the sitting-room of my home. It was actually a rather impressive demonstration ... but unfortunately my other half wasn't impressed with what they did to the furniture .
Funny thing about Sorcerers, the modified magic system I use in my own PnP game is somewhere in between Mage and sorcerer. But I don't really like it as an alternative. I prefer the idea that magic works in a certain way in a certain setting. One or the other please! The "choice" feels gamey, not "real".
Monk just isn't my thing. No biggie, just not for me.
I an quite annoyed by Jaheira's personality (and the voice too ^^, kind of too old for her).
AC -10
Immune to poison
78% magic resistance
Also, I've seen him deal upwards of 50 damage with one critical. It all depends on what level you play them at.