Enhanced Edition Details
Pumpernickel
Member Posts: 55
I'm hoping someone can point me in the right direction. I have a couple copies of the original Icewind Dale and one of Enhanced Edition and am deciding which I'd like to do my next play through on. Can anyone list for me, or point me to a resource that does so, the changes that were made to the original Icewind Dale in the making of Enhanced Edition? I don't mean the additions. These are easily found on the web and in the descriptions of the game. I mean changes that were made in order to make Enhanced Edition work. For example: I know the voice sets for your characters in the game were intentionally altered in order to bring them into line with running Icewind Dale on the Baldur's Gate 2 engine that Enhanced Edition runs on (CRE V1.0 and CHR V2.0).
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For example, there's thing like:
- The IWD weapon proficiency system has been replaced with the one from BG2 (which is more fine-grained)
- The IWD Fixpack mod has been pre-applied, meaning certain exploits (like stacking effects that weren't supposed to stack) no longer work.
- The party member portraits are larger now, made possible by the new UI.
- ...
I don't think anyone kept a list of little data-format implementation details like that.If you can read weidu code, you could have a look at the source code of the IWD-in-BG2 mod, which converts the IWD data files to make them compatible with the BG2 engine, and I believe was used as the basis for developing IWD:EE.
Thanks very much for the reply. I apologize for my ambiguity. I'll attempt to clarify a bit. I guess what I was more specifically wondering is what are the downsides to Enhanced Edition? What has been lost in its making (in my voice set example for instance, the number of sounds in each voice set have been reduced from 36 to 18)? What had to be downsized, removed, diminished, or altered in an undesirable way? Owning copies of both the original and Enhanced Edition, I'm just trying to better contrast my two options.
Other than that, I cannot think of anything - but I didn't know about the voice set down-sizing either, so maybe there are other little things like that which I never noticed. Now, this depends on what you consider undesirable...
Some people don't like that bugs have been fixed, because they enjoyed exploiting the bugs in the original game for cheese tactics.
And some people believe that the introduction of dual-wielding, kits, and Sorcerers, upsets the game balance. (Personally, I love those additions!) Play the EE! Even if you don't care about the gameplay additions.
It runs trouble-free on modern operating systems, has a UI that is appropriate for modern screen resolutions, and comes with quality-of-life improvements that make things like inventory and spellbook management less of a hassle. That should be reason enough.
To elaborate on that last point: Consider the situation when you're in the store interface of a merchant NPC in the game, and having scrolled half-way through the list of store items, you see a scroll for a spell that you want all your mages/bards to know. But you don't remember whether all of them already know it. So what do you do?
In the original game, you open the scroll's description to see its spell level. Then exit the store screen, open each mage's spell book to the appropriate page, and look for the spell. Then initiate conversation with the merchant again and go through the dialog choices to bring up the store screen again, and scroll down until you find the scroll in question again. There goes 60 seconds of boring clicking and searching.
In the EE on the other hand, any spell scroll which the selected character is allowed to learn and doesn't have in their spellbook yet, is marked with a thick green outline. So all you need to do as soon as you see the scroll in the store interface, is to select each mage's portrait in turn and look at the scroll's outline. No need to close the store. Takes you maybe 3 seconds, and a fraction of the mouse clicks.
It's this kind of thing that you'll never want to do without again, once you've gotten used to it.
Even so, you can still play IWD:EE in multiplayer, and turn off Join Requests to play by yourself. Then you'll still have access to the Character Arbitration screen during the game.
Yes mashed, I stumbled across this in my own gameplay. At first I thought I was encountering bugs and tried to report them. If you click my name and browse some of my other conversations you will see what I mean. Here is a link to one such report in which @Troodon80 informed me that the missing sounds had actually been removed on purpose in order to bring Enhanced Edition into line with the Baldur's Gate 2 engine: https://forums.beamdog.com/discussion/44001/not-an-issue-windows-both-taking-the-lead-sounds-for-party-members-should-play#latest
So as of now, each voice set consists of 18 sounds/remarks instead of 36 as found in the original (kind of makes gameplay seem monotonous). I also put in a request in the "feature request" section in the hopes of having the sounds restored but have not had any responses. Perhaps it is not feasible. I have started this specific thread in the hopes that someone will bring to light what has been lost in Enhanced Edition. I own Enhanced Edition and a couple copies of the original and would like to be able to do a more complete comparison of the two. Some of the Enhanced Edition's additions are really neat, but I also want to know what was lost.
@Dee
Playing a game in multiplayer works great, yes, thanks. Do you know if there's a way to prevent character's stats from being reset every time you load up a multiplayer session (such as "time spent with party")? Also, do you know where we could find a list of the elements that had to be removed/diminished/altered from the original in Enhanced Edition (like the voice set example above)?
@AstroBryGuy
That mod sounds kind of neat. Would you put it on par with the kind of party interaction found in Baldur's Gate 2?
First, there are only 5 NPCs. So, you don't have the same varied choices of party members. You can choose not to take some of them and run with a small party or use the multi-player mode to create your own additional party members. Doing that will, of course, limit the banters/talks. One nice thing is that Kulyok provides alternate versions of each character (i.e., different classes), so that you have them fill different roles in the party. For example, one of the NPCs, Teri, is normally a fighter/thief. I installed an alternate mage/thief version of Teri to have her fill that role in the party.
IWDNPC also favors those who like good-aligned human/elf/half-elf parties. The NPCs consist of 3 humans, 1 elf, and 1 half-elf, all -good or -neutral in alignment. Four of the NPCs are romanceable (2 male, 2 female), but the romances are human/elf/half-elf-only, so you lose on content if you play a dwarf, gnome, or halfling. If you like a party of dwarves, gnomes, and halflings - or playing an evil party - you'll be out of luck (of course, dwarves were shut out of romances in the original BG2 as well).
One thing that the IWD NPCs do not have are individual quests, like many of the NPCs in BG2. There really isn't a good way to add NPC quests to IWD's rather linear plot.
All of that said, Kulyok has written 5 great characters. The banters, friendship talks, commentary on events, and romances really raise the game from more than just a dungeon crawl. I care about Kuldahar because Nella speaks of her home so passionately. I love her reveal of Korin's past. Teri and Severn liven up the party with their banter. My CHARNAME and Holvir are brothers in arms - a Paladin of Torm and a Priest of Tyr (Holvir is normally a paladin, I used EE Keeper to make him a Priest of Tyr for my latest playthrough).
I am a serious supporter of Beamdog, but that issue with the soundsets being halved may be enough to make me not spend the $20 to purchase the game. I may just end up purchasing a digital copy (because I want one) from GOG. It's only $10.
That is really sad.
We opted for this approach because changing how the soundslots work would have been a very invasive procedure with a high risk of causing more serious game engine issues. The "Character Arbitration" screen could not be ported for similar reasons, but a workaround for that issue exists.
Thanks for weighing in. In addition to the character arbitration and voice set examples above, what other items have been downsized, removed, diminished, or left out of Enhanced Edition? I think it'd be helpful for Icewind Dale fans to have a better idea of what they're getting their hands on with Enhanced Edition. I own copies of the original and Enhanced Edition and it's difficult to decide which I'd like to do a play through in when I don't have all the pertinent information at my fingertips. Any and all insight or information you may have would be greatly appreciated.
@Hudzy
That's completely subjective. There are many neat additions in EE.
Most of these adjustments were made in accordance to the notes left behind in the original design documents.
Those are just the deliberate content/rule changes though - not the technical concessions that had to be made as side-effects from switching to the new engine, which is I think what @Pumpernickel was most interested in.
I very much understand the importance of people's time. I'm simply interested in the transparency of your product. Just as you would like everyone to know about all the great additions and refinements Enhanced Edition has to offer, it's only fair and balanced that the community has access to information about its downfalls as well.
@AlexT
That list is fantastic! It is very informative and a great resource for the community to be able to browse. Thank you very much! ineth was correct however, in stating that what I'm more specifically looking for are the technical concessions that had to be made in order to port Icewind Dale to the Baldur's Gate 2 engine as done in Enhanced Edition (such as voice sets being downsized and single player character arbitration being left out). Can you offer us any insight in this regard?
@ineth
Exactly. : )
If you're looking for reasons not to play IWD:EE, you're probably barking up the wrong tree (it's a bit like asking Tim Cook why you shouldn't buy an iPhone). But if there were other concessions, dollars to doughnuts they'd have been posted on this forum by now by members of the community.
EDIT: Full disclosure: this and the previous post come after conversations with members of the dev team, so that I could relay the information and leave them free to do their work.
So the developers are off limits huh? :P I'm getting the vibe that my question's timing may be bad with the Siege of Dragonspear project underway. My apologies. I'm not trying to be a booger. Promise. : )
I'm not looking for reasons not to play Enhanced Edition. And I'm certainly not under the impression that I was barking up any tree. Just looking for some product clarity (so that we may all do a more complete comparison of Enhanced Edition and the original). I did see the later half of your mentioned post. The first half of the post talking about source code and developer energy made that later half seem less than certain.
As far as "dollars to doughnuts" (that one put a smile on my face) that other concessions would have been posted on the forum by now.... I seem to have been the first in the community to have noticed the voice set concession (and at that, I only noticed it because of my familiarity with and fondness for the original voice sets). It's very plausible that other concessions have been made that the community has not, to date, happened to notice. That is why I started this discussion. The most obvious way for the community to ascertain whether or not additional concessions had been made, and to identify them, would be to ask the developers directly.
Thank you for speaking with members of the development team about this. I appreciate it very much. As I pondered in the beginning of this post, perhaps my timing is less than optimal. When the team finds a lull in the Dragonspear project, or when their focus is again on refining/patching IWDEE, might we possibly get a developer to delve into the source code and give us a more definitive answer on concessions? The community would greatly appreciate Beamdog's help with this. Our alternative is to simply stumble across these as we play (or even worse: not realize what we are missing!). Please help us! : D
PS Tim would be a fantastic individual to inquire of as to the shortcomings of the iPhone. That is: assuming he has the integrity to be honest and forthright with the public. Hiding drawbacks is kind of like a car dealer selling you a car but failing to mention it has been in a serious front end collision.
PPS I'm just some goofball trying to satiate his meticulous side in determining which of his multiple Icewind Dale options he would like to utilize next. This really isn't a big deal. If you'd rather not discuss concessions made because Beamdog thinks that transparency will diminish sales, you can always just tell me to beat it. ; ) A great day to you good sir. Icewind Dale rocks!
Thank you @Pumpernickel for pointing it out. Maybe it doesn't matter to most people in the community, which is why no one has complained about it yet. But it does matter to me. The various corrections or improvements to game engine and rule structures of the game do not outweigh, in my opinion, the loss of 50% of the character sounds. The character sounds are the most frequently played sounds in the game (unless you turn them off) and, more than anything, they breathe life into the six rolled up characters who don't have any personalities. the voices help me to make back stories for my characters. I have spent hours just rolling up and writing characters just for fun, using the ability scores and the voices to help me determine their history and how I would play that character in game.
I'm rather disappointed that I learned about this from a third party customer rather than from the Dev team. It won't prevent me from continuing to support beamdog. It's possible that I will purchase the game as a show of support. But what used to be a definite, once I had $20 to spend on fun, is now only a possibility.
I don't want to hurt beamdogs success and sales, but I am not exactly pleased with all the changes that were made to the game. I had hoped it would be more of an improvement on existing rules, bug removals, user interface conveniences, and graphics improvements, without the rule changes to make it play more similar to baldurs gate 2. But I was ok with those things and just kind of shrugged my shoulders. Unfortunately the soundest thing, being one of my favorite parts of the game, is not something that I can shrug my shoulders at. I loved nearly every sound, so how should I choose only half of them to be in gameplay?
I'm not really sure what to do, because I love you guys (beamdog), I love what you have done to bg1 and bg2, and I can't wait to see siege of dragonspear...but I don't think I can look past this loss, In addition to other changes that are not necessarily improvements or fixes. I may purchase the game, but I don't see myself actually playing it. Maybe that doesn't matter, because it's still change in beamdogs pocket, but it is possible that there are other fans of icewind dale out there that would not purchase the game simply out of loyalty. As of now, I will purchase it after I have purchased gogs digital copy, which may not be soon.
I know you can't please everyone, but, if at all possible, when you guys start working on icewind dale again, I would be always loyal and grateful and would eventually purchase all your future games if you would find a way to return that other half of those sounds to the game. I am aware that it is an invasive change, but I believe it is necessary and beneficial to do so.
Thanks for reading.
If there are other things, it's possible that they're bugs and worth reporting. But in terms of deliberate concessions, I believe this thread has covered them all. Sort of. The comparison I would draw is this: It's in Apple's best interest to tell you all of the things about the iPhone that are great. It's in direct opposition to those interests for Apple to tell you all of the things about Android that are better than the iPhone.
If you went to Tim Cook and said, "I'm debating between buying an Android phone or an iPhone. Can you break down the pros and cons of each?" he would be more than happy to give you the pros of the iPhone and the cons of the Android phone. But even if he knew about the other side of that, if he actually came out and said them to you, that would essentially be free advertising for Android from the CEO of Apple. That would be disastrous for Apple, and for Tim Cook especially.
The same is true here. You won't see Beamdog staff telling people that the original versions of these games are better. The best you might see is some nostalgic comments about going back to play the originals to remember what it was like back in 1998-2000. But you won't hear Trent say "Hey, remember when Baldur's Gate had weapon categories? That was such a better system." I know, and I understand. Transparency is important, and in the case of the expanded sound sets, we probably should have released that information prior to the game's release, since it's a feature from the original game that didn't make it to the Enhanced Edition.
But asking us to go hunting for more shortcomings is a losing struggle for us, because one of three things will happen:
1. We find more shortcomings and post them, and now the players who didn't even realize they were gone can't avoid looking at them (which, yes, could impact sales; but more importantly, it impacts the gameplay experience of the players who were perfectly happy before and are now too busy looking at a few cracks in the paint to immerse themselves in the otherwise stunning canvas).
2. We don't find any more shortcomings, and we've wasted valuable development time that could have been spent fixing the bugs that we already know about.
3. We refuse to go looking and say from memory that what's already been revealed is the extent of the game's flaws; and you can either take us at our word, or not.
So you can see how this sort of question has a tendency to back me into a corner. Instead, why not just play the Enhanced Edition, and see if there's anything you felt was missing? If there is, let us know about it; for all you know, it was an oversight that we can remedy in a future update.
Thanks for the candid response @Dee. It is much appreciated.
You know where my vote lies as far as the next improvement players would like to see in the game. If the studio does choose to restore the voice sets, Enhanced Edition would become without hesitance the definitive Icewind Dale experience. Please please please! : D
Keep us posted with information on such endeavors. I'm very interested.