Ok so I see that an alteration spell is being cast, I want to disrupt that spell via damage (melee, range, energy or arcane damage), I hit, sometimes the spell is disrupted and sometimes the spell caster carries on and casts anyway.
I am genuinely curious to know:
- What is the chance to disrupt a casting via damage?
- Does the level of the caster make a difference?
- Does the damage type make a difference? I rarely ever see poison failing to disrupt a spell, is this because it often acts so many times per round or does it actually have a higher chance to disrupt?
- Does the caster type (cleric, druid, sorcerer or mage) make a difference?
- Does what they cast from (scroll, innate, arcane/divine spell-book) make a difference? I recently read an @semiticgod
post about the acid kensai saying scrolls are harder to disrupt (which prompted this topic) if so, what is the % difference in chance to disrupt.
I used to believe, way back, that clerics were harder to disrupt than mages and often used other means to avoid their spells than damage disrupting, whereas mages I would happily disrupt via damage providing I had gotten past whatever protection was needed to do so. Recently however (since EE) I seem to disrupt clerics just fine. Was this belief mistaken all along or did EE change anything in that regard?
I know some casters have undisruptable spells, generally I am not talking about these, although it would be useful to know who they are. Mulahey, I believe is one.
TLDR: What are the mechanics behind the chance to disrupt a spell via melee, range, energy or arcane damage?
Thanks in advance!