Watch the Dragonspear Live Stream, today at 10am (PST) !
Dee
Member Posts: 10,447
Amber and Phil will be demoing some gameplay in Siege of Dragonspear today. Be sure to join us!
19
Comments
Maybe it's a sign that all ToBex features will be implemented.
I have no interest whatsoever in buying Siege of Dragonspear or anything else from Beamdog, but thanks anyway for tagging me.
https://forums.beamdog.com/discussion/comment/706118/#Comment_706118
(if you are using Chrome you can also download "ReChat for Twitch" if you want to get any chat text you missed).
I like the graphics very much (the map, the new creatures). When I saw the boars, I immediatly thought about one of the first PoE map where you have the privilege to be humiliated by a couple of boars if your team of newbies goes there unprepared.
I am also curious about several features related to the "scalable" AI and all AlexT comments from a general perspective.
One little question: does Beamdog plan to refresh and officially document its own specifications replacing the data found on the IESDP mirrors ?
I do have a follow up question regarding the scaling difficulty. Will XP be scaled down for encounters when fighting the extra critters.
For example, @bengoshi stated that when yoy scale the difficulty up, it will add a couple of archers and a cleric to the already established meleers.
So assume on core, there are 5 fighters in an encounter worth 100 xp each. If on a higher difficulty, you add 4 archers and a cleric. Would the all be worth 100 xp (doublinghe xp gained and curtailing the difficulty with faster leveling) or will they be each worth 50 xp?
When I wrote that part, I meant they said that it should work like it does in BGEE, because there were questions on the forum, like https://forums.beamdog.com/discussion/46712/npc-connections-sod#latest by @Maiverick, whether the connections existing between 2 characters in BG 1 would still exist in SoD.
So I guess it will be possible to separate duo companions using different tricks, just like in BGEE.
Perhaps the font was a placeholder to test .ttf support. They may have something closer to the "classic BG" font for the final release. Although a clean font is much better for readability, especially on small screens.
(Not really a spoiler, but)
Skill checks as well as well as infravision checks.
Will this be radically different from bgee1+2? If so, will this feature be added to those as well? That is, will it 'stick out'? That is, (eg) will infravision be extremely useful in SoD, but not in the rest of the game?
https://www.youtube.com/watch?v=sjGueLIiNjE