Add in "Max HP on lvl up" option
gattberserk
Member Posts: 191
I just like to point out certain annoying point when my character, that is everytime before I lvl them up, I have to set the difficulty down to normal mode before I can reset them back to where I enjoyed my game. Most of the time I even forget to set them up.
Pls enable this option or give me as 100% Normal rule (and not a 75% nerfed version). In fact difficult and convenient gameplay are totally independent. So give us a option where we can toggle if we want
1) Max HP on lvl up
2) All spell able to memorise successfully
3) Character cannot die permanently
Pls enable this option or give me as 100% Normal rule (and not a 75% nerfed version). In fact difficult and convenient gameplay are totally independent. So give us a option where we can toggle if we want
1) Max HP on lvl up
2) All spell able to memorise successfully
3) Character cannot die permanently
7
Comments
https://sourceforge.net/projects/eekeeper/
I have EE keeper, but I am not sure what u mean by effect a 3.
That said, the tweakpack can at least set the MAX HP and Spell memorization that you were talking about. If you don't consider the way you are playing the game now cheating, then I can't see that it becomes cheating by modding the game to do the things you want automatically.
Now adding a mod just for that purpose seem to be abit overboard. IWDEE has that option available, why BGEE cant?
https://forums.beamdog.com/discussion/37833/a-bunch-of-neat-baldur-ini-options-in-bg2ee-1-3-that-ive-noticed-carry-overs-from-iwdee#latest
I think it'll be fine if the same approach will be taken towards SoD and BGEE after a patch (although the default option should be rolling HP on lvl up).
As a player, though, I can never stop myself rolling for HP instead of taking the average. Because what if I roll a 10?!
@Bengoshi: I completely agree. By all means add MAX HP as a seperate option from the difficulty slider. And I also agree that standard assumption should be rolled HP.
@Mikey205: I will always be in favor of more options, so an average HP option is completely fine with me. But as said by others, forcing a specific rule down everyone's throat is unacceptable.
@Dee: I used to be addicted to rolling, stats and everything. I have since learned that I like stability and equality more.
and a fireball is also 1D6 per level. On average a fireball from an equal level mage should kill an average equal level Rogue 40-50% of the time if the save is failed. When the Rogue starts gaining 6 HP every level, then that same event very quickly becomes almost impossible - that's a massive reduction in effectiveness of weapons, spells etc... Giving Max HP on level-up is basically only balanced by making all damage hit for max every time. The average on the otherhand makes the DnD ruleset work in an ideal setting and 75% is livable with (this is what I do because I do get power-gamer urges and reset a little bit but not for perfection).
Also I'm pretty sure BG2 had all NPCs join with average HP values and have like 2-3 level-ups before HP stops increasing. That never bothered me.
Experts in the game who relish turning up difficulty and modding in life-is-tough features would naturally want to have average rolls, but it should not be foist on the rest of us for some 'purity' principle. It would feel particularly bad if I am celebrating that PC who makes it through BG with good HP rolls every time, only to lose that through some forced averaging at the start of the next game.
If I were to fantasize about HP rolls though...
One neat change would be to pre-roll all level-up HPs at character creation (it is 'only' another 9/10 die-rolls to remember) and let the stats screen know the final HP total, but not the path to get there. The player can then choose their stats roll with that extra info available - with an option to hide it for those who prefer to play blind.
Alternatively, on the level-up screen, have a button to choose 'max HP' or 'roll' for each level, allowing a PC to make up for a set of bad rolls by maxing up a few levels, or always maxing to avoid reload grief if that is what the player prefers, without messing around with difficulty sliders before leveling.
Of course, the current game works just fine, but we can always dream of little tweaks to make the game truly 'perfect'
I dnt mind enemy getting max HP though, as long as its not atrocious like those in IWD HOF mode.
I completely agree with your logic, although it is mostly a nerf to spellcasters (and a few one shot kill builds like assassins) because their daily alotment of spells are limited while fighter type chars can keep hacking all day long.
OPTIONS means that people are free to play the game the way they want to. In a single player game like this, it is hard to argue that people should play it a specific way. Your point is irrelevant to the discussion about adding the option for max hp.
Your point is relevant when choosing between max hp / average hp / rolled hp.
On a personal note, I play the game modded with both my guys and the opponents playing with MAX HP. I like that killing things take slightly more effort.
Vanilla BG2 had a similar bug in which a character's HP would get rerolled upon choosing a kit.
On the max HP per level option: it will be, at the very least, a BALDUR.INI option. BG2:EE's current build not only already has it, but makes it enabled by default.
http://www.gibberlings3.net/bg2tweaks/cheats.php
Anyway for those hardcore average hp fan, would really appreciate you do not enforce your rule to everyone else. If u are so determined on average hp, you can always play on insanity where enemy dmg are doubled (same effect as with ur hp effectively halved). So even u are on your max hp option, your actual hp compared to average core rule is abt the same. Sarevok will take 4 hits in insanity to kill you rather than 8 hit for eg.
The standard setting should be the same as it always have been. Max for normal and below in difficulty and rolled for anything above. Then add in the option as they have already said they would for changing the above difficulties to max hp.
The average that you seem to think is/should be the standard setting haven't even been confirmed.
But lets say that what you fear came true and they DID change the standard setting to always be max hp (which is something I don't want, even though I always change it to max hp). Then you want them to change so many things in the way the game works, instead of you simply switching away from the new standard setting? Talk about entitlement...