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Pillars of Eternity (NO SPOILERS)

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  • FardragonFardragon Member Posts: 4,511
    bengoshi said:

    Patch 1.04 planned for week of April 6 (this week)!

    http://forums.obsidian.net/topic/71830-pillars-of-eternity-support-faq/

    I appreciate a lot their decision to fix as much as possible in the shortest time!

    I think Beamdog could learn from them...
  • scriverscriver Member Posts: 2,072
    edited April 2015
    Edit: nah, I shouldn't be the guy who spreads false rumours about stuff :v
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    Cluas said:

    And then people started to complain about the amount of patches ??? Well, some will never be satisfied...

    Then they will start complaining about complains about the amount of patches. And then complaining about complaining about complains about the amount of patches.

    image
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    bengoshi said:

    Cluas said:

    And then people started to complain about the amount of patches ??? Well, some will never be satisfied...

    Then they will start complaining about complains about the amount of patches. And then complaining about complaining about complains about the amount of patches.

    image
    I wonder where I have seen something like this happening before :)
  • CluasCluas Member Posts: 355
    I agree about the load times. Aaargh ...
  • scriverscriver Member Posts: 2,072
    Well, in ny experience people just branch off before the "complaining about patches" step and go down the path of complaining to modders that they aren't working fast enough to keep up instead.

    (By the way, that's not directed at you, @jackjack , as I don't think you were complaining. Just what I noticed in general from my days in the Paradox and Bethesda communities.)
  • CluasCluas Member Posts: 355
    edited April 2015
    Yeah, and then the modders complain, of course when they spend a whole day working, and a new patch is announced... :)
    Looking forward to patch 1.05... (If they add the fix to change portraits in-game) ...
  • proccoprocco Member, Mobile Tester Posts: 915
    Oh good, I'm not real happy with the portrait I selected. Is there an easy way to change it now? Not even sure where to look to switch portrait files. Would that be in the save folder?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    The only instruction I've found, reads the following:

    1) go to the portrait folder and figure out the names of portraits, both large and small, your character is currently using;

    2) take the pics that you WANT her to use and change their names to the names the game is using;

    3) rename the ones that the game is currently using to something else;

    4) paste the desired pics into the portrait folder.
  • proccoprocco Member, Mobile Tester Posts: 915
    I'll try that. Thanks!
  • jackjackjackjack Member Posts: 3,251
    I'd like to think that there's a happy medium between a yearly patch cycle and multiple patches in a week.
    Here's hoping that it slows down as the release date recedes into the past.
  • the_spyderthe_spyder Member Posts: 5,018
    bengoshi said:

    Cluas said:

    And then people started to complain about the amount of patches ??? Well, some will never be satisfied...

    Then they will start complaining about complains about the amount of patches. And then complaining about complaining about complains about the amount of patches.

    image
    I think the term you are looking for is Ouroborus.
    image

    Ok, potato, potaaatoe.
  • QbertQbert Member Posts: 195
    edited April 2015
    This is where i felt the benefit of creating an early custom companion. When i dropped him off at the stronghold in favor of a named companion, he was ready to go off and adventure w/o affecting my party.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    I remember some people on here saying that they were able to get Pillars to work on their several-year old PC or laptop - does anyone know if it will run on Windows XP?
  • proccoprocco Member, Mobile Tester Posts: 915

    I remember some people on here saying that they were able to get Pillars to work on their several-year old PC or laptop - does anyone know if it will run on Windows XP?

    I've read that it does but it doesn't officially support 32 bit os's. It may run but probably not very well.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I remember reading that the area transition crash in 32 bits systems would be fixed. I don't know if the latest patch addressed it though.
  • moody_magemoody_mage Member Posts: 2,054
    I finished this with pretty much side quests done in about 56 hours. I also level capped ridiculously early - I suspect I could have made another level or two especially claiming the bounty hunter rewards.
  • MusignyMusigny Member Posts: 1,027
    edited April 2015
    mlnevese said:

    I remember reading that the area transition crash in 32 bits systems would be fixed. I don't know if the latest patch addressed it though.

    That seems to be part of the patch 1.04.
    Everyone can try it. There is a kind of public beta, available at least for the steam players : http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
    password : BETAPASSWORD to activate the beta download in Steam. v1.04.0534.
    I think the stable release is in the offing. It probably has a better memory management making the following tips obsolete:

    PoE is a 32 bit executable and it uses a lot of memory. On a 64 win system each process can get 4GB of memory. On a 32bit win system it uses 2GB max by default, as your address space is limited to 4GB it also uses a 2GB/2GB split of memory for the kernel and a userland process.
    On 32bit win systems you may switch 1 GB of kernel memory address space to your process address space:
    https://msdn.microsoft.com/en-us/library/windows/desktop/bb613473(v=vs.85).aspx
    PAE is irrelevant here but just FYI : https://msdn.microsoft.com/en-us/library/windows/desktop/aa366796(v=vs.85).aspx in case someone has a system with more than 4GB and a version <= win 7
    AWE is probably unused by this application (anyway you need more physical memory than ususally sold for a 32 bit PC): https://msdn.microsoft.com/en-us/library/windows/desktop/aa366527(v=vs.85).aspx

    On "modern" versions of MS Windows, you can use BCDEdit or a third party editor. See
    https://msdn.microsoft.com/en-us/library/windows/hardware/ff542202(v=vs.85).aspx
    Please notice that you may switch less than a full 1024MB so your value can be set between 2048+ and 3072.

    At an administrative command prompt
    BCEdit /set increaseuserva 3072
    will set the new split after reboot
    BCDEdit /deletevalue increaseuserva
    will remove the flag - reboot required too.
    (See the Microsoft online page please).

    See also http://forums.obsidian.net/topic/72049-workarounds-for-several-known-issues-4-07-15/
    for the statement about liability,
    and here for a straightforward guide : http://windows7themes.net/en-us/32-bit-use-bcdedit-set-increaseuserva-to-increase-ram-used-by-single-application/

    Win XP is not officially supported and I do not know if the installation procedure works.
    If it works, the way to activate the different memory split is to use the /3GB flag in the boot.ini file.

    Obviously all of that is a nonsense if you do not run a Win32 system or if your system has not enough physical memory.
    Use at your own risk!
    Post edited by Musigny on
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