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[Testers Wanted] Tweaks is dead. Long live Tweaks!

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  • The user and all related content has been deleted.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @subtledoctor The problem with doing that is that it'll probably result in the PC becoming immune to death effects which is easily abusable or making death spells ignore minhp1 (idk if that's even possible) which will probably result in... awkward effects.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    ^^ Yeah, that. It's easy to prevent death from regular damage, and the unconscious/revival stuff is pretty straightforward. It's the instant death effects like petrification, vorpal hits, disintegration, etc. that can't be stopped without outright immunity. You could pile on workarounds and engine chicanery for those but at a certain point it just becomes a pile of duct tape and bailing wire, and more likely to fall down than work.
  • The user and all related content has been deleted.
  • ThelsThels Member Posts: 1,422
    CamDawg said:

    The Change Avatar When Wearing Robes or Armor (Galactygon) component is being withdrawn, as One Pixel Productions has a superior solution
    What's superior in theirs?

    And would it possible to retain the option regardless (perhaps include a note that there is a superior alternate)? I prefer to keep the number of different mods to a minimum. More mods is more room for errors, as well as losing support when updates roll around.

  • GrimLefourbeGrimLefourbe Member Posts: 637
    @bengoshi @CamDawg Wait wait wait, there's a component in EET that allows the main character to die and be res later. It uses a flag applied on every Area I think, is that what you are looking for ?

    @swit probably knows more about its implementation.
  • ThelsThels Member Posts: 1,422
    According to the following thread, the ToB style Leveling may be obsolete for EE 2.0 and higher: https://forums.beamdog.com/discussion/49007/level-1-npc
  • FrecheFreche Member Posts: 473
    Is beta v3 working with 2.0?
  • AKrugBierAKrugBier Member Posts: 110
    Since you guys are integrating some mods into your tweak pack, would it be possible to also integrate the "Level up stats module" from bigg's tweak pack, since there is no EE version available.
  • The user and all related content has been deleted.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    If you want to prevent game over after player1 died, just do what black pits does.
  • ThelsThels Member Posts: 1,422
    edited April 2016
    The Magic Shields Glow component won't install properly on the Steam Edition of BGEE 2.0+SoD (Windows 10 Pro 64bit nl, installed to E:\SteamLibrary), after using ScottBrooks' modmerge:

    https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use

    Install Component [Make Magic Shields Glow (plainab/grogerson)]?
    [I]nstall, or [N]ot Install or [Q]uit? i

    Installing [Make Magic Shields Glow (plainab/grogerson)] [Beta 3]
    Copying and patching 1 file ...

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    Copying and patching 2205 files ...
    ERROR: cannot convert cdcolors_-1 or %cdcolors_-1% to an integer
    ERROR: [BDMISC10.ITM] -> [override/BDMISC10.ITM] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.

    ERROR Installing [Make Magic Shields Glow (plainab/grogerson)], rolling back to previous state
    Will uninstall 0 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 160.
    Uninstalled 0 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 160.
    ERROR: Not_found
    PLEASE email the file SETUP-CDTWEAKS.DEBUG to
    Using Language [English]


    Also, in the Readme, it lists the following component:
    Unique Containers (Miloch)
    BGEE, BG2EE, IWDEE, EET, BG2, BGT, Tutu, IWD, IWD-in-BG2

    While it lists BGEE there, Weidu actually says:

    SKIPPING: [Unique Containers -> Fixes only]
    This component is not available for your game.

    SKIPPING: [Unique Containers -> Unique icons only]
    This component is not available for your game.

    SKIPPING: [Unique Containers -> Unique icons and names]
    This component is not available for your game.

    So either the readme is wrong, or the components are configured wrong.

    All the other options that I tried installing seemed to work just fine:
    [.\lang\en_us\dialog.tlk] created, 101032 string entries

    SUCCESSFULLY INSTALLED Remove Helmet Animations

    SUCCESSFULLY INSTALLED Change Viconia's Skin Color to Dark Blue

    SUCCESSFULLY INSTALLED Weapon Animation Tweaks

    SUCCESSFULLY INSTALLED Disable Portrait Icons Added by Equipped Items

    SUCCESSFULLY INSTALLED Commoners Use Drab Colors

    SUCCESSFULLY INSTALLED Icon Improvements

    SUCCESSFULLY INSTALLED Force All Dialogue to Pause Game

    SUCCESSFULLY INSTALLED Fix Boo's Squeak

    NOT INSTALLED DUE TO ERRORS Make Magic Shields Glow (plainab/grogerson)

    SUCCESSFULLY INSTALLED Use Character Colors Instead of Item Colors -> For all shields and helmets

    SUCCESSFULLY INSTALLED More Interjections

    SUCCESSFULLY INSTALLED Improved Multi-Player Kick-out Dialogues

    SUCCESSFULLY INSTALLED Add Bags of Holding

    SUCCESSFULLY INSTALLED Exotic Item Pack

    SUCCESSFULLY INSTALLED Stores Sell Higher Stacks of Items

    SUCCESSFULLY INSTALLED Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA)

    SUCCESSFULLY INSTALLED Universal Clubs

    SUCCESSFULLY INSTALLED Weapon Styles for All

    SUCCESSFULLY INSTALLED Expanded Dual-Class Options

    SUCCESSFULLY INSTALLED Wear Multiple Protection Items -> No Restrictions

    SUCCESSFULLY INSTALLED Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg)

    SUCCESSFULLY INSTALLED Cast Spells from Scrolls (and Other Items) at Character Level

    SUCCESSFULLY INSTALLED Multi-Class Grandmastery (Weimer)

    SUCCESSFULLY INSTALLED Change Grandmastery Bonuses -> True Grandmastery (Baldurdash)

    SUCCESSFULLY INSTALLED Change Magically Created Weapons to Zero Weight

    SUCCESSFULLY INSTALLED Un-Nerfed THAC0 Table

    SUCCESSFULLY INSTALLED Un-Nerfed Sorcerer Spell Progression Table

    SUCCESSFULLY INSTALLED Alter Mage Spell Progression Table -> PnP Table

    SUCCESSFULLY INSTALLED Alter Bard Spell Progression Table -> PnP Table

    SUCCESSFULLY INSTALLED Alter Cleric Spell Progression Table -> PnP Table

    SUCCESSFULLY INSTALLED Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table

    SUCCESSFULLY INSTALLED Trap Cap Removal (Ardanis/GeN1e)

    SUCCESSFULLY INSTALLED Remove Delay for Magical Traps (Ardanis/GeN1e)

    SUCCESSFULLY INSTALLED Remove Summoning Cap for Regular Summons

    SUCCESSFULLY INSTALLED Alter Multiclass Restrictions -> Install both of the above options

    SUCCESSFULLY INSTALLED Remove Racial Restrictions for Single Classes

    SUCCESSFULLY INSTALLED Alter Dual-class Restrictions -> Allow non-humans to dual-class

    SUCCESSFULLY INSTALLED Remove Racial Restrictions for Kits

    SUCCESSFULLY INSTALLED Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson)

    SUCCESSFULLY INSTALLED Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson)

    SUCCESSFULLY INSTALLED Druids Use 3E Alignment Restrictions

    SUCCESSFULLY INSTALLED Loosen Equipment Restrictions for Cleric Multi-Classes

    SUCCESSFULLY INSTALLED Loosen Equipment Restrictions for Druid Multi-Classes

    SUCCESSFULLY INSTALLED Everyone Gets Bonus APR from Specialization

    SUCCESSFULLY INSTALLED Max HP at Level One

    SUCCESSFULLY INSTALLED Higher HP on Level Up -> Maximum

    SUCCESSFULLY INSTALLED Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only

    SUCCESSFULLY INSTALLED Easy Spell Learning -> 100% Learn Spells and No Maximum Cap

    SUCCESSFULLY INSTALLED Make Bags of Holding Bottomless

    SUCCESSFULLY INSTALLED Remove fatigue from restoration spells

    SUCCESSFULLY INSTALLED Remove "You Must Gather Your Party..." Sound (Weimer)

    SUCCESSFULLY INSTALLED Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre)

    SUCCESSFULLY INSTALLED Increase Ammo Stack Size -> Unlimited Ammo Stacking

    SUCCESSFULLY INSTALLED Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking

    SUCCESSFULLY INSTALLED Increase Potion Stacking -> Unlimited Potion Stacking

    SUCCESSFULLY INSTALLED Increase Scroll Stacking -> Unlimited Scroll Stacking

    SUCCESSFULLY INSTALLED Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk)

    SUCCESSFULLY INSTALLED Neutral Characters Make Happy Comments at Mid-Range Reputation

    SUCCESSFULLY INSTALLED Sellable Items (Icelus)

    SUCCESSFULLY INSTALLED Sensible Entrance Points

    SUCCESSFULLY INSTALLED Adjust Evil joinable NPC reaction rolls

    SUCCESSFULLY INSTALLED Consistent Stats: Edwin -> Use BG2 Values

    SUCCESSFULLY INSTALLED Consistent Stats: Jaheira -> Use BG2 Values

    SUCCESSFULLY INSTALLED Change Jaheira to Neutral Good

    SUCCESSFULLY INSTALLED Consistent Stats: Minsc -> Use BG2 Values

    SUCCESSFULLY INSTALLED Consistent Stats: Viconia -> Use BG2 Values

    SUCCESSFULLY INSTALLED Give Kagain A Legal Constitution Score of 19

    SUCCESSFULLY INSTALLED Give Coran A Legal Dexterity Score of 19

    Press ENTER to exit.
    Post edited by Thels on
  • ThelsThels Member Posts: 1,422
    Trying to install on the Beamdog client, the Magic Shields Glow provides pretty much the same bug, so it's not related to the Steam install.

    Pressing install on everything (as I don't plan to actually play on the Beamdog version), the Enforce PnP Proficiency Rules on Dual-Classed Characters component also seems broken:

    Install Component [Enforce PnP Proficiency Rules on Dual-Classed Characters]?
    [I]nstall, or [N]ot Install or [Q]uit? i

    Installing [Enforce PnP Proficiency Rules on Dual-Classed Characters] [Beta 3]
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
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    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Adding D5FIGHT Kit ...
    Appending to files ...
    Appending to files column-wise ...
    Appending to files ...
    Appending to files ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Appending to files ...
    Appending to files ...
    Cannot set column-wise because there are 3 lines in 25STWEAP.2DA but I was only given 23 things to append
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Enforce PnP Proficiency Rules on Dual-Classed Characters], rolling back to previous state
    Will uninstall 10 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 2450.
    Uninstalled 10 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 2450.
    ERROR: Failure("cannot set column-wise to 25STWEAP.2DA")
    PLEASE email the file SETUP-CDTWEAKS.DEBUG to
    Using Language [English]
  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.
  • ThelsThels Member Posts: 1,422
    @subtledoctor: Thanks. While that information won't help me personally (I'm not planning to install custom kits for now), it may help those that are interested in it, to know that there's a relatively easy workaround for now.

    I expect that @CamDawg will fix this, so that the workaround is no longer needed, perhaps once Weidu 240 is out?
  • The user and all related content has been deleted.
  • HalfwiseHalfwise Member Posts: 78
    edited April 2016
    Well, the Shapeshifter mod does not seem to play nice with SOD....




    Can't equip the symbolic claws [Edit: Oops, my mistake..claws only work if you are True Neutral.. If you are using the General Neutral option, they won't equip.], and there's that weird message for the name of the item: "Your refusal to see the evil you are in league with..."
  • ThelsThels Member Posts: 1,422
    @Halfwise: What platform do you use? (Beamdog/Steam/GoG) If you use Steam/GoG, did you install modmerge? If so, did you install before or after installing the tweaks?
  • moody_magemoody_mage Member Posts: 2,054
    The XP cap removal tweak of this mod doesn't appear to work on SoD. I've hit the 500K limit.
  • argent77argent77 Member Posts: 3,478
    SoD uses a different file for setting the XP cap.

    @decado You can manually remove the xp cap by opening SODSTRTA.2DA in Near Infinity and setting the value for START_XP_CAP to -1.

    @CamDawg The mod doesn't remove xp cap from SODSTRTA.2DA. The most flexible way is probably to fetch the "STARTARE" value from CAMPAIGN.2DA to get the right 2DA and update the START_XP_CAP entry in that file.
  • moody_magemoody_mage Member Posts: 2,054
    edited April 2016
    @argent77, thanks for that. I've no issue with manually editing it, just thought I would mention it as it appears to have been overlooked.
  • HalfwiseHalfwise Member Posts: 78
    Thels said:

    @Halfwise: What platform do you use? (Beamdog/Steam/GoG) If you use Steam/GoG, did you install modmerge? If so, did you install before or after installing the tweaks?

    Beamdog direct download version. No modmerge needed.
  • GrimLefourbeGrimLefourbe Member Posts: 637
    Do you plan on including EET Tweaks to this?
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Thels said:

    CamDawg said:

    The Change Avatar When Wearing Robes or Armor (Galactygon) component is being withdrawn, as One Pixel Productions has a superior solution
    What's superior in theirs?
    It's actually the same solution, but 1pp has a newer version. I don't have the heart to wade through the hundred effs or so it uses to try and figure out what needs updating.

    @bengoshi @CamDawg Wait wait wait, there's a component in EET that allows the main character to die and be res later. It uses a flag applied on every Area I think, is that what you are looking for ?

    If you want to prevent game over after player1 died, just do what black pits does.

    Yes, I'm aware of this; it's what's already used by the inverse component. As above, the problem is that every cutscene driven by Player1 potentially breaks and there's not an automated, on-the-fly way to fix those.
    Freche said:

    Is beta v3 working with 2.0?

    Should be, minus the bugs reported here.
    Thels said:


    Also, in the Readme, it lists the following component:
    Unique Containers (Miloch)
    BGEE, BG2EE, IWDEE, EET, BG2, BGT, Tutu, IWD, IWD-in-BG2

    So either the readme is wrong, or the components are configured wrong.

    Yep, got this fixed as well.

    Working on the rest now.
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I wasn't thinking only about that part of EET Tweaks, there's also a xp value modifier and others things.

    http://gibberlings3.net/forums/index.php?s=67f5566cc228c73b79e285f03177b107&showtopic=27754
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Thels said:

    Pressing install on everything (as I don't plan to actually play on the Beamdog version), the Enforce PnP Proficiency Rules on Dual-Classed Characters component also seems broken:

    This is fixed as well. WeiDU v240 will not fix this, but I've included a library that can be dropped into any mod to do so.
  • feersum_endjinnfeersum_endjinn Member Posts: 65
    Can I report a bug/unexpected behaviour with the Friendly Random Drops component in IWD:EE?

    I'm using the choose-your-drop version of this, but the token genie that is summoned must be an undead creature of some kind because he is susceptible to my Cleric's Turn Undead. I'm about level 10/11 and if I don't remember to turn it off before picking up a token the genie gets chunked, also causing a rep loss (and a reload). Probably noticed it because my cleric has a script that has them turn undead while idle...
  • modestvoltamodestvolta Member Posts: 108
    edited April 2016
    I haven't seen this posted (in this thread at least), but for IWD:EE, creating a monk with a non-human character has a decent chance (4 out of 5 from my quick testing) of causing the game to crash. I was able to create a non-human monk character once with it so it wasn't a 100% crash rate.

    I had Remove Racial Restrictions for Single Classes installed but not the Remove Racial Restrictions for Kits component, so I assume that's the issue. When I was able to create a character without the game crashing, no monk kits showed up after selecting monk, and clicking Done gave a pure monk character.



    (OS X with a copy bought via Beamdog)

    I should also note that I have other components of the mod installed, but no other mods installed.

    Thanks!
This discussion has been closed.