So as an "ultimate" Tweaks pack i should go with this one?
It probably has the most compiled tweaks to choose from, but there are a couple other tweaks mods out there that do some different things. atweaks also comes to mind, tweaks anthology just happens to be my personal favorite.
Seriously though, I'm looking to have v1--or at least an RC--done this week, so this is your last call for new ideas/bug reports. Besides what's already been posted, of course.
Spell progression tables for Shamans beyond level 40 need to be added. At the moment, leveling up to 41+ causes the shaman to lose the ability to cast all of their known spells, setting all of their spells per day to 0.
Seriously though, I'm looking to have v1--or at least an RC--done this week, so this is your last call for new ideas/bug reports. Besides what's already been posted, of course.
Hello, I just have a question about the component to remove gender gating for the original BG2 romances.
I want to romance Anomen as a male but when I install this component it doesn't seem to make any difference.
Is it confirmed to be working? Maybe I have stuffed up my mods somehow
I installed the happy patch component "NPCs get angry but never leave" but it doesn't seem to be working, Shar-Teel just left my party, my reputation is at 16. At first I got her "I'll give you a day to prove yourself" dialog and then she just left the party after her "I've had it, I'm never joining a male party again" monologue.
I didn't think this warrants a change. I just thought it was worth pointing out, and maybe specifying in the readme. The "character level" phrasing is possibly misleading.
The readme has been updated to try and clarify this a bit.
@CamDawg There is a small bug in the component "Rebalanced Weapon Proficiencies" which doesn't correctly replace the proficiency type string for "scimitar/wakizashi/ninja-to". It seems to choke on the character 'ō' from "ninja-tō" which results in an unprintable character left behind in the item description.
This one is beyond frustrating. Ninja-tō is actually read directly from a string in the tlk and matched off of that (along with a couple of variants, including the normal 'o'). I've poked this repeatedly and can't find a way to make it work.
Having trouble with tweaks. Just installed it today, and my characters start off dead... shows the death screen and everything, but it's all just a black screen with creaking. Even after I skip the death movie it's a black screen with creaking... Only other mod I have is Eldritch Magic.
I also have this same exact weird bug. By pressing the map button I can see that I am on a forested map, surrounded by enemies but the screen is black outside the map screen. Sounds play normally and soon enough I die, watch the video, then cannot load a game as the screen stays black and I have to kill the process. I also have the Eldritch Magic mod.
The only Tweak components I can think of that might cause this are the HP and min stats components. If your new character somehow got generated with a zero in HP or one of their attributes they could die immediately.
Spell progression tables for Shamans beyond level 40 need to be added. At the moment, leveling up to 41+ causes the shaman to lose the ability to cast all of their known spells, setting all of their spells per day to 0.
Tweaks Anthology just recombines all of the Tweaks mods spun off from the original G3/BG2 Tweaks from Idobek and I. Of those, only the IWD2 Tweak Pack is included; the rest are different mods from different authors.
~REQUEST~ Can PnP free action be added into Tweaks anthology? it's really annoying to have to tweak these manually. make haste and boots of speed work with.
Potion of Freedom, Ring of Free Action, Flail of Ages +5, Ixiths Spike, Keldorn Armor, Spiders bane, and anything else I'm missing.
~REQUEST~ Make a Tweak to remove the blur from Cloak of Displacement and Claw of kazgorath I doubt the vast majority enjoy having the ugly as hell blur with these great items.
Yeah, I can confirm that issue. I actually had to temporarily remove my override folder, generate my fighter/illusionist as normal, then save, quit, and put the override folder back before playing, which was a tad tedious
I'll look into it, but the most likely outcome is that I'll need to update the component description. Everything to do with gnomes and their special illusionist stuff is hardcoded, I'm afraid.
The component "Stores Purchase All Item Types" should exclude Officer Vai's store (STOVAI2.STO) in BG1 which is used to sell her all your collected bandit scalps.
It provides a buy markup value of 100% which is higher than every other store available in the game and means that you can sell her all your items at their original price.
What I've done is altered the component to ignore stores where the buy/sell markup opens this kind of exploitable loophole.
The dog meat from de'Arnise Keep should not be turned into stackable items. Using the meat with the stove will remove the whole stack at once which leaves this option to deal with the umberhulks unsolvable.
Both the gem and scroll stacking can extend stacking to previously unstackable items; I've added an extra step that will search scripts and dialogues and replace these 'grab stack' actions with 'grab 1 item' actions for these newly stackable items, such as the stove and the dog meat. There had previously been an exception along these lines for the Nashkel store and winter wolf pelts, and now this will be handled in a broader, more robust, and extensible fashion. Potions and ammo only had stack sizes increase so it's not applicable there.
I'm testing the latest release of EET and the "Remove experience cap" component of cdtweaks seems to have a conflict with another mod of my install order, it installs fine on vanilla EET but doesn't with the previously loaded mods.
@CamDawg I can second the Shar-Teel bug. The exact same thing happens to me every game. She seems to be completely unaffected by the happy patch.
Any more details on the circumstances, other mods, etc.? AFAICT, she uses the same mechanisms to leave when unhappy as everyone else, so I'm a little baffled as to the source.
I think the Shar-Teel "bug" is part of BG1NPCProject Phase 1.... Started in bg1npc\phase1\baf\x#shar1.baf around line 122: ///* female pc high rep male in the party */
IF %BGT_VAR%
RealGlobalTimerExpired("X#SharPCTalks","GLOBAL")
ReputationGT(Player1,12)
Gender(Player1,FEMALE)
!Global("X#ShLowReputation","GLOBAL",2)
!Global("X#ShMedReputation","GLOBAL",2)
Global("X#ShHighReputation","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
OR(5)
Gender(Player2,MALE)
Gender(Player3,MALE)
Gender(Player4,MALE)
Gender(Player5,MALE)
Gender(Player6,MALE)
THEN
RESPONSE #100
IncrementGlobal("X#ShHighReputation","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ShHighReputation","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("shart99")
StartDialogueNoSet(Player1)
END
///* Male with high rep */
IF %BGT_VAR%
RealGlobalTimerExpired("X#SharPCTalks","GLOBAL")
Gender(Player1,MALE)
ReputationGT(Player1,12)
!Global("X#ShMale","GLOBAL",2)
Global("X#ShHighMale","GLOBAL",0)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
IncrementGlobal("X#ShHighMale","GLOBAL",1)
END
IF %BGT_VAR%
Global("X#ShHighMale","GLOBAL",1)
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("shart99")
StartDialogueNoSet(Player1)
END
But I think that's not only a problem with Shar-Teel, because most NPCs in BG1NPCProject are using reputation triggers instead of happiness...
@CamDawg I can second the Shar-Teel bug. The exact same thing happens to me every game. She seems to be completely unaffected by the happy patch.
Any more details on the circumstances, other mods, etc.? AFAICT, she uses the same mechanisms to leave when unhappy as everyone else, so I'm a little baffled as to the source.
I don't use many mods for BG1, but I do use NPCproject. If @Kaitek also uses it, that may very be the issue.
Alright, so a couple of other updates here from the same thread on G3--I think I found the issue with locks/traps, and the backstab issue with the XP cap was actually an issue with an older version of subtledoctor's mod. For the XP Cap Remover, also fixed an additional issue that high-level characters in BGEE/SoD can get trapped at level-up since the game still has an HLA table but no HLAs.
I apologize for my crude english. I want to report a bug, i guess. In Jovial Juggler inn the drink tab when u want to order drink from bartender seems bugged. Instead of drink that was usually offered by bartender, the drink tab seem filled with dialogue option and the sound a little distorted, you can still order those "dialogue" for 0 gold and the drink sound can be heard but nothing happen, no rumor, no drink effect. Other feature seem working perfectly, just this drink order in jovial, other bartender in beregost, candlekeep, and friendly arm work normally.
Other mod that i used is scs, and i still dont know which one caused the bug.
Tweaks should definitely go first. Have the launcher verify your game files to get a clean install and try again. The order that mods are installed is SUPER important.
So thats where i mess up, seems no other bug other than that, kinda reluctant to restart but with instalation order wrong i should expect more bug than this so i will definitely do what u say. I cant play the game until sunday, though. Thanks for the help ThacoBell.
i am back play the game again longer than i expected, and try to uninstall everything and reinstall again tweaks first and then scs, the bartender bug still occur and contrary to my previous post it seems the bartender at friendly arm-mirrorshade somethin- also affected by the bug. Try it without scs and it still occur so i guess i mess up with this mod installation somehow.
Well it actually not a gamebreaking bug for me since i rarely use drinking tab, and if i do it only for rp purpose so i kinda ok with it, just thought to reported this hopefully find solution.
i am back play the game again longer than i expected, and try to uninstall everything and reinstall again tweaks first and then scs, the bartender bug still occur and contrary to my previous post it seems the bartender at friendly arm-mirrorshade somethin- also affected by the bug. Try it without scs and it still occur so i guess i mess up with this mod installation somehow.
Well it actually not a gamebreaking bug for me since i rarely use drinking tab, and if i do it only for rp purpose so i kinda ok with it, just thought to reported this hopefully find solution.
@CamDawg I just found this same Jovial Juggler bartender bug in a new game. Instead of drinks, he offers text and gibberish for sale. I have not found this in other bars.
I have also noticed that heavy and light crossbows, as well as halberds cannot be sold to merchants (at least early game merchants, like FAI and Beregost merchants.
I did not have either issue in my prior Tweaks install, so seems to be new to the latest version. I updated to the latest version in October.
Comments
Also i noticed that many things this mod does also does another Tweak mod. I guess thats related?
I want to romance Anomen as a male but when I install this component it doesn't seem to make any difference.
Is it confirmed to be working? Maybe I have stuffed up my mods somehow
On to page 5.
On to page 6.
@sarevok57 is letting me nab his Exceptional Strength Weight Limit Changes idea, so this is in as well. Any more details on the circumstances, other mods, etc.? AFAICT, she uses the same mechanisms to leave when unhappy as everyone else, so I'm a little baffled as to the source.
I think the Shar-Teel "bug" is part of BG1NPCProject Phase 1....
Started in bg1npc\phase1\baf\x#shar1.baf around line 122:
///* female pc high rep male in the party */ IF %BGT_VAR% RealGlobalTimerExpired("X#SharPCTalks","GLOBAL") ReputationGT(Player1,12) Gender(Player1,FEMALE) !Global("X#ShLowReputation","GLOBAL",2) !Global("X#ShMedReputation","GLOBAL",2) Global("X#ShHighReputation","GLOBAL",0) InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) OR(5) Gender(Player2,MALE) Gender(Player3,MALE) Gender(Player4,MALE) Gender(Player5,MALE) Gender(Player6,MALE) THEN RESPONSE #100 IncrementGlobal("X#ShHighReputation","GLOBAL",1) END IF %BGT_VAR% Global("X#ShHighReputation","GLOBAL",1) InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 PlaySong(0) PlaySound("shart99") StartDialogueNoSet(Player1) END ///* Male with high rep */ IF %BGT_VAR% RealGlobalTimerExpired("X#SharPCTalks","GLOBAL") Gender(Player1,MALE) ReputationGT(Player1,12) !Global("X#ShMale","GLOBAL",2) Global("X#ShHighMale","GLOBAL",0) InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 IncrementGlobal("X#ShHighMale","GLOBAL",1) END IF %BGT_VAR% Global("X#ShHighMale","GLOBAL",1) InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 PlaySong(0) PlaySound("shart99") StartDialogueNoSet(Player1) END
But I think that's not only a problem with Shar-Teel, because most NPCs in BG1NPCProject are using reputation triggers instead of happiness...
I apologize for my crude english. I want to report a bug, i guess. In Jovial Juggler inn the drink tab when u want to order drink from bartender seems bugged. Instead of drink that was usually offered by bartender, the drink tab seem filled with dialogue option and the sound a little distorted, you can still order those "dialogue" for 0 gold and the drink sound can be heard but nothing happen, no rumor, no drink effect. Other feature seem working perfectly, just this drink order in jovial, other bartender in beregost, candlekeep, and friendly arm work normally.
Other mod that i used is scs, and i still dont know which one caused the bug.
Well it actually not a gamebreaking bug for me since i rarely use drinking tab, and if i do it only for rp purpose so i kinda ok with it, just thought to reported this hopefully find solution.
I have also noticed that heavy and light crossbows, as well as halberds cannot be sold to merchants (at least early game merchants, like FAI and Beregost merchants.
I did not have either issue in my prior Tweaks install, so seems to be new to the latest version. I updated to the latest version in October.