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5 APR from ie MMM's, do you use it or not?

SkatanSkatan Member, Moderator Posts: 5,352
Hello,

The question is simple: do you use the exploit to very easily get 5 APR for anyone by casting ie MMM or not?

There is no judgement in this question, just curiousity. I've tried to avoid it as much as possible, but recently fell for the lure of having my Blade do 5 APR on an Ipad playthrough. Now that I have done it once, will I be able to avoid doing it again? :) Especially on the Ipad it becomes so dangerous since it's so much harder to do any small tweaking there compared to playing on PC, where I might have added other boons to CHARNAMEs.
  1. 5 APR from ie MMM's, do you use it or not?25 votes
    1. Yes, I continuously use this exploit
        8.00%
    2. No, I avoid it completely
      80.00%
    3. I sometimes use it, but only when/because... (insert reason here)
      12.00%

Comments

  • FlashburnFlashburn Member Posts: 1,847
    Yes... I usually do it with Energy Blades if I can so I can get 9 attacks instead. It's terminally lethal when combined with the Black Blade of Disaster.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    My real answer is: yes, I countinuosly use every exploits.

    Not my fault if they are there, I don't consider exploits cheating and I like to break the game mechanics.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Blatant bug with no reasonable justification.

    That being said, what you do is your business. You don't need to justify.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    I don't even like the meteors in general, if I'm being honest.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I used it for a little while with a solo Cleric/Mage when I first found it, but decided to stop when I realized it was going to eventually get removed.

    If it came with a disadvantage of some sort to balance it out, I'd probably use it. I like exploits that impose costs as well as open up possibilities. It makes the gameplay more complex rather than simply easier.
  • lunarlunar Member Posts: 3,460
    You can use this bug without mmms even:pick up a single dart, throw it. It will be gone and your char will equip his melee weapon in the other weapon slot:at 3 attack/round until you load your game! Buggy and cheesy.

    There was an user fix that editted mmm and energy blades give th attack rate bonus with a duration only, not equipped. If the duration runs out mmms are lowered to 1 attack/round while energy blades vanish. Mmm is a laughably overpowered spell anyway, very very wrongly implemented. I edit it in my game to only +2 to hit and enchantment, and 1-4 fire damage only (mr allowed). In the game it is cheesily good:+5 to hit, +5 weapon, 1-4+3 missile +3 fire damage per hit. Ridiculous!
  • SkatanSkatan Member, Moderator Posts: 5,352
    Yes I know, but MMM's give 5 vs the dart's 3 APR, that's why I wrote 'do you use ie MMM'. I messed it up though and should have written "eg" instead of "ie".
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  • DJKajuruDJKajuru Member Posts: 3,300
    edited March 2016
    I don't see it as an exploit. Considering that you only get one meteor per level and it's thac0 based, casting it at level 5 shouldn't work any better than a low level fireball or a lightning bolt.

    I believe that mastering spells that get much better as you advance levels is part of being a good mage.
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  • mashedtatersmashedtaters Member Posts: 2,266
    Could someone please clearly explain this exploit? I am not familiar with it...so I obviously don't ever use it.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited March 2016
    @mashedtaters, it's just like @subtledoctor says above. Cast eg the spell MMM, throw away all the meteors at 5 APR, the character autoequips your weapon and the 5 APR stays, no matter what weapon or weapons you have equipped.
    It can be done with darts as well, which give you 3 APR. It doesn't work with speed weapons or the like, so equipping a Tuigans or Belm and then equipping another weapon doesn't grant the added APR.

    EDIT: Anyone know if throwing daggers granting 2 APR when switched to melee mode is based on the same bug or if that is intentional?
  • SpaceInvaderSpaceInvader Member Posts: 2,125

    Has it been confirmed that this is fixed in the 2.0 beta?

    Yes.
    Skatan said:


    EDIT: Anyone know if throwing daggers granting 2 APR when switched to melee mode is based on the same bug or if that is intentional?

    The same bug.
  • mashedtatersmashedtaters Member Posts: 2,266
    MMM?
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited March 2016
    Melf's Minute Meteors, a level 3 spell. Used for its "set APR to 5" ability in this exploit.
    http://baldursgate.wikia.com/wiki/Melf's_Minute_Meteors
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  • SkatanSkatan Member, Moderator Posts: 5,352

    Skatan said:


    EDIT: Anyone know if throwing daggers granting 2 APR when switched to melee mode is based on the same bug or if that is intentional?

    The same bug.
    Actually I looked at throwing daggers, it seems their 2 APR equipping effect is a global effect for both methods of use. Whether intentionally or because of limitations of the .itm file format, they are coded that way.
    Interresting, then my question in this thread still stands:
    https://forums.beamdog.com/discussion/48160/dual-wield-and-2h-weapon-slot-compatibility#latest
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  • SkatanSkatan Member, Moderator Posts: 5,352
    OK good info, but it would still mean that you can potentially use throwing daggers as a speed weapon replacement for scimitar or short sword proficency, eg for a swashie or blade etc.
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