3/17/2016: Updates Incoming! (details within)
Dee
Member Posts: 10,447
Herein lie the latest changes to the beta build, which should be arriving shortly. Once you see "v2.0.60" displayed on the start menu for the game, you can expect to see these changes in-game.
Multiplayer Update
Multiplayer should now be stable enough to test. Go forth, be merry, and watch out for displacer beasts.Poison Weapon Update
The Poison Weapon ability for the Assassin and Blackguard has been updated based on player feedback. You can read the full description of the ability's updated effects in-game, but briefly:- The ability now deals damage at a consistent rate (1/second) for its secondary "damage over time" effect, and instead scales up the poison's duration;In general, the feedback on this ability has been that it was a little on the weak side in BGII:EE, which this update is meant to address. There won't be any further changes to this ability before the v2.0 release, but feedback is still welcome!
- The ability now improves at levels 5, 9, and 13;
- The ability now deals instant damage starting at level 5, and increases to a maximum of 6 instant damage by level 13;
- The poison effect now grants the user a +1 bonus to their saving throw at level 1, which scales to a -2 penalty by level 13.
Global Changes to the Engine
These are engine updates that fix bugs and expand functionality across all Infinity Engine games.DisplayStringNoName() should not display the string over the character's head (21312)
[MP] MP client should not become unresponsive (20898)
Indicated stats calculated when previewing a weapon should be correct (20892)
[Multiplayer] Client characters should not arrive at the center of ambush maps (20435)
[Quick Loot UI] Game should not pick up multiple stacks of coin from quickloot bar and assume it's 1 stack (20313)
Fog of War and Fog should not create visual artifacts when interacting (18838)
There should be a CurrentAmmo() trigger (20979)
There should be an "Classic Selection Circles" button in the Options menu (20947)
It should be possible to disable switching to a melee weapon after a single ammo stack is depleted (20320)
It should be possible to give custom names to player soundsets (20116)
EscapeAreaMove() should work on non-global objects (21200)
You should not start out at a low level in Throne of Bhaal (20803)
[DirectX] The Steam Community popup should disappear after a few seconds (20052)
[DirectX] White blocks should not be present when reforming the party (20048)
Colored markers should not turn white when selecting the party members (18747)
PCs should be immune to death resulting from Wisdom loss in Story Mode. (18742)
Opening the World Map in Irenicus' dungeon should not freeze the game (18477)
[Windows] There should be no lag when picking up equipment in the inventory with larger parties (20727)
Items with opcode 319 should not use invalid strref for Shaman (19959)
Zombie animation should have inventory paperdoll (18707)
Scrolling the main log should not crash the game (18594)
UI Changes
These are fixes to the User Interface. These changes should affect BG:EE and BGII:EE. (If one of those games doesn't see a given change, feel free to report it as a bug.)Characters should not duplicate each other's portraits when adjusting AI scripts (21113)
The Black Pits intro cinematic should not have a white edge at the start of the video (20783)
Story Mode should have a description (20737)
Selecting Back on the Difficulty screen after importing a save game should return to the Import Save screen (20731)
It should be possible to start the tutorial with SoD installed (20728)
Selecting "None" as the player AI script should work after a quickload (20672)
Thieves should not be allowed to level up unless they spend all of their skill points (20555)
You should not be taken to the Export Character screen instead of the Character Record screen (20489)
The gameplay option "Area Map Background" should have the correct description (20447)
Journal should not reappear after being closed with escape key (20438)
Map notes text should not appear over top of the journal (20405)
Pressing Back from the Advanced create party member screen should not add a default party (20293)
The Advanced create party screen should not mention a starting party or Black Pits (20292)
[Multiplayer] Local Area Network description should not be truncated (20290)
Pressing Esc at the load game menu should return to the previous screen (20289)
Users should be able to edit designer journal entries (20004)
[UI] Spell slots in the Priest Scroll should not disappear when all spell slots are empty (19746)
Key Ring and other carried containers should have unique interface (19431)
You should not have a bonus to proficiency listed if you are not proficient with that weapon (18813)
The currently selected language should be highlighted by default in the Language menu. (18560)
Story Mode should not turn off after loading a save game (20841)
Spells should be removable from your spell book (20804)
Skill list should match background art (20333)
Journal entries should show in the TBP2 journal (20125)
The journal in SoA should not have a Tutorial chapter (20122)
The Continue button should have a proper border. (18561)
Items should display full sized description BAMs (18533)
Item comparison interface should not look like a placeholder (20055)
[UI] Quick Loot arrow buttons should use correct graphics (21271)
Creating a character in the "Create Party" menu for party slot 2 or higher when party slot 1 is empty should not crash the game (21069)
It should not be possible to steal more than one item at a time (21198)
It should not be possible to steal from stores that don't have the "can steal" flag set (21197)
The game should not pause when the Record Screen is accessed after a level up (20021)
Character record should display the active weapon style bonuses (19728)
Spell memorize animation should not play below list of known spells (20786)
[DirectX] The correct string should be displayed after the main character is killed (20388)
Party XP should not have blank lines between each reward (20353)
The Feedback options should use the proper description strings. (18578)
The steal button should be available in stores that don't prohibit stealing (18272)
Ranger "Hated Race" should be "Racial Enemy" (20895)
Multiplayer Arbitration Screen - Layout/sizing and button issues (20704)
Changes to BG:EE
These are fixes and enhancements to Baldur's Gate: Enhanced Edition. These fixes do not affect Baldur's Gate II: Enhanced Edition.(Water) Nashkel Carnival: water should not turn gray on zoom and stand still at night (19956)
Candlekeep water should not show "white" lines (19487)
AR2600 should not be missing night tilesets (18172)
There should be smoke coming from the Candlekeep chimneys (19214)
Newly created characters should not have several magic items in their inventories (21290)
Elixir of Health should remove the diseased portrait icon (21085)
The achievement All the Options should unlock on Steam (21040)
Ray of Enfeeblement display string effect should not have a -2 saving throw penalty (BG1) (20858)
The achievement On My Own should not trigger at the start of the tutorial (20607)
Candlekeep should be explored in the initial autosave (20013)
Rhyte's Last Arrow +2 should have the same properties in BG:EE and SoD (19960)
(Item) Bala's Axe portrait icon effect should be subject to a saving throw (18711)
Assign Keys screen should contain a full list of Mage and/or Priest spells (17892)
Druids in Cloakwood Forest (AR1600 and AR2200) should only cast spells accessible to druids (16025)
Invulnerability items should be swapped over to use new opcode (21269)
Female portraits from Jason Manley's Portrait Pack should not be missing (21112)
The Assassin and Blackguard's Poison Weapon Ability should scale with levels (18456)
Changes to BGII:EE
These are fixes and enhancements to Baldur's Gate II: Enhanced Edition. These fixes do not affect Baldur's Gate: Enhanced Edition.Slayer form death should not be prevented by Protection from Magic Energy (21161)
Shaman should not get No valid replies or links when talking to Brus (21068)
Ray of Enfeeblement display string effect should not have a -2 saving throw penalty (BG2) (20859)
Slayer form death should not be prevented by Mirror Images (20839)
Black/shadow dragon breath attacks should not repeat (20830)
Silver/brown/yellow dragon breath attacks should not repeat (20829)
Armor of Faith has incorrect icon in priest scroll. (20827)
ENGINEST.2da should not use SoD strrefs (20749)
Abilities should have correct description icons (18728)
Pocket Plane and Slayer Change should have descriptions and description icons (18725)
[TBP2] The quest to obtain a Salve of Senile Serenity should close in the journal (18592)
Story Mode should interact properly with the antimagic field in TBP2. (18571)
Door in Yaga-Shura's lair should not tell you you need more strength if you already have high strength (18509)
Hue Greenleaf should not sell Fallorain's Plate +1 (18474)
Acorn of Yarrow should only work near the Great Tree (18348)
Shamans should not be able to use scimitars (18296)
[TBP2] Dennaton's final OT lines should be synced with his VO. (10961)
[TBP2] OT line 92931 should be synced with Brodle's VO. (10945)
[TBP2] Tartle and Brodle's finale OT lines should be synced with their VOs.. (10943)
[TBP2] Dennaton should not get Charname's gender wrong. (10937)
Invulnerability items should be swapped over to use new opcode (20928)
Summoned creatures should not turn hostile if attacked (18455)
Party members should utter all of their normal and rare command sounds (18634)
Helmet of Dumathoin adjustments (21259)
ALTER_EFFECT and CLONE_EFFECT should support the new EE flags (20936)
The Assassin and Blackguard's Poison Weapon Ability should scale with levels (18457)
Post edited by Dee on
11
Comments
I can't find this.
Edit: found it, it's in the "feedback" submenu. Btw, awesome!
This is only kinda partly fixed. Previously no language would be highlighted by default and if you selected one, like the default English, the game would forget it when you quit to the desktop. Now the game still doesn't highlight a language by default but it DOES remember which one you previously chose (If you chose one) when starting the game via the Desktop!
I should just be glad it's in there.
To be honest, it's never made much sense to me either. But that's where the game puts foot circle options.
I guess the reason we can no longer do so is to prevent messing up an entry by accident? Still, even if that's the reasoning, it is effectively removing functionality that was there originally.
Boourns!
May I request a feature?
-[Quick Loot UI] Game should not pick up multiple stacks of coin from quickloot bar and assume it's 1 stack (20313)
Or at least something similar. Now when I pick up gold through the quick loot bar instead going straight to "bank" it creates a stack of gold in the inventory.
Love this game. Don't change a thing Beamdog!! Hahah