JuliusBorisov wrote: »
@Daevelon is right.
If you have a character who is *stealthed*, i.e. using a thief/ranger skill, and she has the cloak of non-detection, nothing will find her. Not even True Sight.
If she uses a potion of invisibility, the invisibility spell, or improved invisibility, then Non-detection will not save her.
Also, is certain things being able to see a stealthed shadow dancer wearing cloak of nondetection a bug?
And enemies knowing how to open doors . . . That seems new, too lol.
Edit: yay, I figured out spoiler tags
Certain things being able to see a stealthed shadow dancer wearing cloak of nondetection - what creatures exactly, and under which circumstances?
Enemies knowing how to open doors - this is a more difficult one to define an answer.
@JuliusBorisov , I found a thread I remembered seeing before where you said:
While looking for that thread, I did see @KvotheRM8 had mentioned the bone bats before. Reference: https://forums.beamdog.com/discussion/68863/cloak-of-non-detection-is-probably-bugged
Since you say "nothing will find her", that's why I'm curious of these things seeing my charname.
Thank you for responding, @JuliusBorisov .
As Julius says, many enemies in the game, both the original BG2 and EE, can detect invisible party members. There was significant effort to make spell/item descriptions reflect their actual effects (original descriptions were rather messy and inaccurate), but some bits must still remain uncatched.
Opening doors is a new AI feature in SoD (though not all enemies use it), along with the usage of Fireballs and similar unfriendly AoE abilities.