Hmm i am just curious if someone can do a shapeshifting or add mod with Maulgryms(shepshifters like werewolf) and add Elminister that you can join him or he would be just a NPC thay you cant join.
the only mods that are effected are bgnpc project and ub. as those have cotent that the patch readds and need to be updated so as to not cause a conflict.
There's also changes to the UI interface mechanics, breaking parts of some UI mods, as well as tiny changes all over the place that can have all kinds of influences on mods. Really, it's impossible to predict in exact detail which mods will still run perfectly post-patch.
I am planning to manually install many mods from this list on my BGEE+SoD 2.3.67.3B (and in particular SCS and Spell Revisions)
After modmerging my downloaded game from GOG should i unpack all the mods i am planning to install in the Baldur's Gate folder before running the Big World FixPack (or just the SCS Spell Revisions mods) as this Fixpack could maybe patch some other mods from this list ?
Mordekaie said:I am planning to manually install many mods from this list on my BGEE+SoD 2.3.67.3B (and in particular SCS and Spell Revisions)
After modmerging my downloaded game from GOG should i unpack all the mods i am planning to install in the Baldur's Gate folder before running the Big World FixPack (or just the SCS Spell Revisions mods) as this Fixpack could maybe patch some other mods from this list ?
I would use the Big World Setup myself as it automatically installs things in the correct order even to the extent of installing half of a mod, then another before returning to the half-installed mod. Wise_Grimwald said:I'm wondering if "Imoen as Conjurer" is compatible. Anybody know the answer?
I tested it myself and have discovered that it is indeed compatible to a certain extent. Due the change in interface the sub-race is no longer portrayed on the Character Sheet. The bugs that were there before are still there, but they are mostly surmountable.
@Wise_Grimwald At the moment i am still not feeling confortable with BSW; and even if i understand the benefits of using BSW (the correct mod order, faster installation compared to the time spend to install them manually ...), i feel more in "control" with installing mods manually : - precise selection of the options i want for each mod - able to install the last version of a mod - starting to learn how the things work …
In conclusion, i am spending a lot of time trying to learn how to mod "properly" BGEE and a far less time playing it.
After modmerging my downloaded game from GOG should i unpack all the mods i am planning to install in the Baldur's Gate folder before running the Big World FixPack (or just the SCS Spell Revisions mods) as this Fixpack could maybe patch some other mods from this list ?
Yes, exactly so. Put desired mods in correct folder, and run fixpack first.
I am also installing mods manually since BWS is not an option when running these games on linux. For determining correct install order and possible need to install mod in parts, I have found this document very useful: shsforums.net/files/file/534-big-world-english/
Scope is BGT so it does not contain any information about enhanced edition only mods, but it is nevertheless recommended source of information. Even if some newer mod for EE is not included, you can often deduce correct install order by looking for "similar" older mods from document.
I am also planning to include "The Lure of the Sirine's Call" in my "manually modded BG:EE v2.3.67.3B/SoD/BigWorldFixpack".
From the readme, The Lure of the Sirine's Call V15 on PocketPlanetGroup is compatible with BG:EE 1.3 and "currently" maintained by Jastey (i guess this is you ?).
What can i do to make it compatible with BG:EE V2.0+ or what issues am i expecting if i install this V15 ?
This is embarrassing, but I made some mess and mixed two mods I was working on at the same time. Can you please rename The Bodyguard (Fighter Kit for Chaname and Khalid) to The Militia Officer (Fighter Kit for Charname and Khalid).
Just keep in mind folks that it is always good to keep the previous version since some of the mods do fix some bugs unofficially if you're afraid to update to 2.5. Eventually there will be testers to see what has been broken, and will update accordingly.
Comments
After modmerging my downloaded game from GOG should i unpack all the mods i am planning to install in the Baldur's Gate folder before running the Big World FixPack (or just the SCS Spell Revisions mods) as this Fixpack could maybe patch some other mods from this list ?
After modmerging my downloaded game from GOG should i unpack all the mods i am planning to install in the Baldur's Gate folder before running the Big World FixPack (or just the SCS Spell Revisions mods) as this Fixpack could maybe patch some other mods from this list ?
I would use the Big World Setup myself as it automatically installs things in the correct order even to the extent of installing half of a mod, then another before returning to the half-installed mod.
Wise_Grimwald said:I'm wondering if "Imoen as Conjurer" is compatible. Anybody know the answer?
I tested it myself and have discovered that it is indeed compatible to a certain extent. Due the change in interface the sub-race is no longer portrayed on the Character Sheet. The bugs that were there before are still there, but they are mostly surmountable.
- precise selection of the options i want for each mod
- able to install the last version of a mod
- starting to learn how the things work …
In conclusion, i am spending a lot of time trying to learn how to mod "properly" BGEE and a far less time playing it.
I am also installing mods manually since BWS is not an option when running these games on linux. For determining correct install order and possible need to install mod in parts, I have found this document very useful: shsforums.net/files/file/534-big-world-english/
Scope is BGT so it does not contain any information about enhanced edition only mods, but it is nevertheless recommended source of information. Even if some newer mod for EE is not included, you can often deduce correct install order by looking for "similar" older mods from document.
I am also planning to include "The Lure of the Sirine's Call" in my "manually modded BG:EE v2.3.67.3B/SoD/BigWorldFixpack".
From the readme, The Lure of the Sirine's Call V15 on PocketPlanetGroup is compatible with BG:EE 1.3 and "currently" maintained by Jastey (i guess this is you ?).
What can i do to make it compatible with BG:EE V2.0+ or what issues am i expecting if i install this V15 ?
If it states in the readme that it is compatible with 1.3 then the readme needs to be updated.
Would you recommend it and is it compatible with BGEE 2.3 ?
NB : should we also include "The Lure of the Sirine's Call" in the List ?
Yes, please add Lure of Sirine's call to the list of compatible mods for BG:EE v2.x as quest mod:
Lure of Sirine's Call (Download is at the side, current version is v15)
This is embarrassing, but I made some mess and mixed two mods I was working on at the same time. Can you please rename The Bodyguard (Fighter Kit for Chaname and Khalid) to The Militia Officer (Fighter Kit for Charname and Khalid).
Thanks!
Thanks!
If so, have you used modmerge?
Though I can understand that the UI has issues.