Hey, quick question - is there a config somewhere where I could disable the changing of the active character in the inventory screen on mouse hover? They keep swapping randomly for me as I'm just trying to move some items around Other than that, absolutely love the mod (the old version, not the beta just yet).
I think my original version doesn't implement on hover inventory swap but I don't remember. If it's there, thereis probably no easy way to turn it off. Infinity UI implements switch in the settings for that.
Large portraits were intended to be used with unscaled interface, because they were too small.
function Inventory:onSlotsAreaEnter(n)
if self.hovered ~= n then
-- we are in sync, i.e. hovered == nil or hovered == selected
-- remove the cover
Infinity_SetArea('slotsAreaCover', nil, nil, 0, 0)
-- restore previously hovered area
if self.hovered then
Infinity_SetArea('slotsArea' .. self.hovered, nil, nil, 392, 98)
end
-- invalid area, we're done
if n == nil then
self.hovered = nil
return
end
-- valid area, hide it, select hovered char
-- NOTE: triggers actionExit for the slotsArea
Infinity_SetArea('slotsArea' .. n, nil, nil, 0, 0)
self.hovered = n
--self:select(n)
end
end
the last line, self:select.
It's not optimal - gotta click a character to move an item to their inventory as well now - but I think I prefer it that way over the hover-switching of the character on the side. Will decide which way I prefer it after a bit of testing, I guess, if there's no way to only turn off the hover (I'm guessing there isn't).
Hey, so I'm also trying to set up a non-EET, just BG1EE install and after installing the GUI, everything is black. The intro movies launch and if I press alt-f4 I get visible window asking me if I wanna quit and guilting me about poor Boo. But other than that - blackness.
What could be happening? Did I miss something important?
EDIT: Infinity UI works though. I guess I'll just use that, even though it's a beta. Can't beat a fully black screen The Dragonspear one works totally fine on my EET install. Weird stuff.
Just want to add that these UI mods - whichever - are a muuuust. I played for a couple of hours with it and wouldn't go back to vanilla, lol. No way Jose.
I have a problem in Character Creation and the Level up screen; I am unable to click on the +/- to increase or decrease the proficiency of any weapon, when I click on the buttons nothing happens as if the buttons are disabled and I am stuck at this screen since I can't spend my proficiency points. What is causing this problem and how do I fix it ?
Hello, is it possible to have the IWD:EE UI download on the first post? I can't seem to find a way to download it. It looks incredible and I'd love to try it with my game.
Hello, is it possible to have the IWD:EE UI download on the first post? I can't seem to find a way to download it. It looks incredible and I'd love to try it with my game.
Hello, is it possible to have the IWD:EE UI download on the first post? I can't seem to find a way to download it. It looks incredible and I'd love to try it with my game.
I would like to remind that it is still necessary to fix these problems for the IWD version of Dragonspear UI++. So any help is welcome. And since the full-fledged release of Infinity UI++ will not be very soon, so we need to have a good GUI mod for IWD EE as an alternative.
Also available patch mod for IWDEE, allowing to start the game by creating only one main character (as in BG) rather than the whole party at once. It should be installed after any GUI mods.
function Inventory:onSlotsAreaEnter(n)
if self.hovered ~= n then
-- we are in sync, i.e. hovered == nil or hovered == selected
-- remove the cover
Infinity_SetArea('slotsAreaCover', nil, nil, 0, 0)
-- restore previously hovered area
if self.hovered then
Infinity_SetArea('slotsArea' .. self.hovered, nil, nil, 392, 98)
end
-- invalid area, we're done
if n == nil then
self.hovered = nil
return
end
-- valid area, hide it, select hovered char
-- NOTE: triggers actionExit for the slotsArea
Infinity_SetArea('slotsArea' .. n, nil, nil, 0, 0)
self.hovered = n
--self:select(n)
end
end
the last line, self:select.
It's not optimal - gotta click a character to move an item to their inventory as well now - but I think I prefer it that way over the hover-switching of the character on the side. Will decide which way I prefer it after a bit of testing, I guess, if there's no way to only turn off the hover (I'm guessing there isn't).
Hi, may i know which file did you did the comment out from? I'd like to remove the hover switching as well.
Working with BGEE on Windows/Steam. I am having real trouble getting portraits to work correctly with this mod. First, using PaintBGEE to get good looking portraits just makes them all blank. But I started from scratch trying to get this to work right.
With *only* modmerge, eeex, and Dragonspear UI installed (in that order), I get crashes on character creation when selecting a few specific portraits. For males, it crashes on clicking on the Dorn picture, or any of the "Manly" pictures. For females, it's Neera and any of the Manley pictures.
If anyone has any insights as to what is going on with any of this, appreciate it. If I can just disable portrait picker as part of the install, that would also be awesome.
Thanks for the response! I repeated the process with DLC-merger, from a clean install, and got the exact same crash for the exact same portraits in character creation.
As for github, I don't see the particular issue I'm talking about unfortunately.
It's my first time using this mod. Is there any way to move the dialog box to it's original place ? I don't really like it at top of the screen like that. Thanks !
Edit: Installing artyfox version of Dragonspear fixed the problem by splitting the two entries into two versions, one in the active quests and the other in the finished one
I've found a way to sort the custom portraits by gender in the Multi Portrait Picker. This method requires the 'Faces of Good & Evil' dlc. If the dlc is installed, there's a lua file called 'M_YANN2.lua'.
Add the following into 'M_YANN2.lua'
{'xxxxxxxx', 1}
'xxxxxxxx' will be the portrait name. 8 characters.
The number after the filename will be for sorting gender.
1 for male, 2 for female.
Just a quick question. I’m new to the series, finished BG1, going on to BG2. I really like this mod and the QoL improvements but have had trouble with SCS. I’d just like to know if this mod is particularly compatible with SCS and/or ascension. I’d appreciate any reply!
I've transferred the EET install to Android, and it works for the most part, except for the multi portrait picker. As per the attached image, the portraits won't appear. But if I click on any one of them, the preview on the right side will show. Anyone knows how to fix this?
*Edit: Found a solution.
Modify the following code block in UI.menu:
Hello everyone. this mod was not translated by me but by IoViVo ,I upload it here so that it is not lost and someone will want to use it or if you update it
Comments
https://forums.beamdog.com/discussion/87209/mod-infinity-ui-beta-v0-1/p1?new=1
Image from ๖ۣۜReverie on Discord.
Large portraits were intended to be used with unscaled interface, because they were too small.
function Inventory:onSlotsAreaEnter(n)
if self.hovered ~= n then
-- we are in sync, i.e. hovered == nil or hovered == selected
-- remove the cover
Infinity_SetArea('slotsAreaCover', nil, nil, 0, 0)
-- restore previously hovered area
if self.hovered then
Infinity_SetArea('slotsArea' .. self.hovered, nil, nil, 392, 98)
end
-- invalid area, we're done
if n == nil then
self.hovered = nil
return
end
-- valid area, hide it, select hovered char
-- NOTE: triggers actionExit for the slotsArea
Infinity_SetArea('slotsArea' .. n, nil, nil, 0, 0)
self.hovered = n
--self:select(n)
end
end
the last line, self:select.
It's not optimal - gotta click a character to move an item to their inventory as well now - but I think I prefer it that way over the hover-switching of the character on the side. Will decide which way I prefer it after a bit of testing, I guess, if there's no way to only turn off the hover (I'm guessing there isn't).
What could be happening? Did I miss something important?
EDIT: Infinity UI works though. I guess I'll just use that, even though it's a beta. Can't beat a fully black screen The Dragonspear one works totally fine on my EET install. Weird stuff.
Just want to add that these UI mods - whichever - are a muuuust. I played for a couple of hours with it and wouldn't go back to vanilla, lol. No way Jose.
Thankee!
https://github.com/artyfox/DragonspearUI/tree/iwd
Thank you kindly!
Also available patch mod for IWDEE, allowing to start the game by creating only one main character (as in BG) rather than the whole party at once. It should be installed after any GUI mods.
Hi, may i know which file did you did the comment out from? I'd like to remove the hover switching as well.
You can comment it out in the UI.menu file in your override folder.
Working with BGEE on Windows/Steam. I am having real trouble getting portraits to work correctly with this mod. First, using PaintBGEE to get good looking portraits just makes them all blank. But I started from scratch trying to get this to work right.
With *only* modmerge, eeex, and Dragonspear UI installed (in that order), I get crashes on character creation when selecting a few specific portraits. For males, it crashes on clicking on the Dorn picture, or any of the "Manly" pictures. For females, it's Neera and any of the Manley pictures.
If anyone has any insights as to what is going on with any of this, appreciate it. If I can just disable portrait picker as part of the install, that would also be awesome.
You should go with dlc-merger from Argent77 https://github.com/Argent77/A7-DlcMerger
About the problems with dragonspearUI i reported the ones i got on github from anongit https://github.com/anongit/DragonspearUI
Thanks for the response! I repeated the process with DLC-merger, from a clean install, and got the exact same crash for the exact same portraits in character creation.
As for github, I don't see the particular issue I'm talking about unfortunately.
I see, i hope Pecca comes back to finish this mod before start working full time only on infinite UI++.
It's my first time using this mod. Is there any way to move the dialog box to it's original place ? I don't really like it at top of the screen like that. Thanks !
https://youtu.be/07ofqoVWH4c
everything work as it should when using the Small journal mode
https://imgur.com/9lPiT1p
_____________________________________________
Edit: Installing artyfox version of Dragonspear fixed the problem by splitting the two entries into two versions, one in the active quests and the other in the finished one
https://github.com/artyfox/DragonspearUI/tree/iwd
Add the following into 'M_YANN2.lua'
{'xxxxxxxx', 1}
'xxxxxxxx' will be the portrait name. 8 characters.
The number after the filename will be for sorting gender.
1 for male, 2 for female.
The portraits work with Infinity UI++ mod, but not with this mod
I've transferred the EET install to Android, and it works for the most part, except for the multi portrait picker. As per the attached image, the portraits won't appear. But if I click on any one of them, the preview on the right side will show. Anyone knows how to fix this?
*Edit: Found a solution.
Modify the following code block in UI.menu:
into:
the modifiers pop-up on my inventory screen is partially cut (on BG1EE). Is there a way to solve this please?
Thanks!
There's something wrong with inventory screen scale on your screenshot. It's way too big
EDIT: this is how it's supposed to look like
https://forums.beamdog.com/uploads/editor/b2/c7wm6egq4mmn.jpg
I think you're using EEex so maybe you were playing with UI scaling setting and went a little bit overboard?