For the most part, this ui mod is a vast improvement over the original but the portrait picker is a horrendous component. Can't use custom portraits without updating the portrait picker and if you're running a multi-mod setup with SCS and Tweaks Anthology, just updating it will brick everything. Why this portrait picker was designed the way it was when the rest of the mod is so good, I'll never understand.
For the most part, this ui mod is a vast improvement over the original but the portrait picker is a horrendous component. Can't use custom portraits without updating the portrait picker and if you're running a multi-mod setup with SCS and Tweaks Anthology, just updating it will brick everything. Why this portrait picker was designed the way it was when the rest of the mod is so good, I'll never understand.
IIRC there is a multi-portrait picker option in UI settings, that replaces the default one.
Need help fixing one bug in the latest version of Dragonspear UI++ when installing on IWDEE. .
The point is that the chapter changer window has not been changed to Dragonspear UI style and remains default (except for the buttons):
Unfortunately those people ( @pecca, @meowdog , @artyfox, @cdx ) who previously supported this mod are not active by now and will not be able to help...so looking for people who know lua and UI modding and can fix this bug. I also need help with adding one function to IWDEE UI that will allow me to create only one main character. To do this, it is necessary to patch ui.menu, replacing one string there.
For an analogy in BGEE, this window looks like this:
Some one asked me on gibberlings3 forums to fix the IWDEE chapter movies for the DragonspearUI++ made by artyfox. Get it from here:
Not sure if this has been addressed in this thread or not (I haven't had the time to search the whole thing yet, so I apologize if it has been) is there a fix/idea for whats causing these extra bits on the class selections?
Not sure if this has been addressed in this thread or not (I haven't had the time to search the whole thing yet, so I apologize if it has been) is there a fix/idea for whats causing these extra bits on the class selections?
It's probably something I've done
I suspect its me - I'm moving it around the install order and will have another crack at installing everything. I'll report back in a month when I'm done. xD
I did indeed - i revised the install order now it works fine.
I have however achieved ultimate power and now have so many spell slots they don't fit in the spell book, which is hilarious, if a bit tricky to manage. xD (You can't see in the screenshot - but they continue off the edge of the line and disappear)
else
text = string.gsub(text, "%^0xff212eff", "^0xFFFFC45C")
There is whole funcion:
function getDialogEntryText(row)
local delta = duiClassicDialog and -2 or 0
local text = worldPlayerDialogChoices[row + delta].text
if (row == worldPlayerDialogSelection) then
--Color the text white when selected
text = string.gsub(text, "%^0xff212eff", "^0xFFFFFFFF")
else
text = string.gsub(text, "%^0xff212eff", "^0xFFFFC45C")
end
return text
end
But dialogue choices are light blue. I want them golden orange (which FFFFC45C should be?).
edit: FF96C8FF works nice. Yellow, pleasant to read.
Any idea what is a name of this font? Is it possible to hide HP's during highlighting details? Is it possible to toggle highlighting? Constantly holding Caps is annoying. Dragonspear UI++ has option on bar to show highlighting but it turns of when leaving area and I cannot find binding a key for this.
Any idea what is a name of this font? Is it possible to hide HP's during highlighting details? Is it possible to toggle highlighting? Constantly holding Caps is annoying. Dragonspear UI++ has option on bar to show highlighting but it turns of when leaving area and I cannot find binding a key for this.
FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.
FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.
You are breathtaking. Thanks! Where I can find a list of used fonts in EE games?
You can see the fonts used by the EE's with Near Infinity:
However here is the list for you:
DIALOG.TTF
FEINEN.TTF
FLOATTXT.TTF
MODESTOM.TTF
NANUM.TTF
NORMAL.TTF
POSTANTI.TTF
PTSERIF.TTF
REALMS.TTF
SHERWOOD.TTF
SIMSUN.TTF
STATE2.TTF
STONEBIG.TTF
STONESML.TTF
SUBTITLE.TTF
TOOLFONT.TTF
TOOLTIP.TTF
These are used for various things on the UI and most of them can be changed (stuff like color, size etc) in the UI.MENU file. However some things are hard-coded.
@satobai can you share files with all the changes you have made?
I will when I'll be done with editing and testing. For now I need to find out how:
- to keep highlighted objects instead of spamming Tab
- remove actual HP/max HP above NPC heads from tooltip when press Tab (keep NPC names only)
- edit HP bars, they look too "modern" for this UI
Comments
IIRC there is a multi-portrait picker option in UI settings, that replaces the default one.
Some one asked me on gibberlings3 forums to fix the IWDEE chapter movies for the DragonspearUI++ made by artyfox. Get it from here:
DragonspearUI-artyfox-patched
It's probably something I've done
I suspect its me - I'm moving it around the install order and will have another crack at installing everything. I'll report back in a month when I'm done. xD
Does anyone know what might be causing it? I've also installed anthology tweaks and EEUI tweaks.
Edit: Figured it out. It was one of the options in EEUI tweaks that was causing the issue.
I did indeed - i revised the install order now it works fine.
I have however achieved ultimate power and now have so many spell slots they don't fit in the spell book, which is hilarious, if a bit tricky to manage. xD (You can't see in the screenshot - but they continue off the edge of the line and disappear)
What is name of those fonts and how can I change them? I cannot find them in override folder.
TOOLTIP is a the name of the font for that. Put any *.ttf font renamed: TOOLTIP.ttf in your override to see the changes.
Thanks, tooltip change works. I also found the second font, its SHERWOOD.ttf.
Any idea how change aggressive red colour in dialogue choices? Thanks.
https://www.reddit.com/r/baldursgate/comments/1fgq2qb/is_there_a_way_to_change_the_color_of_the_red/
I tried add in UI.menu:
There is whole funcion:
But dialogue choices are light blue. I want them golden orange (which FFFFC45C should be?).
edit: FF96C8FF works nice. Yellow, pleasant to read.
Any idea what is a name of this font? Is it possible to hide HP's during highlighting details? Is it possible to toggle highlighting? Constantly holding Caps is annoying. Dragonspear UI++ has option on bar to show highlighting but it turns of when leaving area and I cannot find binding a key for this.
FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.
You are breathtaking. Thanks! Where I can find a list of used fonts in EE games?
You can see the fonts used by the EE's with Near Infinity:
However here is the list for you:
DIALOG.TTF
FEINEN.TTF
FLOATTXT.TTF
MODESTOM.TTF
NANUM.TTF
NORMAL.TTF
POSTANTI.TTF
PTSERIF.TTF
REALMS.TTF
SHERWOOD.TTF
SIMSUN.TTF
STATE2.TTF
STONEBIG.TTF
STONESML.TTF
SUBTITLE.TTF
TOOLFONT.TTF
TOOLTIP.TTF
These are used for various things on the UI and most of them can be changed (stuff like color, size etc) in the UI.MENU file. However some things are hard-coded.
A little bit of tweaking and I really like it now.
Any chance to change it?
Yes, you can. Those numbers are in a BAM.
You can grab my icewindee dale reskin for bg2ee from here:
https://forums.beamdog.com/discussion/88857/mod-iwdee-ui-bgee
and for it copy NUMBER.BAM, NUMBER2.BAM, NUMBER3.BAM in you override.
Nice, thanks for instructions, I did my own Alegreya font edit to fit. It works perfectly!
I will when I'll be done with editing and testing. For now I need to find out how:
- to keep highlighted objects instead of spamming Tab
- remove actual HP/max HP above NPC heads from tooltip when press Tab (keep NPC names only)
- edit HP bars, they look too "modern" for this UI