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[MOD] Dragonspear UI++ (v2.42)

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  • Phoenix_VIIPhoenix_VII Member Posts: 12
    For the most part, this ui mod is a vast improvement over the original but the portrait picker is a horrendous component. Can't use custom portraits without updating the portrait picker and if you're running a multi-mod setup with SCS and Tweaks Anthology, just updating it will brick everything. Why this portrait picker was designed the way it was when the rest of the mod is so good, I'll never understand.
  • PeccaPecca Member Posts: 2,228
    For the most part, this ui mod is a vast improvement over the original but the portrait picker is a horrendous component. Can't use custom portraits without updating the portrait picker and if you're running a multi-mod setup with SCS and Tweaks Anthology, just updating it will brick everything. Why this portrait picker was designed the way it was when the rest of the mod is so good, I'll never understand.

    IIRC there is a multi-portrait picker option in UI settings, that replaces the default one.
  • RansomRRansomR Member Posts: 14
    edited November 2024
    skusha wrote: »
    Need help fixing one bug in the latest version of Dragonspear UI++ when installing on IWDEE. .

    The point is that the chapter changer window has not been changed to Dragonspear UI style and remains default (except for the buttons):
    Icewn004.png
    Unfortunately those people ( @pecca, @meowdog , @artyfox, @cdx ) who previously supported this mod are not active by now and will not be able to help...so looking for people who know lua and UI modding and can fix this bug. I also need help with adding one function to IWDEE UI that will allow me to create only one main character. To do this, it is necessary to patch ui.menu, replacing one string there.


    For an analogy in BGEE, this window looks like this:
    Baldr001.png

    Some one asked me on gibberlings3 forums to fix the IWDEE chapter movies for the DragonspearUI++ made by artyfox. Get it from here:

    DragonspearUI-artyfox-patched
    kg582neudd1g.jpg
  • CaloNordCaloNord Member Posts: 1,812
    edited March 2
    Not sure if this has been addressed in this thread or not (I haven't had the time to search the whole thing yet, so I apologize if it has been) is there a fix/idea for whats causing these extra bits on the class selections?

    It's probably something I've done

    7rv8qn7auvzf.png

  • CaloNordCaloNord Member Posts: 1,812
    CaloNord wrote: »
    Not sure if this has been addressed in this thread or not (I haven't had the time to search the whole thing yet, so I apologize if it has been) is there a fix/idea for whats causing these extra bits on the class selections?

    It's probably something I've done

    7rv8qn7auvzf.png

    I suspect its me - I'm moving it around the install order and will have another crack at installing everything. I'll report back in a month when I'm done. xD
  • TrouveurTrouveur Member Posts: 828
    You installed either SCS or Talents of Faerun.
  • ElevatedBananaElevatedBanana Member Posts: 1
    edited March 6
    I have an issue with the inventory screen.

    16221zadrdg5.jpg

    Does anyone know what might be causing it? I've also installed anthology tweaks and EEUI tweaks.

    Edit: Figured it out. It was one of the options in EEUI tweaks that was causing the issue.
    Post edited by ElevatedBanana on
  • CaloNordCaloNord Member Posts: 1,812
    edited March 13
    Trouveur wrote: »
    You installed either SCS or Talents of Faerun.

    I did indeed - i revised the install order now it works fine.

    I have however achieved ultimate power and now have so many spell slots they don't fit in the spell book, which is hilarious, if a bit tricky to manage. xD (You can't see in the screenshot - but they continue off the edge of the line and disappear)

    etro9zfqo358.png
    Post edited by CaloNord on
  • satobaisatobai Member Posts: 14
    Which lines in UI.MENU edit to change default red colour for dialogue font? Thanks.
  • satobaisatobai Member Posts: 14
    lyskich3f31o.png
    gze28mfyvmi9.png
    What is name of those fonts and how can I change them? I cannot find them in override folder.
  • RansomRRansomR Member Posts: 14
    satobai wrote: »
    lyskich3f31o.png
    gze28mfyvmi9.png
    What is name of those fonts and how can I change them? I cannot find them in override folder.

    TOOLTIP is a the name of the font for that. Put any *.ttf font renamed: TOOLTIP.ttf in your override to see the changes.
  • satobaisatobai Member Posts: 14
    RansomR wrote: »
    satobai wrote: »
    lyskich3f31o.png
    gze28mfyvmi9.png
    What is name of those fonts and how can I change them? I cannot find them in override folder.

    TOOLTIP is a the name of the font for that. Put any *.ttf font renamed: TOOLTIP.ttf in your override to see the changes.

    Thanks, tooltip change works. I also found the second font, its SHERWOOD.ttf.

    Any idea how change aggressive red colour in dialogue choices? Thanks.
  • satobaisatobai Member Posts: 14
    edited March 19
    RansomR wrote: »

    I tried add in UI.menu:
    else
    			text = string.gsub(text, "%^0xff212eff", "^0xFFFFC45C")
    


    There is whole funcion:
    function getDialogEntryText(row)
    		local delta = duiClassicDialog and -2 or 0
    		local text = worldPlayerDialogChoices[row + delta].text
    		if (row == worldPlayerDialogSelection) then
    			--Color the text white when selected
    			text = string.gsub(text, "%^0xff212eff", "^0xFFFFFFFF")
    		else
    			text = string.gsub(text, "%^0xff212eff", "^0xFFFFC45C")
    		end
    		return text
    	end
    

    But dialogue choices are light blue. I want them golden orange (which FFFFC45C should be?).

    edit: FF96C8FF works nice. Yellow, pleasant to read.
    relzhxcm9tlj.png
    Post edited by satobai on
  • satobaisatobai Member Posts: 14
    edited March 26
    3sza8ioacxzn.png

    Any idea what is a name of this font? Is it possible to hide HP's during highlighting details? Is it possible to toggle highlighting? Constantly holding Caps is annoying. Dragonspear UI++ has option on bar to show highlighting but it turns of when leaving area and I cannot find binding a key for this.

  • RansomRRansomR Member Posts: 14
    satobai wrote: »
    3sza8ioacxzn.png

    Any idea what is a name of this font? Is it possible to hide HP's during highlighting details? Is it possible to toggle highlighting? Constantly holding Caps is annoying. Dragonspear UI++ has option on bar to show highlighting but it turns of when leaving area and I cannot find binding a key for this.

    FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.

  • satobaisatobai Member Posts: 14
    RansomR wrote: »
    FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.

    You are breathtaking. Thanks! Where I can find a list of used fonts in EE games?
  • RansomRRansomR Member Posts: 14
    edited March 26
    satobai wrote: »
    RansomR wrote: »
    FLOATTXT is a the name of the font for that. Put any *.ttf font renamed: FLOATTXT.ttf in your override to see the changes.

    You are breathtaking. Thanks! Where I can find a list of used fonts in EE games?

    You can see the fonts used by the EE's with Near Infinity:
    However here is the list for you:
    DIALOG.TTF
    FEINEN.TTF
    FLOATTXT.TTF
    MODESTOM.TTF
    NANUM.TTF
    NORMAL.TTF
    POSTANTI.TTF
    PTSERIF.TTF
    REALMS.TTF
    SHERWOOD.TTF
    SIMSUN.TTF
    STATE2.TTF
    STONEBIG.TTF
    STONESML.TTF
    SUBTITLE.TTF
    TOOLFONT.TTF
    TOOLTIP.TTF

    These are used for various things on the UI and most of them can be changed (stuff like color, size etc) in the UI.MENU file. However some things are hard-coded.
  • satobaisatobai Member Posts: 14
    Thanks!

    A little bit of tweaking and I really like it now.

    qznbamms803x.png
    7irz2so68oy2.png
    7rv3fz62xoew.png
    f1t6kzcugsnj.png



  • satobaisatobai Member Posts: 14
    edited March 28
    Oh, there is one font (probably bitmap) that I cannot find in NearInfinity. Item count, weight.

    lywe5uwvd7ib.png

    Any chance to change it?
  • RansomRRansomR Member Posts: 14
    satobai wrote: »
    Oh, there is one font (probably bitmap) that I cannot find in NearInfinity. Item count, weight.

    lywe5uwvd7ib.png

    Any chance to change it?

    Yes, you can. Those numbers are in a BAM.
    You can grab my icewindee dale reskin for bg2ee from here:
    https://forums.beamdog.com/discussion/88857/mod-iwdee-ui-bgee
    and for it copy NUMBER.BAM, NUMBER2.BAM, NUMBER3.BAM in you override.
  • satobaisatobai Member Posts: 14
    edited March 29
    RansomR wrote: »
    and for it copy NUMBER.BAM, NUMBER2.BAM, NUMBER3.BAM in you override.

    Nice, thanks for instructions, I did my own Alegreya font edit to fit. It works perfectly!

    cu0fdd0eyqw7.png
  • beobeo Member Posts: 146
    @satobai can you share files with all the changes you have made?
  • satobaisatobai Member Posts: 14
    edited March 30
    beo wrote: »
    @satobai can you share files with all the changes you have made?

    I will when I'll be done with editing and testing. For now I need to find out how:
    - to keep highlighted objects instead of spamming Tab
    - remove actual HP/max HP above NPC heads from tooltip when press Tab (keep NPC names only)
    - edit HP bars, they look too "modern" for this UI
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