TEN sirenes interrupt rest at lighthouse in chapter 3?!
proghead3
Member Posts: 65
As primarily a paladin player, I've farmed a sirene or two in my day. I never recall seeing more than 6 (and that was post Candlekeep catacombs). Perhaps this change was made to stop people from farming the easy XP of one or a few sirenes.
Thankfully, my charname is an Inquisitor and Xan had sleep memorized.
Thankfully, my charname is an Inquisitor and Xan had sleep memorized.
2
Comments
This sounds familiar...
I wonder if you can pickpocket when they are sleeping and what happens if you don't succeed?
It should be pointed out that the original vanilla game had somewhat of an issue with this (the number of monsters was mostly relative to your party size if i recall correctly) and the number of enemies was toned down a bit in some areas in the EE versions (Gnoll Stronghold was noticeable).
Many people had a problem with this when they released the EE, forum was exploding with fans complaining about it saying that the soul of the original game was that it was hard and so on. Overall I always thought the change was reasonable since it made the game less frustrating and friendlier to newcomers.
I think they somewhat restored this in a way, probably? It would make sense if they did it according to the game difficulty you choose, I wouldn't know what happens in Beginner, nor do I care enough to test it. The game is not to be played below Core as far as I am concerned
And it was definitely fun going ninja on them. Sneaking around, looking for stragglers that split off from the pack. Quickly backstabbing and trying to finish before another one detected me. I'm looking forward to more fights like this!