Should BG2:EE include the "Ascension" mod by David Gaider?
Zeckul
Member Posts: 1,036
Following different discussions we've had on this forum*, I wanted to get an idea of how people feel about the "Ascension" mod. As a quick reminder, the Ascension mod includes:
- New Slayer forms
- New dialogue with Imoen and Sarevok
- Re-worked epilogues for some of the companions
- A grandiose final battle adding a lot of tactical and role-playing depth
- More difficult and interesting versions of most major battles
- Quality translations in various languages
See http://weidu.org/ascension/Ascension-WeiDU.txt for the full description.
To be perfectly clear, I'm talking about the full Weidu-Ascension mod including all the improved battles.
* for instance http://forum.baldursgate.com/discussion/2154/ascension-the-ending-tob-deserves/p1
- New Slayer forms
- New dialogue with Imoen and Sarevok
- Re-worked epilogues for some of the companions
- A grandiose final battle adding a lot of tactical and role-playing depth
- More difficult and interesting versions of most major battles
- Quality translations in various languages
See http://weidu.org/ascension/Ascension-WeiDU.txt for the full description.
To be perfectly clear, I'm talking about the full Weidu-Ascension mod including all the improved battles.
* for instance http://forum.baldursgate.com/discussion/2154/ascension-the-ending-tob-deserves/p1
- Should BG2:EE include the "Ascension" mod by David Gaider?682 votes
- Yes, it should be included as is37.98%
- Yes, include everything, but make the "Improved" battles less difficult30.06%
- Yes, but only include certain components (please specify which)  4.84%
- No, it should work as mod but not be included27.13%
Post edited by Zeckul on
13
This discussion has been closed.
Comments
There are not many content mods I'd see included in BG2:EE, much less BG:EE, but Ascension is more than just good fan-made content. It is, despite Gaider's protests, what Throne of Bhaal should have been, given a more relaxed schedule and a keen focus on tactical gameplay. As I see it, an Enhanced Edition should have no "must-have" mods: if a mod is truly a must-have for everyone, then it should be part of the game for everyone in the first place. Ascension is such a mod.
2.install the mod separately.
I voted for everything but the "improved" battles, for the reasons @Zeckul stated.
Hence why I don't want 1PP in BG:EE. The only things that should come with BG:EE are the bug fixpacks.
Fair question, though, in that here it is content from a lead developer that arguably almost amounts to a patch.
Basically just the epilogues: I would also say this for any poll regarding the Unfinished Business mod(s). As much as I do like this mod, anything over and above what was originally planned (or now drastically alters the game-play) should only be included as a mod.
I can understand this request: Ascension basically makes ToB a lot better. But, also a LOT harder. I don't know about BG2:EE being only for hardcore BG players - as a matter for fact, in spite playing BG since I was brat I still can't beat Ascension. So how new players are expected to do that?
Developers aren't allowed to change already existing quest and plot content, so sorry, Ascension will not happen as a official part of BG2:EE. Wishing only for certain components or making improved battles less difficult will not solve the problem.
As for the difficulty, if you've played through the previous games and taken your time building your party, you will at this point in time have six extremely capable and versatile characters. If you started out from scratch in ToB or skipped content and switched your party members around a lot it will be significantly harder - but still doable.
In my opinion, this is just fine. It means choices/preparations made and outcomes of battles in the first two games to a certain extent affect your playing environment in ToB, and this is as it should be. It serves to connect the trilogy and to make the character in ToB a result of his/her actions in BG and BG2. I see no reason to adapt the baseline difficulty for the worst possible starting point for the protagonist. If you choose to play it that way, then it should be difficult - but obviously not impossible.
On a personal level, I wouldn't mind if you simply couldn't start BG2 without having played BG, nor ToB if you didn't play BG+BG2. But that's just me, and I see why that would be a poor implementation.
Actually, it would be ideal if there was an option to have the various Ascension options activated or deactivated for a particular run through (i.e. you could play ToB unmodded, add only the Ascension RP elements, add only the tougher battles or add both). That way all players could be satisfied.
In reality, I do not expect Ascension to be included in BG2: EE for reasons identified by other posters above. The best we can hope for is that the Ascension Mod is compatible with BG2:EE or made so by the modding community. It would be interesting to know whether anyone is already planning to work on this and if they have approached David Gaider for permission to rework his mod for BG2:EE.
*Edited to correct typo.*
This was the argument I posted before:
If 50% of people want to play with ascension and 50% don't, then if it is left out, 100% of people will be happy, where as if it is put in, only 50% will.
They will have to wait for someone to create a mod which removes Ascension
The Improved Battles should also be implemented if the rest of the game's AI was also improved; otherwise, the difference in difficulty between those battles and the rest of the game would be too glaring for them to be viable canon content.
Hence, I won't cast my vote yet: It depends on whether vanilla AI is improved upon.
Has anyone from the original teams of either BG1 or 2 ever commented on the unfinished business mods?
I would, however, prefer if the difficulty upgrades weren't included or were optional - some of us had more than enough trouble with the AI as is.