I have a character that I really want to try out, possibly in multiplayer. A quick brief background on the character below:
Aliora is the daughter to a powerful wizard of Thay. Whilst growing up, her father realised her mother had Wild Mage tendencies which she had kept secret until discovered. He then captured and tortured her to death in order to extract whatever it is red wizards want from wild mages. Aliora finding out the truth of her mothers death, fled Thay and began her training as a wizard slayer hoping to return to Thay to get revenge.
At some point in her story, I want her to dual to a mage either she comes to terms with her mothers death, accepting her magical inheritance and / or after killing her father with an arrow shot through the eye. (This would be done off-screen either before BG or BG2 for example.)
So from a gameplay point of view, I've never played Wizard Slayers. They've always felt far too restrictive than what you gain. Even at the end of trilogy, the benefits imo don't outweigh the restrictions.
- If you had to dual a Wizard Slayer to a Mage, at what point would you think it beneficial to do so?
- Do you think it unreasonable to EEKeeper some sort of innate ability or something a little extra for the character to make up the shortfall and still be considered ok for use in multiplayer?
For example: Would it be too OP to EEKeeper +2 bonus to all saves and maybe provide an initial Magic Resistance by 25%.