Do Shamans Get Stronghold?
rapsam2003
Member Posts: 1,636
So, as far as I can tell, the game treats Shamans as a redone Cleric. (They get a selection of Cleric spells, can equip cleric-specific items, etc.) Do Shamans therefore get the Cleric Stronghold? Do Shamans get the mage stronghold, what?
The reason I ask is because, I am doing a playthrough using @kjeron's Warlock kit ( https://forums.beamdog.com/discussion/38113/class-kit-attempt-warlock/p1 ) in BGEE and SoD. I plan to bring this character to BG2EE. The way his mod is set up for v2.x is that it is a Shaman kit (works out real nice, actually). However, Warlocks are technically an arcane class, as you know. It would make sense for them to receive the Spell Sphere as their stronghold.
How does this work? Any insight into which files govern assigning of strongholds?
The reason I ask is because, I am doing a playthrough using @kjeron's Warlock kit ( https://forums.beamdog.com/discussion/38113/class-kit-attempt-warlock/p1 ) in BGEE and SoD. I plan to bring this character to BG2EE. The way his mod is set up for v2.x is that it is a Shaman kit (works out real nice, actually). However, Warlocks are technically an arcane class, as you know. It would make sense for them to receive the Spell Sphere as their stronghold.
How does this work? Any insight into which files govern assigning of strongholds?
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In that case...I wonder how hard it is to give Shamans a stronghold...
As for an actual Shaman stronghold... that would require a more extensive mod, but I'm virtually certain that as we speak someone somewhere is already working on such a mod.
I'll have to examine whether a stronghold can be assigned based on alignment, but this is really good idea. Thanks!
On the other hand, the troll hut could be used by shamans of any alignment. There's no reason why it couldn't be re-aligned to suit a good or neutral PC.
EDIT: In fact, there could be something where the acorns don't take, so even if the PC brought they back (and still gets the reward for doing so), they still have quest to complete, while Shamans who didn't will still a quest to get their stronghold even if they forgot to get the acorns from the prologue.
You get the thieves guild after doing a bunch of quest and eventually wiping out everyone in the guild hall
You get the mages sphere after fighting through it's multiple layers, fighting powerful mages, golems and demons.
You get the fighters castle after thwarting a horde of trolls, yuan-ti and umberhulks through several layers of dungeons.
You get the bard theater after assassinating a powerful mage in the sewers and then escaping a planar prison.
You get the paladin hold after fighting through a large castle filled with orcs, orogs, vampires, trolls, golems etc.
You get the ranger cabin after thwarting a shadelord and a temple filled with undead and shadowfiends.
You get the cleric hold after destroying a cult of beholders. Nuff said.
Compared to those bringing a bunch of acorns - that are given to you in an unavoidable area at the start - to an undefended place seems kinda trivial.
Still fleshing out the details.
As I said, though, it'll be a while before I get to this. My Planetouched Races mod needs to be finished first.