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[MOD] BGII:EE - Unofficial Item Pack

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  • RatatoskrRatatoskr Member Posts: 607
    No worries. I still have a game to finish before I reinstall.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,038
    edited July 2017
    Please disregard..
    Post edited by StummvonBordwehr on
  • cbarchukcbarchuk Member Posts: 322
    Hey my LN Half-Orc Fighter/Thief is unable to use the Scarlet Katana. Is that intentional? Is it because he's part fighter?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    cbarchuk said:

    Hey my LN Half-Orc Fighter/Thief is unable to use the Scarlet Katana. Is that intentional? Is it because he's part fighter?

    Yes, my mistake.
    Try put this to your "override" folder.

    https://www.dropbox.com/s/fo3s0hvcd1chxe3/WANINJA.ITM?dl=0
  • cbarchukcbarchuk Member Posts: 322
    Edvin said:

    cbarchuk said:

    Hey my LN Half-Orc Fighter/Thief is unable to use the Scarlet Katana. Is that intentional? Is it because he's part fighter?

    Yes, my mistake.
    Try put this to your "override" folder.

    https://www.dropbox.com/s/fo3s0hvcd1chxe3/WANINJA.ITM?dl=0
    Hey Edvin, I put the file in my overide folder but the only thing that happened is it changed from a Scarlet Katana to a Scarlet Ninjato. But I'm still unable to use it. Did I do something wrong here?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    @cbarchuk
    Bad advice, I was sleepy :D

    Put that file here:

    Unofficial Item Pack/katana/WANINJA.ITM


    Then you must reinstal Scarlet katana component.
  • cbarchukcbarchuk Member Posts: 322
    Edvin said:

    @cbarchuk
    Bad advice, I was sleepy :D

    Put that file here:

    Unofficial Item Pack/katana/WANINJA.ITM


    Then you must reinstal Scarlet katana component.

    Yea it's still not working. It's changed back to Scarlet Katana but I'm still unable to use it. :(
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    cbarchuk said:

    Yea it's still not working. It's changed back to Scarlet Katana but I'm still unable to use it. :(

    Damn, I behave like an amateur.
    I exported file before I saved changes :/

    https://www.dropbox.com/s/ch6sio9duslb16z/WANINJA.ITM?dl=0

    This will work
    Same procedure as last time.
  • cbarchukcbarchuk Member Posts: 322
    Edvin said:

    cbarchuk said:

    Yea it's still not working. It's changed back to Scarlet Katana but I'm still unable to use it. :(

    Damn, I behave like an amateur.
    I exported file before I saved changes :/

    https://www.dropbox.com/s/ch6sio9duslb16z/WANINJA.ITM?dl=0

    This will work
    Same procedure as last time.
    That did it. Thanks man. I really appreciate it. :)
  • IllustairIllustair Member Posts: 866
    Would the ring of superior arcane clumsiness benefit from luck spell or any other item/spell for that matter insofar as casting failure is concerned?
  • histamiinihistamiini Member Posts: 1,425
    edited October 2017
    I didn't see this in BWS? Can I install this after recommended BWS install?
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742
    edited November 2017
    @Edvin I don't know if anyone has already said this earlier in this thread, but it feels great to find that Boo can smell EVIL! [In the original game, it feels kind of awkward that he just sits in the item slot doing absolutely nothing, but you've fixed that with this great ability, and certainly a worthy one, at least from a role-playing aspect.] The entire mod looks great, and it'll be the first one that I'd try after I finish my first (un-modded) playthrough.
    Edvinlolien
  • enderandrewenderandrew Member Posts: 9
    Does this work in an EET install?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173

    Does this work in an EET install?

    I never tried it, but I do not see the reason why not.
    This mod should be compatible with most things.

    The only problem are mods that change the same items as this mod.
  • majbermajber Member Posts: 53
    Can I find this mod in Big World setup?
  • chinovampirochinovampiro Member Posts: 8
    Were there any throwable spears added?
  • CaszidyCaszidy Member, Translator (NDA) Posts: 272
    Not yet. But @Edvin promised, give him some time, he will deliver.
  • DawgliciousDawglicious Member Posts: 221
    Awesome Mod so far, @Edvin ! Really looking forward to any future versions that come along :smiley:
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    edited March 2018

    Awesome Mod so far, @Edvin ! Really looking forward to any future versions that come along :smiley:

    Thank you for your kind words.

    After I finish "Ash of Gods: Redeption" (Great game) I finish the last details and release the final version of my mod.
    I already have a couple of wonderful things done.

    Here is few examples:

    Seed of Darkness (How much are you willing to sacrifice? New consumable item)
    Vampire Dragon (I'm pretty sure 95% of people will not be able to defeat this new boss :D )
    Blade of chaos (100 random effects after you hit enemy [but no stupid stuff like "lost all your gold" from chaos magic])

    Work in progress:

    Kazgaroth
    Heart of Kazgaroth
    Kozah's Needle
    Couple items associated with Bhaal
    A few more items that do not have a name yet
    StummvonBordwehrCaszidyRaduziel
  • evildevil97evildevil97 Member Posts: 85
    Awesome. But can I make a small suggestion? Can we have it that dropped items (like the Tongue of Acid) are unidentified? Just the little things that help blend it in better.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    @evildevil97
    Yes, I can do that.

    I was just lazy because identified item and unidentified item are two separate items.
    Lot of extra work and writing. I will fix it in the next version.
    evildevil97
  • evildevil97evildevil97 Member Posts: 85
    Appreciated, thanks. Such a minor nitpick on my part, so it's no priority, but it's certainly appreciated.
  • DawgliciousDawglicious Member Posts: 221
    edited March 2018
    EDIT: Nevermind, it started working!
  • UlbUlb Member Posts: 295
    Deirex's Gems - Souls belonging drow warriors? That sounds useful.


    Ahm, unless I'm mixing something up those gems don't really hold any souls at all? (And most of the time the player will lose these pretty quickly anyway)?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,173
    Ulb said:



    Ahm, unless I'm mixing something up those gems don't really hold any souls at all? (And most of the time the player will lose these pretty quickly anyway)?

    I'm not sure if I understood your question correctly.

    Yes, this is quest item needed to complete quest in Underdark.
    But there is more than one way how you can finish this quest and at least in two cases, the gems will remain in your possession.

    The same thing applies also to:

    Malla's Soul Stone
    Mantle of Waukeen
    Talisman of the Hearthfire
    Borek
  • chinovampirochinovampiro Member Posts: 8
    edited April 2018
    Item Request: a simple addition of Lon’s Amulet, Ring of Purity and Cloverleaf belt from SoD. I know you have the Mantle of Waukeen that gives out luck but the belts in BG2 are severely lacking and the Cloverleaf will spice things up a bit...
    StummvonBordwehr
  • gattberserkgattberserk Member Posts: 190
    edited April 2018
    Wow this is like an extension of my BGEE Item replacement / fun pack mod to BG2EE (to weed out all the unnecessary item duplication). Now I can try your mod without having to mod myself XD


    Also it's great we share the same idea for Girdle of Fortitude.

    https://forums.beamdog.com/discussion/47005/bgee-sod-item-replacement-fun-pack-v2-1-completed/p1?new=1

    StummvonBordwehr
  • gattberserkgattberserk Member Posts: 190
    edited April 2018
    Just a question btw,

    Is the new scarlet Katana useable to all class that has access to katana?



    Also regarding unidentified object at work:
    Edvin said:

    @evildevil97
    Yes, I can do that.

    I was just lazy because identified item and unidentified item are two separate items.
    Lot of extra work and writing. I will fix it in the next version.

    I can share with u a simpler way, Use EEKeeper, open the CRE.files, select the inventory tab of the creature that drop the item, find the item and set the item flag to "Unidentified". His death will now dropped the unidentified version. rmb to save and export the CRE files to the override folder.


    Items with no unidentified dialogue can be created by dialogue references via DLTCEP.
  • bob_vengbob_veng Member Posts: 2,307
    edited April 2018
    @Edvin

    a few requests:

    I. split the first component into:
    • useful quest items (including boo)
    • item tweaks
    II. put the following items into a separate component, because in EET they will act as duplicates (especially undesirable for the cloak of balduran):
    • The Cloak of Balduran
    • Helm of Opposite Alignment
    • Girdle of Femininity/Masculinity
    III. take a look at this mod and the Tweaks Anthology component that enables 2-handed katanas, and see if you would be able to either create new proper looking 2-handed katana weapons (including the normal version) or to modify existing katanas to also be usable in a 2-handed variant.
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