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[MOD] BGII:EE - Unofficial Item Pack

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  • Necromanx2Necromanx2 Member Posts: 1,237
    edited May 18
    Edvin wrote: »

    Honestly, I'm not much more than an avid amateur and my skills are quite limited.
    I can create/edit/place items and edit existing characters.
    That is all.

    And yet you have done such great things!
    Thank you!

    EdvinStummvonBordwehr
  • DugradigduDugradigdu Member Posts: 2
    Heya! I'm trying to download the mod and the file is unavailable on the Mega link. Could you update it or share a mirror? I'm really looking forward to a new playthrough with your mod. Thanks! :)

    Edvin
  • EdvinEdvin Member, Translator (NDA) Posts: 3,163
    Dugradigdu wrote: »
    Heya! I'm trying to download the mod and the file is unavailable on the Mega link. Could you update it or share a mirror? I'm really looking forward to a new playthrough with your mod. Thanks! :)

    Fixed.
    Thanks for the info.

    StummvonBordwehrDugradigdu
  • EndarireEndarire Member Posts: 754
    edited July 2
    @Edvin
    Is this mod EET compatible? If not, may we get EET compatibility added in a near-term release?

    Also, hosting code on GitHub is handy since it'll likely stay safely there for years. I wrote these GitHub tutorials to help people store more stuff there.

    Thankee!

  • EdvinEdvin Member, Translator (NDA) Posts: 3,163
    @Endarire
    Mod is compatible with everything that doesn't do the same thing. To avoid the vast majority of problems, I split the installation into several sections, so even if there is a collision somewhere, you should still be able to use other sections. I'm pretty sure you can safely combine it with 99% of all mods.

    But if you want my recommendation, you should always install this mod first.
    If there is ever a content conflict, you can overwrite some of my data by different mod.

    There is only one thing that could cause a problem. I gave a few monsters some SoD items and also a few of my brand new items. If some other mode changes the same monsters, they will (logically) no longer have them. Besides that, the only possible problem are mods, which also makes some massive changes to items. But like I said, the mod has a lot of sections and even if there is some conflict somewhere, most other things shouldn't be a problem to install.

    StummvonBordwehr
  • EdvinEdvin Member, Translator (NDA) Posts: 3,163
    edited July 4
    Hmm, I haven't done any updates for quite some time and there's one thing I wasn't too happy with and needs a slight fix.
    I guess I could add a few new things. :)

    Ok, I want someone to propose some item. A weapon, armor, a usable item, I don't care.
    Just a general description, I don't need exact numbers or specific information.
    I will create the first item that will be realistically possible to create. B)

  • RatatoskrRatatoskr Member Posts: 591
    Fancy extra damage type gloves for monks? Poison maybe....

    Though I don't know, shamans might actually need more love. I just haven't played one yet 😁

    Edvin
  • EndarireEndarire Member Posts: 754
    edited July 4
    @Edvin
    This is likely a simple one I've been EAGER for someone to include!

    Orange Prism Ioun Stone:
    Effect: +1 caster level.

    I know there are other items which give caster level bonuses, but I wanted this item specifically because I've never used it in a video game and I want to. I assume it would be in Sorcerous Sundries and Ribald's Adventure Mart standard stock.

    (I have other item suggestions but I want this one done most.)

    Thankee!

  • EdvinEdvin Member, Translator (NDA) Posts: 3,163
    Ratatoskr wrote: »
    Fancy extra damage type gloves for monks? Poison maybe....

    Poisoned combat gloves? This is a really original idea and I can definitely do it. In addition, there are quite a few items for monks. I'll do it. The limit will be monks and druids (who also have very few items). Something like "Thorns of nature".

  • EndarireEndarire Member Posts: 754
    @Edvin
    I am for "The Stinger" gloves - after the Orange Ioun Stones are implemented!

    (|=^)

  • stewelementstewelement Member Posts: 51
    Ok, I have a few. One afternoon in NI I swapped out the cold damage for electric damage on the Gauntlets of Aln Zekk, because the zap visual effect and sound are just great, and I was quite happy with the result. So that's another gauntlet set idea. One thing I've yet to try was to add a wing buffet effect, and call it Thunderclap or similar. Basically the monk/warrior can clap like the Incredible Hulk does and everything gets blown away by the force.

    The Black Pits has some boots that were nice for Monks because they allowed a limited-use stoneskin ability.

    As for Druid, something with the ability to transform into a mouse might be fun for RP and useful, for stealth and scouting. Or a dragon. Anything with more transformations is OK in my book.

  • EndarireEndarire Member Posts: 754
    I like adding robes for Monks to aid them in their quest to be more useful in general!

    StummvonBordwehr
  • stewelementstewelement Member Posts: 51
    Or a tattoo, like in Planescape Torment? Not sure if you can build an armor item that is usable by monks, but a magic tattoo could be interesting.

    StummvonBordwehr
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,018
    edited July 5
    Endarire wrote: »
    I like adding robes for Monks to aid them in their quest to be more useful in general!

    In the vanilla game you could wear Keldorns armor if you where a monk. You just had to have the same or better stats than Keldorn - the ring of human influence was often crucial here. So I suspect it isnt beyond hard coded walls to make a robe.

    In the end Keldorns armor became redundant, since the Monks natural AC progression and natural free action where plain better.

    But I would love to see a robe, and especially a robe that would put a high wisdom stat to good use - perhaps pairing DR and the wisdom stat.

  • stewelementstewelement Member Posts: 51
    A robe that would apply DR based on Wisdom would be quite special. I'm not sure there is anything like that to use as an example - is there any item that explicitly checks an ability score to calculate a value? I'm thinking that would have to be a scripted solution and therefore probably unreasonable. Riffing on the idea, a robe that applies Armor of Faith, that you could only wear with high enough wisdom, would be nice, and not super OP given that the EEs don't let you stack Armor of Faith.

  • DugradigduDugradigdu Member Posts: 2
    A +5 returning dart (with some other quality) would be amazing!

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