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[MOD] Verr'Sza NPC (for BGEE and SoD)

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  • UlkeshUlkesh Member Posts: 280
    edited August 19
    Playing this mod and enjoying it. I'm right at the point when I'm getting tasked to get the book. I find it not great that
    the creatures summoned within the book do not award xp of the mobs killed by them.

    2) Ver'
    can't use Ankheg armor in my game. Intended ?
    Post edited by Ulkesh on
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    Both things are intended.

    The book allows you to summon a group of allies in early BG1. There must be something to tone that huge bonus in power, thus you are not getting XP for those killed by that group.

    As for armour: he may use only light armors. Ankheg plate isn't exactly light.
  • UlkeshUlkesh Member Posts: 280
    edited August 22
    Thanks, but I would never use the book while I can use a wand that does the same without draining my experience. It's already slim in bg1.

    By the way, are you supposed to reach a certain point in romance to make it continue in SoD? I've had one last banter where right after the gorion's letter reveal where I had to sleep to get it, then nothing else (I forgot the content of the banter).

    Now I found Ver in elfson tavern, but it doesn't seem like we are in a "romance" judging from the dialogues.
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 22
    The book is not "draining" your XP and it's a game in which you rest outside, get attacked by sirine and get 2000 XP for her, so... Besides, with mods like SotSC you get so much XP that it's rather easy to hit the XP limit. Plus, the book allows you to summon them once per day and the charge is recharged, not like with the wand.

    As for the romance: I do not remember. Check the variable - Global("L#1VerrRomanceActive","GLOBAL",2) would mean your romance is in an advanced state.

    The letter talk is a scenery talk, not a timered talk, and IIRC it's not exclusive to the romance path.

    Cheers
  • UlkeshUlkesh Member Posts: 280
    When he joined me, he started talking and I'm having lot of dialogues. I'm wondering if it's the romance or a friendship path.

    Right now I had a banter that ended with him
    telling that he wishes to be feared, and that if I'm feared he would enjoy staying together even more

  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 22
    As I said, I will need the value of the "L#1VerrRomanceActive" variable. That is the best way to make sure what's the current state of the romance.

    EDIT:
    oh, and I think you'd notice if the two of you romanced, consider the two of you would most likely sleep together, considering he's not really "let's wait with that" type of guy
    Post edited by LavaDelVortel on
  • UlkeshUlkesh Member Posts: 280
    My issue was mostly due to the fact that I'm sure I started the romance in bg1 (yes, I've slept with him), but I'm unsure if it was going on in SoD.

    Imgur (where I show both Bg1 and SoD).

    https://imgur.com/a/WlByYNv
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 23
    In SoD, if the romance is continued
    there is also this young rakshasa called Phalh, kid he took in, his dead brothers "spawn" - you first meet him in Elfsong, when Vere rejoins in SoD.
    was that one also there?
  • UlkeshUlkesh Member Posts: 280
    edited August 23
    In SoD, if the romance is continued
    there is also this young rakshasa called Phalh, kid he took in, his dead brothers "spawn" - you first meet him in Elfsong, when Vere rejoins in SoD.
    was that one also there?

    It's not there.

    I re-opened bg1 and started from the moment before the ceremony where sarevok attacks the dukes and you. I walked a bit around and then the
    mage Akeriash found me
    . I guess that's the last romance dialogue?

  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 23
    He's part of his main plot, iirc, and I think there is a talk regarding
    Verr's brother, a kid and stuff -- I think there is a talk or two after that, too.
    however, I am at work and I don't have the access to my pc to make sure.

    Then in SoD
    when you are approached by someone in front of the tavernz saying Verr is looking for you, admit the two were together, as that sets variable for those that would like to play SoD only game and try out the romance.
  • UlkeshUlkesh Member Posts: 280
    edited August 24
    Well, after the mage's encounter, I've got no more talks. I've tried to play another bit, but no banter pops up.

    Edit: would it be possible to add in sod a third dialogue response, so one can start the romance from there?


    Post edited by Ulkesh on
  • UlkeshUlkesh Member Posts: 280
    Then in SoD
    when you are approached by someone in front of the tavernz saying Verr is looking for you, admit the two were together, as that sets variable for those that would like to play SoD only game and try out the romance.
    : Is there a command I could use to force sod romance to start?
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 24
    Sorry, but I don't understand what the problem is. Have you reached Elfsong in SoD? Are they not inside the tavern? Is the character outside, telling you someone is looking for you missing? I really need to know what you did and what point you reached and what you think is wrong. Because it should work pretty normally, my friend finished such run recently. To get what you may be experiencing I need more details.

    Also, as I said, you can start romance from AFAIR. You just need to tell the character outside that the two of you were together before.
  • UlkeshUlkesh Member Posts: 280
    Okay, I think it all came from a misunderstanding.

    - BG:EE: it doesn't seem like I've finished the romance, given that the last banter I was able to get was the one where I fought the mage and no more. I was wondering if you had suggestions on how to see the last three.

    - In SoD, I told the kid we were with each other, but I thought that when you said "admit the two were together" you were referring to the kid - so that you could tell Ver that the kid was with Ver (that's why I was asking if there was a third option); instead, with your last post, I realized that with the statement "the two" you were referring about charname.

    Also another thing that made me be doubtful is that the romance seems to be inactive by the variable, at least in Sod (see here: https://imgur.com/a/WlByYNv)
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    BG:EE: it doesn't seem like I've finished the romance, given that the last banter I was able to get was the one where I fought the mage and no more. I was wondering if you had suggestions on how to see the last three.
    If you had all "scenery talks" and did most of the quests up until the final fight with the mage, then there is just one talk, I think -- triggered during your last run after Sarevok, on your way to the Temple of Bhaal. So I think you've seen most of the stuff that's there.
    In SoD, I told the kid we were with each other, but I thought that when you said "admit the two were together" you were referring to the kid - so that you could tell Ver that the kid was with Ver (that's why I was asking if there was a third option); instead, with your last post, I realized that with the statement "the two" you were referring about charname.
    Ok, a little summary:
    No matter if you completed BG1 portion of the romance OR started a new SoD game, outside the Elfsong in SoD there will be some kid or someone telling you Verr is looking for you. If you tell him that the two of you - you PC and Verr - were together, that will trigger the romance path for SoD. If you take that path, the variable is set Global("L#1DVerrSiegeSettings","GLOBAL",1). From now on, the romance will become a continuation of your BG1 romance and it won't be just Verr in the Elfsong tavern, but also Phalh, a kid mentioned by Akeriash, Verr's brother kid. He will become an important character in SoD AND BG2EE romance (if you choose to continue SoD romance in BG2EE).
    I hope that clarifies the order of the events.
  • UlkeshUlkesh Member Posts: 280
    edited August 24
    I played and finished Bg1 SoD and I had 0 romance interactions. There is no reference to Phalh when I tell him I'm the companion.

    Just to be perfectly sure things are going as intended, I registered a video here that shows how my encounter goes with him: https://streamable.com/vw5ver

    Note that I checked the savegame, and the variable you talk about is set to 2.

    https://imgur.com/a/UdGAzav

    Edit: luckily enough, I read the whole romance in the files, so I could begin it anyway in bg2:ee.
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    It's because you are telling the messenger outside you were only companions, and not in a romantic relationship.
    You should have said that the two of you were an item (which means you were in a romantic relationship - it's an idiom). So with this response you changed the course of the whole SoD relationship.
    https://dictionary.cambridge.org/pl/dictionary/english/be-an-item
  • UlkeshUlkesh Member Posts: 280
    Damn, you taught me another thing. I had thought you used the term ITEM as if you were a TOOL.

  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    edited August 24
    at least it's now clear what the issue was :)

    Btw, remember to read through Phalh's dialogue too, then.
  • UlkeshUlkesh Member Posts: 280
    edited August 25
    Thanks. All is working well for now.

    BUT

    I can't find Phalh in chapter 10- I'm in the coalition camp (https://www.gamebanshee.com/baldursgate/walkthrough/sod-coalitioncamp.php)

    Intended?
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    You may check 1920.1810, but there is also a point when he hides for a while.
  • UlkeshUlkesh Member Posts: 280
    Well, he wasn't there from beginning.
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    Oh, I think I see a typo. I may fix that at some point, but for now you can just ignore it. Pretend like he's playing or training somewhere else, away from all those people :D
  • UlkeshUlkesh Member Posts: 280
    thank you for the amazing support. <3

    Should I check
    for him in a certain spot once I put the bomb and discover hephernaan's plot?
  • LavaDelVortelLavaDelVortel Member Posts: 2,872
    Nope, he won't appear on that map, I'm afraid, but it's ok, all the talks with Phalh are somewhat an introduction to BG2 and they are optional, but knowing him, who he is, what he's like is enough to get the BG2 plot :)

    You're welcome and enjoy the rest of the game!
  • Soulmate201XSoulmate201X Member Posts: 1
    I prepared something for those who believed there are too little evil fighters for BGEE and SoD (well, it was mostly about SoD). So here is Verr'Sza, the evil rakshasa ranger (it has his own kit, as most hunter kits won't work for someone like him).




    Alignment: Chaotic Evil, Neutral Evil in SoD
    Class: Ranger (Naztharune Ranger)
    Race: Rakshasa

    ==> OVERVIEW

    The mod introduces a new companion for BG1 - Verr'Sza, an evil rakshasa hunter. He may join your group in early BG1EE and stay with the group until the very end of Siege of Dragonspear expansion. He may be recruited in one of the rooms within the Friendly Arm Inn, but you must free him from a certain state first. He starts at 3rd level, so if you prefer having team members on more or less similar levels, it may be a good idea not to recruit him right after leaving Candlekeep.

    The mod includes some go-and-kill quests, as well as a romance for both male and female characters (the only condition is not being of Lawful Good alignment). Although it's technically a romance, Verr'Sza isn't a very romantic character. It's more a matter of making him respect you and not trying to bind him in any way. He shouldn't be compared to Dorn, though. He may be protective in his twisted and blunt way.

    Note that the mod may include language considered blunt or inappropriate for kids.


    Mod was designed to work on EE. Never tried it on Tutu or BGT.
    Consider this an open beta. There may still be some bugs.

    ==> NUMBER OF TALKS:

    original campaign:* ~15 non-romantic talks (5 timered / timer-related talks; 10 situational talks)

    * ~11 romantic talks (mostly timered / timer-related talks)

    * at least 1 banter talk with every NPC, including EE NPCs (Neera, Dorn, Rasaad, Baeloth)

    * Some additional information and flirts available via the PIDs (player initiated dialogues)

    * some interjections


    Siege of Dragonspear DLC:* ~6 non-romantic talks (3 timered / timer-related talks; 3 situational talks)

    * ~4 romantic talks (timered / timer-related talks / situational) + an "epilogue" talk

    * additional romantic content available through a 3rd character (available in Bhaalspawn's camps; ~5 talks)

    * Thrix the Profane reaction

    * few "head string" talks with other NPCs



    The mod includes crossmod talks with Sirene, Aura, Drake and White.

    NOTE ON THE ROMANCE: If you want to romance Verr'Sza, you must suggest closure on your own. You may do it during one of the friend talks or in a "drunk talk". To trigger a drunk talk, make sure Verr'Sza is really drunk. He will start a talk then in which you may "dare" him.

    Weasel Mods download

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