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[MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms

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Comments

  • switswit Member, Translator (NDA) Posts: 402
    edited July 2018
  • ThelsThels Member Posts: 1,200
    Mod Options on top of LeUI (BGEE skin) seems to be somewhat buggy.

    If you delete the baldur.lua file and then enter the options, you see the correct names. But if you make some changes, and then enter the Options screen again, you'll get placeholder strings instead of actual text, such as:

    MODOPT BUTTON
    MODOPT_INFO
    HIDEOPT_TITLE
    MODOPT_TITLE
    MODOPT CHANGE BUTTON

    lefreut
  • lefreutlefreut Member Posts: 1,237
    @Thels I try but it works for me. Which versions of LeUI and EEUITweaks? Do you have a step by step to reproduce?

  • ThelsThels Member Posts: 1,200
    edited September 2018
    @lefreut According to WeiDU, I was using LeUI BGEE skin 3.7 and EEUITweaks 2.9, but the EEUITweaks zip file is called 2.9.1.

    I made a fresh Steam installation yesterday, copied it to my E: drive, ran modmerge, ran some other mods, ran LeUI, and then ran EEUITweaks. I did install the [Adul's Unhide Chargen Options] component by accident (which gave me an error).

    I made another fresh copy of the installation, ran modmerge, ran LeUI, and then ran EEUITweaks, again trying to install [Adul's Unhide Chargen Options] just in case that was the cause, and I no longer have the problem. Thus, I can't be sure what was causing it. None of the other mods should be affecting the UI.

  • lefreutlefreut Member Posts: 1,237
    @Thels there was a fix for Adul's Unhide Chargen Options in 2.9.1 but I forgot to update the version so WeiDU also list it as 2.9. Considering the name of the zip, it seems that you had this version. I don't know why it didn't work before but glad to see that it works now :)

    I released 3.0 to make Adul's Unhide Chargen Options (and Mr2150's Random PC Generator) compatible with LeUI BGEE and SoD skins.

    Gusinda
  • AdulAdul Member Posts: 1,691
    I've updated Better Quick Loot and Smooth Selling to be compatible with BG:EE and BG2:EE 2.5.

    I also tested the Message Box Quick Resize Button and it's already compatible.

    RavenslightGusindalefreut
  • megamike15megamike15 Member Posts: 1,219
    not sure why but Lefreut's portrait picker no longer shows up in the mod selection.

  • GusindaGusinda Member Posts: 1,111
    Hi @megamike15, Lefruet's Portrait Picker it doesn't show if you selected either Random PC Generator or Unhide Chargen Options or both when installing the mod.

    Gus

  • c4_angelc4_angel Member Posts: 32
    @lefreut what should I do to translate to my language besides tra file?

  • Luke93Luke93 Member, Mobile Tester Posts: 1,009
    @lefreut

    Why is there no component that tweaks the World Map?

  • AdulAdul Member Posts: 1,691
    As far as I know, the inner workings of the world map are entirely hard-coded, which is a shame because I think it's one of the most broken parts of the current UI.

    I think you can change the size of it and the window behind it, but that's about it. The rest is up to Beamdog to fix, unfortunately.

    Ravenslight
  • lefreutlefreut Member Posts: 1,237
    Luke93 said:

    @lefreut

    Why is there no component that tweaks the World Map?

    As @Adul said, there is not a lot of things that can be tweaked in the World Map.

  • lefreutlefreut Member Posts: 1,237
    c4_angel said:

    @lefreut what should I do to translate to my language besides tra file?

    Some components store the strings they use in lua files. Here is the list:
    EEUITweaks\copy\FeedbackHack\en_FeedH.lua
    EEUITweaks\copy\ModsOptions\en_ModOp.lua
    EEUITweaks\copy\ModsOptions\en_HideO.lua
    EEUITweaks\copy\ProgressBar\en_USPgB.lua

  • c4_angelc4_angel Member Posts: 32
    Thanks. So it seems some more work needed to make this mod to support multi languages, for not only local use.

  • DaturaDatura Member Posts: 12
    edited October 2018
    Tentatively Fixed (see my next post)

    @lefreut
    Hi!

    I'm having an annoying issue with the "Leveling Progress Bars Tweaks" and "Leveling Progress Bars Options" components: the string labels are being displayed in lieu of the corresponding strings (see following screenshots).


    What's weird is that the "Mods Options" and "Hidden Game Options" parts of the mod work fine and display their strings correctly :s

    I'm using EET v1.0 RC11 and some other mods, installed via EE Mod Setup, but didn't install the included versions of LeUI and EEUITweaks, since it uses the outdated EEUITweaks-master from AncientCowboy's GitHub.
    What I did is manually install LeUI v3.7 and EEUITweaks v3.0 after finishing the EE Mod Setup, which seemed to work well (no error reported).

    I've tried installing only "Mod Options", 'Hiddens Game Options", "Leveling Progress Bars Tweaks" and "Leveling Progress Bars Options" but the issue remains :(
    I should add that this also occurs on a fresh, un-modded, version of BG2EE.

    I've attached my SETUP-EEUITWEAKS.DEBUG file if needed.

    Thank you for any help you can provide ;)

    Post edited by Datura on
    lefreut
  • TressetTresset Member, Moderator Posts: 7,083
    @Datura your post here was caught by the forum's spam filter. I have restored it and verified you so that this should not happen again.

  • DaturaDatura Member Posts: 12
    edited October 2018
    Tresset said:

    @Datura your post here was caught by the forum's spam filter. I have restored it and verified you so that this should not happen again.

    No idea why this happened but maybe it's because I previewed it quite a lot of times before posting ?
    Thanks anyway ;)

    @lefreut
    Oh, by the way, I managed to get "Leveling Progress Bars Tweaks" and "Leveling Progress Bars Options" to work properly !

    I edited M_PgBar.lua in the override folder and changed the following, based on what I saw in M_ModsOP.lua and M_HideO.lua:
    
    if(uiTranslationFile) then
    	Infinity_DoFile("L_" .. uiTranslationFile)
    	Infinity_DoFile(uiTranslationFile .. "PgB.lua")
    	if(uiStrings.PGBAR_ENABLE_LABEL == nil) then -- Badly named or non-existent file
    		Infinity_DoFile("en_PgB.lua")
    	end
    else
    	Infinity_DoFile("L_en_us")
    	Infinity_DoFile("en_PgB.lua")
    end

    to
    
    Infinity_RegisterFile("en_USPgB.lua")
    if(uiTranslationFile) then
    	Infinity_RegisterFile(string.sub(uiTranslationFile,1,3).."PgB.lua")
    end

    Could it be another repercussion of the changes made to Infinity_DoFile?

    Everything is displayed correctly now :)

    [Edit]: There was a similar issue with M_FeedHk.lua from "Feedback Message Box Buttons Hack", resolved in the same way.
    I should also point out that, while this seems to work for the english version of the game, I'm a total noob when it comes to Infinity Engine modding, and only moderately proficient in Lua... For all I know this could be a terrible way to fix this issue :smiley:

    Post edited by Datura on
    Gusindalefreut
  • lefreutlefreut Member Posts: 1,237
    Datura said:

    @lefreut
    Oh, by the way, I managed to get "Leveling Progress Bars Tweaks" and "Leveling Progress Bars Options" to work properly !

    I edited M_PgBar.lua in the override folder and changed the following, based on what I saw in M_ModsOP.lua and M_HideO.lua:

    
    if(uiTranslationFile) then
    	Infinity_DoFile("L_" .. uiTranslationFile)
    	Infinity_DoFile(uiTranslationFile .. "PgB.lua")
    	if(uiStrings.PGBAR_ENABLE_LABEL == nil) then -- Badly named or non-existent file
    		Infinity_DoFile("en_PgB.lua")
    	end
    else
    	Infinity_DoFile("L_en_us")
    	Infinity_DoFile("en_PgB.lua")
    end

    to
    
    Infinity_RegisterFile("en_USPgB.lua")
    if(uiTranslationFile) then
    	Infinity_RegisterFile(string.sub(uiTranslationFile,1,3).."PgB.lua")
    end

    Could it be another repercussion of the changes made to Infinity_DoFile?

    Everything is displayed correctly now :)

    [Edit]: There was a similar issue with M_FeedHk.lua from "Feedback Message Box Buttons Hack", resolved in the same way.
    I should also point out that, while this seems to work for the english version of the game, I'm a total noob when it comes to Infinity Engine modding, and only moderately proficient in Lua... For all I know this could be a terrible way to fix this issue :smiley:
    Thanks for the feedback. It seems that I have missed that these components also need to be updated to handle the change made in Infinity_DoFile by the 2.5 patch. Your change should work. I really need to find more time, I have a lot of things to update.

    Gusinda
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