Also, I'm trying to make the ground box wider, but it looks weird to me. There's either too much blank space around the slots, or if I even out the slots to occupy more space then there's too much space between them.
Honestly, there is no wrong. I’m just trying to point out that there needs to be some softening and organic elements brought back in to compensate for the new harder elements that have been added.
I'm obviously in favor of having one box bordering the bottom space that contain both inventory and ground as in my mockup. The box around ground icons only inside the bottom space feels a little bussy.
I'm obviously in favor of having one box at the bottom containing both inventory and ground as in my mockup. The box around ground icons only inside the bottom space feels a little bussy.
I know what you mean, but I'd like the inventory slots and the ground slots to be more distinguished from each other visually.
I'm obviously in favor of having one box at the bottom containing both inventory and ground as in my mockup. The box around ground icons only inside the bottom space feels a little bussy.
I know what you mean, but I'd like the inventory slots and the ground slots to be more distinguished from each other visually.
In that case there could be two boxes instead of one divided by a bit of art. (though personally I don't mind that they aren't divided, it was like that in vanilla)
Honestly, there is no wrong. I’m just trying to point out that there needs to be some softening and organic elements brought back in to compensate for the new harder elements that have been added.
I completely agree with that.
I'll put this in spoilers as it's not directly relevant but here's what I mean:
Here's two houses - the one on the left is more visually pleasing because the windows line up. They are both viable houses but the house on the right just looks wrong because the elements are not aligned as well as they could be.
It may be 'character' but that can also come from how I decide to paint the house or whether I put ornaments in the garden or whatever.
In that case there could be two boxes instead of one divided by a bit of art. (though personally I don't mind that they aren't divided, it was like that in vanilla)
I know, but they still looked different because one was arranged horizontally and the other vertically. So you could tell they're different things. Putting them next to each other while they're both horizontal just looks like you have a separate smaller inventory on the right, to me.
If we are considering frames, I'd say the inventory screen has four main areas:
The blue area is the title of the window, and the character details. The red area is stuff I own - it is directly under my control The green area is the consequences of the red area - and how it reflects my stats. The yellow area is stuff I could own but I have to pick it up and put it somewhere in the red area.
I'd suggest that top/bottom and left/right the outermost frames of the red/green/yellow areas should line up underneath the blue area.
If we are considering frames, I'd say the inventory screen has four main areas:
The blue area is the title of the window, and the character details. The red area is stuff I own - it is directly under my control The green area is the consequences of the red area - and how it reflects my stats. The yellow area is stuff I could own but I have to pick it up and put it somewhere in the red area.
I'd suggest that top/bottom and left/right the outermost frames of the red/green/yellow areas should line up underneath the blue area.
This makes sense to me, so how about this:
(The left side of the ground box now lines up with the left side of the AC stat box.)
I also take @Pecca 's point about the same background for the ground slots so perhaps this Ground box frame could be just a divider but they have the same background - to give the illusion of a frame...
The editing may be slightly off...
@Ravenslight - was that similar to what you meant with:
Ok, how about light vining across the bottom that kind of “grows” up a bit between the boxes?
No. I think someone who can make visuals would be helpful here again. Think @Pecca’s layout with a single ground background. Then add some kind of vining art to the very bottom. Then have a little of that vining grow up between the inventory and the ground box sections.
Yeah, I don’t know about that, but I don’t like the long, totally separating line at all. Also, the more I think about it, maybe it would work better. The inventory ground area would be simpler in “box grayscale”.” Then it could be vines that is used for BG and BGII, and something a bit different with SoD?
Yeah, I don’t know about that, but I don’t like the long, totally separating line at all. Also, the more I think about it, maybe it would work better. The inventory ground area would be simpler in “box grayscale”.” Then it could be vines that is used for BG and BGII, and something a bit different with SoD?
Well, we could just add a little note: "Maybe put something cool in between the inventory item slots and the ground item slots."
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Also, I'm trying to make the ground box wider, but it looks weird to me. There's either too much blank space around the slots, or if I even out the slots to occupy more space then there's too much space between them.
(I hope that makes sense).
I'll put this in spoilers as it's not directly relevant but here's what I mean:
Here's two houses - the one on the left is more visually pleasing because the windows line up. They are both viable houses but the house on the right just looks wrong because the elements are not aligned as well as they could be.
It may be 'character' but that can also come from how I decide to paint the house or whether I put ornaments in the garden or whatever.
I know, but they still looked different because one was arranged horizontally and the other vertically. So you could tell they're different things. Putting them next to each other while they're both horizontal just looks like you have a separate smaller inventory on the right, to me.
The blue area is the title of the window, and the character details.
The red area is stuff I own - it is directly under my control
The green area is the consequences of the red area - and how it reflects my stats.
The yellow area is stuff I could own but I have to pick it up and put it somewhere in the red area.
I'd suggest that top/bottom and left/right the outermost frames of the red/green/yellow areas should line up underneath the blue area.
(The left side of the ground box now lines up with the left side of the AC stat box.)
I also take @Pecca 's point about the same background for the ground slots so perhaps this Ground box frame could be just a divider but they have the same background - to give the illusion of a frame...
The editing may be slightly off...
@Ravenslight - was that similar to what you meant with:
Edit: I mean the pulling them apart part.
It strikes me as less symmetrical then before.