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Making it Work: Inventory
The discussion here
yielded some great constructive feedback about the Inventory screen. Let's talk about that.
The key features at play here:
- The item comparison feature (which highlights character portraits if the selected item is good for them) causes lag on some older hardware configurations. While the lag may get addressed through patches, it would be nice to be able to turn off the item comparison feature so that the lag doesn't ruin the experience for the players it affects.
- It's jarring for half of the screen to be visibly altered when an item is selected. The two views should be unified, if they're going to change at all.
Be aware that any mock-ups or designs posted in this thread are advisory only; nothing is promised or guaranteed for future implementation. All we're doing is discussing and honing ideas.