Bounty Hunters Wanted
JumboWheat01
Member Posts: 1,028
So I have gotten the idea of playing a Bounty Hunter stuck in my head. I'll admit, I always enjoy playing more "lawful" rouges, and a kit that pretty much has that theme built into it would be enjoyable. So I'm looking for people who've played Bounty Hunters enough to enjoy them to say some tips and tricks that I can use to help design up my character.
Though of course, some things are already set in stone. He'll be a halfling, naturally, and Single Weapon Style it up, probably with Daggers and Slings as starting points. Because I'm a halfling, gods dammit, if I need to hit something at range, it'll be by throwing things! Or having me thrown!
Though of course, some things are already set in stone. He'll be a halfling, naturally, and Single Weapon Style it up, probably with Daggers and Slings as starting points. Because I'm a halfling, gods dammit, if I need to hit something at range, it'll be by throwing things! Or having me thrown!
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Comments
I love the concept to be honest. I play my character as a commander, he's the brains of the party. He scouts, makes battle plans, sets traps, backstabs if needed, otherwise stays far away and pelts enemies with arrows from safety like a smart commander would. He's meticulous, organized and highly tactical.
I first maxed trap setting (at level 3) and I must say that the traps do rock incredibly. Setting a regular and special trap together does 5d8+10 damage at level 3 and the enemy has to save with a -4 modifier or get slowed for 5 rounds. I can imagine that in SoD once you hit level 11 you could possibly one shot most tougher enemies with the 6 traps you can set per day. It can be a bit cheesy, sure, but I find trap bombardment fun and tactical.
He has max dexterity and constitution for obvious reasons, then high intelligence and charisma for RP reasons. Average wisdom and strength.
I do like the sling and dagger roleplaying weaponry choices for Halflings. I like short swords also for all of my thieves, and these are typical Halfling arms. In some D&D editions Halflings also use quarterstaffs, but as I am sure you know a lot of people do not like staffs with thieves. I have come around to them for my Dwarves, but I cannot bring myself (yet) with Halflings. The backstab damage difference for quarterstaffs is noticeable higher versus other weapon types (paired with SWS) if you take THS also, not so much without it.
Besides the great threads above, in this thread @Blackraven, @JuliusBorisov and others give various opinions on Bounty Hunters https://forums.beamdog.com/discussion/43573/best-race-for-bounty-hunter-elf-or-halfling/p1 . Perhaps it will be useful as you finalize your character.
Lastly, BH traps are not throwable in BGEE unfortunately. They used to be in BG2EE, but I have not played beyond BG since 2.0 came out so I am unsure of any trap changes. I am also not sure if they are throwable in SoD.
On topic, i quite like gnome for role playing reasons. They are supposed to be very tinkery. The main usage i find is to trap every area behind where the party has been and then push forward. Helps find the path of where the party has been and on bgee2 it will make bandits easier.
Gnomes make good BHs also, IMO. They do not suffer the strength issue of the Halfling or the dexterity issue of the Dwarf and get some good racial thieving bonuses to boot.
They're strong thieves generally though, with hardly any negative.