That makes perfect sense, lefreut. Consistency is probably the best solution. Thanks again for putting together what I consider to be the definitive UI for these games.
Agreed. Its honestly far superior than the base UI. No disrespect intended to the devs. And also, no disrespect intended to other UIs, but the design elements are perfect. Its not over the top with symbols and heads of monsters, etc. Its the perfect, weathered, artistic, old-world look
I'm curious @lefreut is there a way to not have the Journal spawn entries for a quest that is already closed? Example -- I'm getting entries for Prism the Sculptor, even though Prism is long-dead and that quest is closed. It would be cool if you already closed out something, if it didn't put new entries on a later chapter of your journal that then, never close. My thought anyway.
@HaHaCharade is it something you notice with the latest version or do you also see it with previous version ? It can be an unwanted side effect of a fix in v1.9. The journal code is really a mess
As usual, if you have a save I can look at it to understand what happens.
Attached. Talk to one of the performers at the fair who mention Prism. It might be a result of the fix, and you're right the Journal is just so jacked up. I just don't want my Journal to show entries for things I already did. Maybe its because I hadn't been to this area *before* Prism, so it wants to put the entry somewhere.
@HaHaCharade I believe that's an issue with the game itself. If you get a journal entry for a quest after you've completed the quest, it just stays open forever.
@HaHaCharade I believe that's an issue with the game itself. If you get a journal entry for a quest after you've completed the quest, it just stays open forever.
Yeah and I guess with @lefreut's change, it just makes them as new entries now, instead of tacking them on to the closed one. The journal is just jacked. I clean it up manually the best I can.
Hey @lefreut I love you're work, it is an absolute must in my load order, for both the functionality it provides and the mistakes from Beamdog's poor UI design that it fixes. That said I thought I could get away with posting what is essentially a wishlist of features I would love to some day see be added to this mod. Since I'm not a modder I have no idea the feasibility of some of them but I would certainly like to hear your thoughts.
I’m curious about the expand/collapse buttons that were replaced with manually dragging the top of the dialogue box up and down. I really disliked that change, but I was under the impression that it couldn’t be modded out. Is it even possible to put the button option back in?
Thank you! This is very nice indeed, makes the new version playable for me. I still miss the page turning sfx of the mage book/priest scroll when travelling between spell levels. It sounds lifeless as of now, but the visual is a big improvement over the original 2.0+ factsheet approach.
I also adore how you use some assets from the old bg2. I got mine scrollbar from there too, (guiscrc) feels like an old friend.
@lefreut Thanks for the reply and going over the suggestions. Any additions at all would be amazing. I'd be willing to clarify a few points though:
Varlothen said: Arrow Keys: Navigate Portriats lefreut said: Up/down keys already scroll the portraits list. I can add other action to Left/right.
It seems like the Page Up/Down Buttons already do this, though I don't mind as long as the functionality is there.
Varlothen said: Return speed to held add/subtract buttons lefreut said: I don't understand what you mean.
I thought I might have worded that poorly. Let's see... After 2.0, when rolling stats the +/- buttons became noticeably slower when you hold them down to drain or max a stat. Almost to the point that rapidly clicking them is more efficient. And while I can't confirm it, I believe this is extended to assigning thieving skills. I honestly have no idea why this is. Maybe its not an issue everyone has and its just lag from the new UI, but I seriously doubt it. Rolling back to 1.3, you can see the difference. ...does that make more sense?
Varlothen said: Return Worldmap and Notes Button lefreut said: Right click directly opens the Worldmap. I find it much more efficient than having to open the map and then click on a button.
The Notes should still be here.
Why not both? Redundancy is good no? I meant more as an actual Note Button and less of a checkbox, but I'll admit its a small concern.
I'm having some trouble with it. I installed it, but with the mod installed I can no longer open the game. With it uninstalled everything runs fine.
I click baldur.exe or the shortcut, either way, but all that happens is that the loading wheel next to my mouse runs for a sec and then nothing happens. No launch then crash or anything, the game just doesn't launch at all.
It probably would take a lot of time, but I thought I would ask anyway. Recently I switched to a new monitor with a 2160p resolution and the UI looks ... tiny. So, a 4K UHD version would be nice.
I think the current screen has better graphics resolution and looks more crispy and sharp compared to the old version. Please do not replace current graphics or at least give the player a choice during installation. Your mod is perfect Keep up the good work.
it looks fantastic, @lefreut. I'm wondering if you made that "Baldur's Gate II" title yourself or simply cut it from some wallpaper. If you found the right font and a way to fill it with that golden, shaded color I would be interested in your source XCF/PSD files. I'd like to create several new title texts in this style.
Imho, original BG2 UI art is outstanding in terms of quality and beauty (functionality aside). My wet dream would be revised UI with reworked art that copies BG2 style. Alas, that is quite a task to do.
i'm just getting back to the games and looking for "almost-canon-mods": is this the UI to choose if you want to have an improvement over the vanilla 2.3 UI from Candlekeep to Throne, or are there other options? It seems this is the only one maintained actively and works across all the games?
I'm more into functionality over total aesthetics, and best useage of my 1920x1080 laptop screen.
oh this is wonderful - that would have been my next question: the wish for improvement and consistency in functionality, but some more adjusted optics to each part of the saga ... looking forward to try this
(SoD-skin? *cough* i'm asking for too much now ...)
Comments
-----Character Creation-----
Gender/Portriat
Shift: Change Gender
Arrow Keys: Navigate Portriats
Attributes
Return speed to held add/subtract buttons
Return roll buttons to horizontal position
R: Reroll
S: Store
C: Recall
Spell Selection
Do what you can
Misc
Return Button Art to the Race, Class, Alignment Screens
Show Unselectable Class/Aligments as Greyed Out
Contain Multiclasses
-----Gameplay-----
Dialogue Box
Return Expand/Collapse Buttons
Return Page Up/Down Functionality
Map
Remove Zoom Out Effect
Return Worldmap and Notes Button
Return Single Click to Map Travel
Return Travel Time to Tooltips
I still miss the page turning sfx of the mage book/priest scroll when travelling between spell levels. It sounds lifeless as of now, but the visual is a big improvement over the original 2.0+ factsheet approach.
I also adore how you use some assets from the old bg2. I got mine scrollbar from there too, (guiscrc) feels like an old friend.
I'd be willing to clarify a few points though:
Arrow Keys: Navigate Portriats
lefreut said:
Up/down keys already scroll the portraits list. I can add other action to Left/right.
It seems like the Page Up/Down Buttons already do this, though I don't mind as long as the functionality is there.
Return speed to held add/subtract buttons
lefreut said:
I don't understand what you mean.
I thought I might have worded that poorly. Let's see... After 2.0, when rolling stats the +/- buttons became noticeably slower when you hold them down to drain or max a stat. Almost to the point that rapidly clicking them is more efficient. And while I can't confirm it, I believe this is extended to assigning thieving skills. I honestly have no idea why this is. Maybe its not an issue everyone has and its just lag from the new UI, but I seriously doubt it. Rolling back to 1.3, you can see the difference. ...does that make more sense?
Return Worldmap and Notes Button
lefreut said:
Right click directly opens the Worldmap. I find it much more efficient than having to open the map and then click on a button.
The Notes should still be here.
Why not both? Redundancy is good no?
I meant more as an actual Note Button and less of a checkbox, but I'll admit its a small concern.
Gus
I click baldur.exe or the shortcut, either way, but all that happens is that the loading wheel next to my mouse runs for a sec and then nothing happens. No launch then crash or anything, the game just doesn't launch at all.
It probably would take a lot of time, but I thought I would ask anyway.
Recently I switched to a new monitor with a 2160p resolution and the UI looks ... tiny.
So, a 4K UHD version would be nice.
Your mod is perfect Keep up the good work.
is this the UI to choose if you want to have an improvement over the vanilla 2.3 UI from Candlekeep to Throne, or are there other options?
It seems this is the only one maintained actively and works across all the games?
I'm more into functionality over total aesthetics, and best useage of my 1920x1080 laptop screen.
(SoD-skin? *cough* i'm asking for too much now ...)