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[MOD] Lefreut's enhanced UI (for BG1EE, SoD, BG2EE and EET)

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Comments

  • HaHaCharadeHaHaCharade Member Posts: 1,523
    Jhaycen said:

    That makes perfect sense, lefreut. Consistency is probably the best solution. Thanks again for putting together what I consider to be the definitive UI for these games.

    Agreed. Its honestly far superior than the base UI. No disrespect intended to the devs. And also, no disrespect intended to other UIs, but the design elements are perfect. Its not over the top with symbols and heads of monsters, etc. Its the perfect, weathered, artistic, old-world look

    AncientCowboy
  • HaHaCharadeHaHaCharade Member Posts: 1,523
    edited May 2017
    I'm curious @lefreut is there a way to not have the Journal spawn entries for a quest that is already closed? Example -- I'm getting entries for Prism the Sculptor, even though Prism is long-dead and that quest is closed. It would be cool if you already closed out something, if it didn't put new entries on a later chapter of your journal that then, never close. My thought anyway.

  • lefreutlefreut Member Posts: 1,360
    @HaHaCharade is it something you notice with the latest version or do you also see it with previous version ? It can be an unwanted side effect of a fix in v1.9. The journal code is really a mess :/

    As usual, if you have a save I can look at it to understand what happens.

  • HaHaCharadeHaHaCharade Member Posts: 1,523
    edited May 2017
    lefreut said:

    @HaHaCharade is it something you notice with the latest version or do you also see it with previous version ? It can be an unwanted side effect of a fix in v1.9. The journal code is really a mess :/

    As usual, if you have a save I can look at it to understand what happens.

    Attached. Talk to one of the performers at the fair who mention Prism. It might be a result of the fix, and you're right the Journal is just so jacked up. I just don't want my Journal to show entries for things I already did. Maybe its because I hadn't been to this area *before* Prism, so it wants to put the entry somewhere.

  • lefreutlefreut Member Posts: 1,360
    Alexandre said:

    One thing I've noticed is that, due to how icons are spaced in the mage spellbook, some of them disappear once you've learned enough to fill up the page. I didn't see a scroll bar or anything like that, and could only find the other spells by erasing others from my book.

    Is such a scroll bar / reduction of icon size under consideration?

    Do you hit the limit with Known or Memorized spells (or both) ? And do I need to handle this for priest spells or is it impossible for them to have more than 24 known/memorized spells ?

  • RatatoskrRatatoskr Member Posts: 313
    @HaHaCharade I believe that's an issue with the game itself. If you get a journal entry for a quest after you've completed the quest, it just stays open forever.

    HaHaCharadeAxie
  • HaHaCharadeHaHaCharade Member Posts: 1,523

    @HaHaCharade I believe that's an issue with the game itself. If you get a journal entry for a quest after you've completed the quest, it just stays open forever.

    Yeah and I guess with @lefreut's change, it just makes them as new entries now, instead of tacking them on to the closed one. The journal is just jacked. I clean it up manually the best I can.

  • lefreutlefreut Member Posts: 1,360
    edited May 2017
    A new version is out \o/

    v2.0:
    • Revert journal fixes as it produces side effect.
    • Add scrollbar to mage and priest spells screens (to handle more than 24 spell slots).

    • Add install option to choose the font used in description.
    • Add install option to disable item comparison.
    • Add install option to reverse the +/- buttons position.

    AndreaColomboRavenslightGusindaJhaycen
  • JhaycenJhaycen Member Posts: 17
    lefreut said:


    Add install option to reverse the +/- buttons position.

    B) Thanks.

    AndreaColombo
  • VarlothenVarlothen Member Posts: 8
    Hey @lefreut I love you're work, it is an absolute must in my load order, for both the functionality it provides and the mistakes from Beamdog's poor UI design that it fixes. That said I thought I could get away with posting what is essentially a wishlist of features I would love to some day see be added to this mod. Since I'm not a modder I have no idea the feasibility of some of them but I would certainly like to hear your thoughts.


    -----Character Creation-----
    Gender/Portriat
    Shift: Change Gender
    Arrow Keys: Navigate Portriats

    Attributes
    Return speed to held add/subtract buttons
    Return roll buttons to horizontal position
    R: Reroll
    S: Store
    C: Recall

    Spell Selection
    Do what you can

    Misc
    Return Button Art to the Race, Class, Alignment Screens
    Show Unselectable Class/Aligments as Greyed Out
    Contain Multiclasses


    -----Gameplay-----
    Dialogue Box
    Return Expand/Collapse Buttons
    Return Page Up/Down Functionality

    Map
    Remove Zoom Out Effect
    Return Worldmap and Notes Button
    Return Single Click to Map Travel
    Return Travel Time to Tooltips

  • lefreutlefreut Member Posts: 1,360
    edited June 2017
    Varlothen said:

    Hey @lefreut I love you're work, it is an absolute must in my load order, for both the functionality it provides and the mistakes from Beamdog's poor UI design that it fixes. That said I thought I could get away with posting what is essentially a wishlist of features I would love to some day see be added to this mod. Since I'm not a modder I have no idea the feasibility of some of them but I would certainly like to hear your thoughts.

    I'm glad you like it and thanks for the suggestions.
    Varlothen said:

    Shift: Change Gender

    Doable.
    Varlothen said:

    Arrow Keys: Navigate Portriats

    Up/down keys already scroll the portraits list. I can add other action to Left/right.
    Varlothen said:

    Return speed to held add/subtract buttons

    I don't understand what you mean.
    Varlothen said:

    Return roll buttons to horizontal position

    This will need new graphics and I like the current positioning so probably not.
    Varlothen said:

    R: Reroll
    S: Store
    C: Recall

    Doable.
    Varlothen said:

    Spell Selection
    Do what you can

    Patch 2.0 does that and I hate it so it was one of the first thing I remove. I may look if I can add a button for this.
    Varlothen said:

    Return Button Art to the Race, Class, Alignment Screens

    I can look at what I can do.
    Varlothen said:

    Show Unselectable Class/Aligments as Greyed Out

    I really want this but with the current code it's really hard to do it in a robust way.
    Varlothen said:

    Contain Multiclasses

    I think it's also hard to do but I didn't look in detail.
    Varlothen said:

    Return Expand/Collapse Buttons

    You can drag the top of the dialog box to make it smaller/taller.
    Varlothen said:

    Return Page Up/Down Functionality

    It may be possible but I'm not sure.
    Varlothen said:

    Remove Zoom Out Effect

    It's an option in PSTEE and I hope it will be added in BG in a future update as it can't be done through modding :(
    Varlothen said:

    Return Worldmap and Notes Button

    Right click directly opens the Worldmap. I find it much more efficient than having to open the map and then click on a button.

    The Notes should still be here.
    Varlothen said:

    Return Single Click to Map Travel

    Doable, but maybe as an option.
    Varlothen said:

    Return Travel Time to Tooltips

    I don't think it's possible.

    Axie
  • RavenslightRavenslight Member Posts: 1,604
    I’m curious about the expand/collapse buttons that were replaced with manually dragging the top of the dialogue box up and down. I really disliked that change, but I was under the impression that it couldn’t be modded out. Is it even possible to put the button option back in?

  • lunarlunar Member Posts: 3,362
    edited June 2017
    Thank you! This is very nice indeed, makes the new version playable for me.
    I still miss the page turning sfx of the mage book/priest scroll when travelling between spell levels. It sounds lifeless as of now, but the visual is a big improvement over the original 2.0+ factsheet approach.

    I also adore how you use some assets from the old bg2. I got mine scrollbar from there too, (guiscrc) feels like an old friend.

  • VarlothenVarlothen Member Posts: 8
    edited June 2017
    @lefreut Thanks for the reply and going over the suggestions. Any additions at all would be amazing.
    I'd be willing to clarify a few points though:
    Varlothen said:
    Arrow Keys: Navigate Portriats
    lefreut said:
    Up/down keys already scroll the portraits list. I can add other action to Left/right.

    It seems like the Page Up/Down Buttons already do this, though I don't mind as long as the functionality is there.
    Varlothen said:
    Return speed to held add/subtract buttons
    lefreut said:
    I don't understand what you mean.

    I thought I might have worded that poorly. Let's see... After 2.0, when rolling stats the +/- buttons became noticeably slower when you hold them down to drain or max a stat. Almost to the point that rapidly clicking them is more efficient. And while I can't confirm it, I believe this is extended to assigning thieving skills. I honestly have no idea why this is. Maybe its not an issue everyone has and its just lag from the new UI, but I seriously doubt it. Rolling back to 1.3, you can see the difference. ...does that make more sense?
    Varlothen said:
    Return Worldmap and Notes Button
    lefreut said:
    Right click directly opens the Worldmap. I find it much more efficient than having to open the map and then click on a button.

    The Notes should still be here.

    Why not both? Redundancy is good no?
    I meant more as an actual Note Button and less of a checkbox, but I'll admit its a small concern.

    Post edited by Varlothen on
  • GusindaGusinda Member Posts: 1,376
    Hi @Ravenslight, the EEUITweaks Mod Collection has a fix to add the buttons back in, or you can goto here to see the original mod for the code.

    Gus

    RavenslightAncientCowboy
  • lefreutlefreut Member Posts: 1,360
    A new version is out \o/

    v2.1:
    - Add keyboard shortcut in character creation (Shift: Change Gender. R: Reroll S: Store C: Recall).
    - Restore sound in the mage book/priest scroll when changing spell levels.
    - New install option (Single Click to Map Travel).

    AndreaColomboRavenslightGusindaUnionhack
  • UnionhackUnionhack Member Posts: 27
    edited June 2017
    I'm having some trouble with it. I installed it, but with the mod installed I can no longer open the game. With it uninstalled everything runs fine.

    I click baldur.exe or the shortcut, either way, but all that happens is that the loading wheel next to my mouse runs for a sec and then nothing happens. No launch then crash or anything, the game just doesn't launch at all.

  • raizoraizo Member Posts: 21
    edited June 2017
    Hi @lefreut,

    It probably would take a lot of time, but I thought I would ask anyway.
    Recently I switched to a new monitor with a 2160p resolution and the UI looks ... tiny.
    So, a 4K UHD version would be nice.

  • lefreutlefreut Member Posts: 1,360
    raizo said:

    Hi @lefreut,

    It probably would take a lot of time, but I thought I would ask anyway.
    Recently I switched to a new monitor with a 2160p resolution and the UI looks ... tiny.
    So, a 4K UHD version would be nice.

    You can try setting UI scaling on. It may not look very nice but at least the UI will not be tiny.

    My mod uses the UI images from BG2EE (some with slight modification but they are still based on Beamdog resources) and these images are not in 4K. I guess you have to ask Beamdog if they have a plan to release higher res UI textures in a future update.

  • KilivitzKilivitz Member Posts: 1,456
    Love it. I've been experimenting myself with making the gameplay window look closer to vanilla BG2. I can send you some stuff if you'd like.

  • ParysParys Member Posts: 162
    I think the current screen has better graphics resolution and looks more crispy and sharp compared to the old version. Please do not replace current graphics or at least give the player a choice during installation.
    Your mod is perfect :) Keep up the good work.

  • switswit Member, Translator (NDA) Posts: 456
    it looks fantastic, @lefreut. I'm wondering if you made that "Baldur's Gate II" title yourself or simply cut it from some wallpaper. If you found the right font and a way to fill it with that golden, shaded color I would be interested in your source XCF/PSD files. I'd like to create several new title texts in this style.

  • lefreutlefreut Member Posts: 1,360
    @swit The image was made by upscaling this vanilla image:


    I only sharpened it and added details from the BG2EE texture but no I didn't made the title myself.

    switAndreaColombo
  • SenSayNyuSenSayNyu Member Posts: 13
    Imho, original BG2 UI art is outstanding in terms of quality and beauty (functionality aside). My wet dream would be revised UI with reworked art that copies BG2 style. Alas, that is quite a task to do.

  • lefreutlefreut Member Posts: 1,360
    Another small release. v2.3 is out :)

    - Minor tweaks to start screens.

    Left: old / Right: new.


    - Fix quit dialog size (it had been wrong since forever).

    Top: old / Bottom: new.

    - Detect Random Character Generation mod (so you only need to drop the M_RANDOM.lua file in the override folder to activate it).

    GusindaAndreaColomboRavenslight
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 412
    i'm just getting back to the games and looking for "almost-canon-mods":
    is this the UI to choose if you want to have an improvement over the vanilla 2.3 UI from Candlekeep to Throne, or are there other options?
    It seems this is the only one maintained actively and works across all the games?

    I'm more into functionality over total aesthetics, and best useage of my 1920x1080 laptop screen.

  • lefreutlefreut Member Posts: 1,360
    @BelegCuthalion you can find the list of all UI mods here.

    If you want something for the whole BG saga, yes this is the only mod that works with all of them. You can also look at this mod if you only want some UI tweaks and not a full UI mod.

    I also released this today if you like the blue skin more.

  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 412
    oh this is wonderful - that would have been my next question: the wish for improvement and consistency in functionality, but some more adjusted optics to each part of the saga ... looking forward to try this :)

    (SoD-skin? *cough* i'm asking for too much now ...)

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