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Favorite School of Magic

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  • JumboWheat01JumboWheat01 Member Posts: 1,028
    A question has occurred to me. I know you have a choice of Prohibited Schools when you Specialize in the 3rd Edition era, but did you chose in 2nd or are what the BG series has what you were actually forced into?
  • gorgonzolagorgonzola Member Posts: 3,864
    I don't know of the difference between pnp 2nd and 3rd, so I can not help.
    What I am almost sure about is that the BG2 CRPG (as kits where not allowed in the original BG1) was not a perfect replica of 2nd nor of 3rd. It was 2nd inspired, with some elements of 3rd and MANY differences from both, things that where unique of the CRPG. Things existing in pnp not existing in the CRPG, things existing in the CRPG and not in PnP, things that co exist, but are implemented in completely different ways.

    To try to play the CRPG as much as possible like if it was a PnP game is a valid and interesting way to use the game, nothing wrong if some players like to do it. The game is probably the best surrogate for a real DM and PnP group we can have.
    But assuming that it has to be as similar as possible to a PnP version is misleading, that was never the intention of the developers. Everithing, starting from how it is not a turn based game, but an hibrid between a turn based and a real time, show that it has been intended as something different from PnP, with his own peculiarities, half of the game mechanics should be completely rewritten to make it PnP like.
  • sazziesazzie Member Posts: 103
    evocation is the way for me personally. magic missiles is a great spell in BG and NWN and cloudkill is a great way to kill hordes without getting my hands and weapons too dirty as they are two of my most heavily used spells

  • SkatanSkatan Member, Moderator Posts: 5,352
    I seldom play specialist mages (and then only illusionists if I am gnome), but I like abjuration so I'll vote for that here.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Feh, chronomancers are just diviners in denial.
  • JoenSoJoenSo Member Posts: 910
    Alteration because transmuter is an awesome name. Even if you'd need kamikaze pets of your own to live up to it. Necromancy because of the spell chant and that you'll be sharing your job title with Sauron. Spellwise it's a tie between enchanting and conjuration for me.

    Regarding that discussion about conjuration: so conjuration does actually bring things from place A to place B (the caster)? Wouldn't there be heaps of arrows and poor animals flying around the realms at all times?
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    JoenSo said:


    Regarding that discussion about conjuration: so conjuration does actually bring things from place A to place B (the caster)? Wouldn't there be heaps of arrows and poor animals flying around the realms at all times?

    No, because conjuration in this sense means conjuring things into existence. Summon Monster, for example, doesn't create real monsters, but representations of such, and these simulacra (or their corpses) disappear when the spell duration expires.
  • chimericchimeric Member Posts: 1,163
    Enchantment. Why throw a fireball when you can have an invoker do it for you - and serve tea, too?
  • GoturalGotural Member Posts: 1,229
    Evocation

    Minor Spell Sequencer, Spell Sequencer, Spell Trigger, Contingency, Chain Contingency, do I need to say more? :smile:

    Okay okay one more ...

    Web (With a -4 to save against if you are an Invoker!)
  • ChadChad Member Posts: 90
    Illusion is the most fun though enchantment is a close second for me. Phantasmal Killer FTW! Though I suppose that doesn't apply in BG...
  • AdaJAdaJ Member Posts: 154
    edited November 2016
    2nd Ed actually has 2 schools as opposition schools, with Illusion having 3, IIRC. BG actually has a far more powerful version of Mage specialisation in that you don't lose as many schools. And the opposition schools are fixed.

    3.x allowed you to choose the schools that you drop, and it is a uniform 2 schools across the board except Divination, which only needs to drop one. As a caveat, Divination can never be an opposition school.

    Favourite depends on which game I am playing.

    In BG, I prefer Wild Mage as a specialisation if I am playing straight mage. I like the controllable/managable randomness. For duals, I don't specialise. I like the flexibility of being able to use any school.

    In 3.x, I don't specialise in schools. I specialise in what I do as a wizard.
  • FlashburnFlashburn Member Posts: 1,847
    I'm basing this on 3.5e rules. Acid-based spells are my favorite, though I don't really understand where the acid is being called from since its Conjuration. If Evokers can create fire, ice, electricity, sound, and magical force from nothing, why not acid?
  • FrancoisFrancois Member Posts: 452
    edited November 2016
    Flashburn said:

    I'm basing this on 3.5e rules. Acid-based spells are my favorite, though I don't really understand where the acid is being called from since its Conjuration. If Evokers can create fire, ice, electricity, sound, and magical force from nothing, why not acid?

    I guess hot/cold is just messing with thermodynamics and electricity is just chanelling electric potential that is around anyways. Sound is just a vibration of air. Acid is not an energy, but a physical substance that has to be created or summoned from somewhere.

  • AdaJAdaJ Member Posts: 154
    The whole idea of Conjuration is that it conjures stuff up out of nowhere.

    Evocation just manipulates energy.
  • mashedtatersmashedtaters Member Posts: 2,266
    I thought evocation made stuff out of nothing, and conjuration transported (summoned) from somewhere else, another plane, universe, etc.
  • gorgonzolagorgonzola Member Posts: 3,864
    Flashburn said:

    I'm basing this on 3.5e rules. Acid-based spells...............

    Taken from the 2nd edition complete wizards handbook..............

    I don't play PnP, and I don't know PnP rules and lore in detail, just enough to let me play the CRPG.
    But reading the boards I had learned how the rules change according to what PnP version you use, that some things that in a PnP version are very important in an other version can not exist or be the opposite.

    I think that the OP idea to start the poll was good, I did not vote as I don't play PnP, but I see it as an interesting poll.
    But to discuss the matter more in depth than voting and expressing in a post the reasons of your vote can lead only to confusion as an informed discussion need to know, for each matter, to which PnP version is referring the one who tells that thing and also to know that PnP version.



  • mashedtatersmashedtaters Member Posts: 2,266

    Flashburn said:

    I'm basing this on 3.5e rules. Acid-based spells...............

    Taken from the 2nd edition complete wizards handbook..............

    I don't play PnP, and I don't know PnP rules and lore in detail, just enough to let me play the CRPG.
    But reading the boards I had learned how the rules change according to what PnP version you use, that some things that in a PnP version are very important in an other version can not exist or be the opposite.

    I think that the OP idea to start the poll was good, I did not vote as I don't play PnP, but I see it as an interesting poll.
    But to discuss the matter more in depth than voting and expressing in a post the reasons of your vote can lead only to confusion as an informed discussion need to know, for each matter, to which PnP version is referring the one who tells that thing and also to know that PnP version.



    Absolutely. Then take into affect house rules and everything goes haywire!
  • JumboWheat01JumboWheat01 Member Posts: 1,028

    I think that the OP idea to start the poll was good, I did not vote as I don't play PnP, but I see it as an interesting poll.

    But to discuss the matter more in depth than voting and expressing in a post the reasons of your vote can lead only to confusion as an informed discussion need to know, for each matter, to which PnP version is referring the one who tells that thing and also to know that PnP version.

    No need to to let your non-PnP playing dissuade you. Do you play D&D games? Vote on your favorite spell types! Don't play a Wizard, but a Cleric or Druid? Their spells are still classified, vote anyway! While Divination and Transmutation may be my favorite PnP schools (and specializations,) I do use Enchantment as my non-PnP focus far more often (since the other two don't have much going for them in a very fixed world.)
  • gorgonzolagorgonzola Member Posts: 3,864
    Ok, I'll vote, I am a little undecided at now, but I will do it :smile:
  • FlashburnFlashburn Member Posts: 1,847

    Flashburn said:

    I'm basing this on 3.5e rules. Acid-based spells...............

    Taken from the 2nd edition complete wizards handbook..............

    I think that the OP idea to start the poll was good, I did not vote as I don't play PnP, but I see it as an interesting poll.
    But to discuss the matter more in depth than voting and expressing in a post the reasons of your vote can lead only to confusion as an informed discussion need to know, for each matter, to which PnP version is referring the one who tells that thing and also to know that PnP version.
    I don't play PnP either, but...

    Acid is my favorite element because back in NWN: HotU it was the only element that Mephistopheles didn't have damage resistance against. Most things don't have resistance to acid either. And all the acid-based spells come from the Conjuration school, so...
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