Am I crazy for disliking quickloot?
Mush_Mush
Member Posts: 476
When I first experienced quickloot I was. like everyone else, impressed and immediately chalked it up as a great feature. Now I find myself missing the old days of manually checking each corpse seeing what each enemy was carrying. It feels lazy and unrealistic to stand in a room and just "soak up" everything in the room without moving a muscle. I know I could, as I imagine people will say, "just not use it" but I can't help but use it now that its there lol.
I hadn't given it much thought before now but I'm watching an old Let's Play on youtube whilst also playing through myself n it kinda reminded me there was something almost theraputic to wading through the corpses of your fallen enemies post-battle to see what they had on them. I realize this will undoubtedly be an unpopular opinion but I thought I'd share it anyway
I hadn't given it much thought before now but I'm watching an old Let's Play on youtube whilst also playing through myself n it kinda reminded me there was something almost theraputic to wading through the corpses of your fallen enemies post-battle to see what they had on them. I realize this will undoubtedly be an unpopular opinion but I thought I'd share it anyway
5
Comments
I never use the quick-loot option. To me it is so much more immersive to check the bodies individually.
If it's just a few things, I'll totally click on them one-at-a-time and loot them the good ol' fashioned way, but certain areas, like the Gnoll Fortress, that quick loot is on all the time.
I would even go as far as having a tighter range limit for passing items between party members because it's currently pretty far. I have launched Chelaks body across some impressive distance along a party chain all the way to his brother.
Keep it off until you think you got everything, then turn it on. Hover over that missing item and it will highlight where it is.
Takes practice.
Cue Grumpy Old Man mode.
'I remember, back in the old days, when........(insert whinge here).'
Seriously though, vanilla BG was much more like PnP in that you had to graft to find stuff, the DM hid things for a reason - to make you think and explore.
However, I will say that in doing so, it at least makes you pay more attention to the design of the area/room you are in. I haven't played BG or BG2 since the year they were each released until a few weeks ago. I bought the EE's and played through BG1EE. Now I'm playing through SoD and I realized that I completely missed a room because I've been lazy and relying on Tab to show me all the doors. The reason I found out that I missed it is because it's necessary to the continuation of the main story line. It makes me wonder if I missed out on side quests in SoD, or even back in BG1 because of this laziness.
Needless to say, I'm trying to use the Tab key MUCH more sparingly.
In corpse laden ares like the bandit camp, it's not very convenient. The SCS bandit camp can be a bit corpse heavy, especially if you do it by purposely raising the alarm, then laying down a carpet of grease and web under a cloudkill. I always use one of the cloudkill scrolls there. It insta-kills about half the bandit army and dissolves the rest in a matter of rounds.
Which results in a nice crescent shaped berm of bandit corpses.
Quickloot doesn't let me pick up anything except gold from afar. If I quick on an item in quickloot my character must walk over to it. Even worse, anything gathered through the quickloot doesn't stack, whereas clicking on the corpse and gathering things that way auto stacks arrows, gems etc.
Then there's the thing where quickloot constantly reverts to the last few items each time you pick something up, which necessitates scrolling through all the items each time you search and get every little thing. In a palce like the bandit camp, where there can be 60+ pieces of armour, helmets, arrows etc. it's not a convenient tool to gather things up, as each item is followed by flipping through a few screens of useless loot to find good stuff in between. Might as well search corpses the real way.
I think some of these glitches were fixed in recent patches, but BG1 quickloot is far from convenient in v1.3
Besides, rummaging through fields of corpses just seems fitting for an evil bhaalspawn, or just a bhaalspawn. Might as well spend time with the dead. Lord-of-Murder in training that you are. That's what they never tell you about godhood; sure, you get a butler, but there's still a lot of minor chores, housekeeping and grunt work involved. It's a living I guess.
I still miss the old mage spellbook though. I hate the new spellbook layout