Yeah, in BG2 magical ammunition generally does not add a + to damage (sling stones are a notable exception). Some do, like Flaming Arrows, in the form of additional element damage, but those ammunition do not bestow a + to their attack and are thus counted as non-magical ammunition, which can hamper your efforts to damage foes in the late game.
I think there is a mod that has a better longbow to resolve the focus on shortbows and crossbows in BG2, and another mod that adds +4 and +5 arrows, both of which somewhat help address this
There are no such launchers in BG1:EE, so technically no. Due to potential complexity, it only makes changes to the specific known launchers in BG2:EE, rather than attempting automated changes by scanning through all items.
Since you mentioned using custom items previously, I am willing to help make similar changes to those items, or show you how to do so.
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There are no such launchers in BG1:EE, so technically no. Due to potential complexity, it only makes changes to the specific known launchers in BG2:EE, rather than attempting automated changes by scanning through all items.
Since you mentioned using custom items previously, I am willing to help make similar changes to those items, or show you how to do so.
Into the script (Setup-AMMOLESS.tp2) I saw some "SAY IDENTIFIED_DESC" command with the indentified description of the item: what is actual mean about this? Does it override original item description or not?
Is it necessary considering I use italian language (so maybe I have to put italian text into those commands?)
Into the script (Setup-AMMOLESS.tp2) I saw some "SAY IDENTIFIED_DESC" command with the indentified description of the item: what is actual mean about this? Does it override original item description or not?
Is it necessary considering I use italian language (so maybe I have to put italian text into those commands?)
Yes, it would need a translation for other languages.
Otherwise, it will either display the English version, or an invalid string, depending on whether you have weidu set to use Italian or English as it's default language.
The changes were to more clearly split which values were strictly for the unlimited ammo, and which values affected any ammo it used.
Original:
Combat abilities:
– When no arrows are equipped, the bow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. The missiles receive +4, to hit including the bonus listed below, and deal a total of 2 piercing and 1d8 electrical damage
THAC0: +4
Damage: +2 piercing, +1d8 electrical
Speed Factor: 4
Proficiency Type: Shortbow
Combat abilities:
– When no arrows are equipped, the bow fires missiles that are treated as +3 for the purposes of determining what enemies they can damage. The missiles receive +3 to hit, including the bonus listed below, and deal a total of 1d6 missile damage
THAC0: +3
Speed Factor: 3
Proficiency Type: Shortbow
Combat abilities:
– When no bolts are equipped, the crossbow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. The missiles receive +6 to hit, including the bonus listed below, and deal a total of 1d8+4 missile and 2 fire damage
THAC0: +6 bonus (+4 crossbow, +2 Fire Bolt)
Damage: 1d8+4, +2 fire damage
Speed Factor: 1
Proficiency Type: Crossbow
Combat abilities:
– When no bullets are equipped, the sling fires missiles that are treated as +5 for the purposes of determining what enemies they can damage. The missiles receive +5 to hit, including the bonus listed below, and deal a total of 1d4+2 missile damage
Comments
As far as I know, the only fire weapon that doesn't count as magical is the priest spell Flame Blade.
Edit: https://forums.beamdog.com/discussion/34009/long-bow-of-stealth-5/p1
And what about Enchant the Missile Launchers (Ranged Weapon Tweak)? Is it compatible too on BG1:EE?
Since you mentioned using custom items previously, I am willing to help make similar changes to those items, or show you how to do so.
Is it necessary considering I use italian language (so maybe I have to put italian text into those commands?)
Otherwise, it will either display the English version, or an invalid string, depending on whether you have weidu set to use Italian or English as it's default language.
Why does it need to replace original description?
I compared original text by bg wiki:
https://baldursgate.fandom.com/wiki/Shortbow_of_Gesen
and it seems identical.
Where is the change into text?
Original: